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April 27, 2024, 07:59 PM

Author Topic: FD bug? {no fd, wheres deadcode?}  (Read 848 times)

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Offline SpideR

FD bug? {no fd, wheres deadcode?}
« on: February 07, 2015, 01:15 AM »
The fall damage was cancelled because of retreat time running off!
Good ol bug, don't fix it again :D

Play attachment at 56s
* fd bug at 56s.WAgame (32.5 kB - downloaded 54 times.)

Offline Deadcode

Re: FD bug? {no fd, wheres deadcode?}
« Reply #1 on: February 07, 2015, 01:45 AM »
The fall damage was cancelled because of retreat time running off!
Good ol bug, don't fix it again :D
It was just a coincidence that your retreat time ran out! What actually happened is an Alien Glitch. Export Log output:
[00:00:59.60] ••• Alien Glitch
This glitch zeros out your velocity completely upon a nearly vertical horizontal collision against a surface. It can happen upon hitting the ground, if you hit it horizontally (which is what happened in your replay, just before the vertical collision with the ground which could have even happened in the same frame).

Offline SpideR

Re: FD bug? {no fd, wheres deadcode?}
« Reply #2 on: February 07, 2015, 12:45 PM »
Why is it named alien?

Worms dynamics, glitches, quantum physics and craziness never ceases to impress me.

Offline Xrayez

Re: FD bug? {no fd, wheres deadcode?}
« Reply #3 on: February 07, 2015, 01:38 PM »
Meanwhile...

@2:59

Offline Tomi

Re: FD bug? {no fd, wheres deadcode?}
« Reply #4 on: February 07, 2015, 02:21 PM »
At ~19 minutes?