Quote from: Kubu-Tsukareta on December 29, 2013, 06:28 AMYes, I have that. That's the reason the frontend is in a corner. I don't know what settings to enable to get a windowed frontend.
it is already windowed: it's just borderless. Unfortunately we have to thank Team17 for making a very awkward frontend, in short words, it is
impossible to move the frontend's window around because Team17 made it in such an universally stupid way that sticks it to the top left corner. The frontend's window consists of two, or in some extreme cases, even three windows, one of which is a very huge-ass crutch that causes all of these problems. Moving either of these windows will make epicest glitches to both mouse movement and the interface rendering which are not solvable even by the two programmers constantly updating the game for more than a decade with source code access, and we aren't even speaking of enlarging the frontend's bounds.
Have you thought why we are still in a 640x480 frontend environment, after all these years?However you can stretch it graphically by enabling "Stretch" in the ini file (section "Frontend"), or set a custom size, but both of these will eat your mouse inside a window: this is intentional to prevent you from seeing how badly the frontend is made (I have explained something else
here). Until frontend is fixed by the game's maintainers (that will happen once an official windowed mode is added) or gets rid of its awkward DXMFC system, moving the frontend window will very likely remain in your dreams.
The most likely reason for a bad frontend implementation is because Worms Armageddon was released for a lot of gaming consoles (nintendo etc), and so Team17 "optimized" it for the console. Worms 2, otherwise, is not console-oriented, and therefore has a nice windowed frontend which still works flawlessly without any glitches even on the newest systems, same for the in-game.
However, everything is perfect when playing a match: the in-game window can have a border without problems and can be moved around, you can do various things there, including multi-monitor play (set "InGame" to 1 and set the number of "Monitors" to use to enable multi-monitor gameplay)