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Extreme TTRR

Started by Ray, April 19, 2011, 10:07 AM

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Gabriel

Quote from: Ray on April 19, 2011, 10:07 AM
This is just an idea, I don't know if it will go anywhere.

I thought about this: to spice up a normal TTRR game a little bit, how about changing the evaluation of the times a little. Everything stays the same as a normal TTRR game, you have 3 worms, but in this Extreme version, you have to finish all your worms and your score is the average of the three times.

The only thing I don't know how to deal with is if for example, someone plops his first worm. Then the opponent could just saferope three worms into the finish and win, so any ideas how to circumvent that situation would be highly appreciated. :)

I thought about having like 5 worms and you have to finish 3, but that's not extreme enough, well is it? :D

Antisink with rubberworm, avoiding plops, maybe?...
Quote from: NAiL on April 20, 2011, 02:49 AM
/antisink
Mole shopper is the worst thing in the world.

Kangaroo


jpg images

I can play CUP games  07:00-12:00 GMT weeksdays &  00:00-13:00 GMT on weekends...

Impossible

antisink will respawn worms in start.  better /ldet + borders

Husk

Quote from: Impossible on July 07, 2011, 01:44 PM
antisink will respawn worms in start.  better /ldet + borders

it actually moves your worm to the spot u last stood at