The problem is that the scheme used in these two rounds had a nonzero value assigned to what would be the Select Worm crate probability. The game ignores superweapon and Select Worm crate probabilities (and powers), but wkRubberWorm interpreted most of the former to have specific meanings, for example interpreting Select Worm crate probability as a logic version to force emulation of. And in WA v3.8 the default behavior is to enable emulation of RubberWorm in playback of replay files, thus in this case, WA v3.5 Beta 3pre3 was emulated, instead of v3.7.2.1 as they actually were. This resulted in the desynchronized playback (the checksum errors).
Launch EmulateRubberWorm_Off.reg in your Tweaks subdirectory. Then these replays will play correctly.