Mablak has really hit the nail on the head defining Darksiding.
QuoteI agree. Its stupid when i cant hit you from a hide. But i could hit you. You could not hit me easly and thats the point.
This is called using your noggin.
Quotethe rules are very subjective because players won't beleive they can hit when they can, they just dont know all the shots and its gonna cause problems.
Precisely, lack of skill/experience/vision leads to this.
QuoteWhere are we coming to when people construe the rules so that they fit them the best
Both of your arguments could be interpreted in this manner. The written set of rules support your argument, this however does not represent how BnG has been played for the many many years WA has been around, and certainly not how I played it against the many skilled players of the time.
Quoteisn't it annoying when your opponent hides in a place where you are not able to shoot him or its v hard to attack?
These are the moments where you raise your game to hit your opponent.
Quotei just watched the replay again, completely impossible to hit directly with a zook shot at the time you moved there, even for wormi who was nearer...
To re-iterate what Chicken said, someone without full knowledge of the shots they can play would come to this conclusion. I would not. In no way was Chicken unhittable or Darksiding in his position on the edge of the map. You proved this by hitting him.
I have to challenge another poor rule that's written into the BnG scheme on this site.
Quote5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.
This kind of guff is bred by lack of ability. The
true skill in BnG is the ability to explode a grenade on impact. Having it roll around in your opponent's face for a second or so is lame (though sometimes unavoidable, where were those half second fuse timers?) and an unnecessary overuse of fuse time. There are occasions when you might get a bounce off a lip after it passes over your opponent but this is usually intended.
There should be absolutely no restriction on the settings of the grenade as it's up to the player to decide what is required during that turn to make the grenade explode on impact of the opponent. These kind of rules dumb down BnG and I have never been a fan of this.
I wouldn't like to see Griders disappear in favour of infinite Teleports, I used to love the frustration of getting my Grider blown apart after setting it up for a bounce, and the elation of doing the same to my opponent.