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hyst poll

Started by franz, July 07, 2012, 02:38 AM

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Which of these is the best Hysteria SD timer?

1
4 (7.5%)
2
0 (0%)
3
1 (1.9%)
4
4 (7.5%)
5
16 (30.2%)
6
2 (3.8%)
7
1 (1.9%)
8
0 (0%)
9
1 (1.9%)
10
13 (24.5%)
0 + slow water rise
11 (20.8%)

Total Members Voted: 53

franz


Kaleu




Impossible

4 is perfect for SD forcing

Uzurpator





Quote03:08: surgeonb2b`ckc> eh Uzur ur my nightmare



fr4nk

2, the darksiding should be avoided at start.


Quote[15:52:06] [avirex`mm] worms is not my life, u f@#!ing loser

lacoste

0 and small water rise lmao
<Ramone> we're just nicknames
<Ramone> isn't that sad..

<Johnny`> !fart
* Johnny` has farted out 0 Scoville units.
<Johnny`> Sonova

My W:A related channel: https://www.youtube.com/user/HighCostage


Ray

Make it 6 then, 5 is an odd number, kind of gives advantage to the person who starts, doesn't it? Just a thought.

TheKomodo

Quote from: Ray on July 07, 2012, 12:02 PM
Make it 6 then, 5 is an odd number, kind of gives advantage to the person who starts, doesn't it? Just a thought.

Not really? Could you elaborate? I don't see how...

Aerox

MonkeyIsland, my friend, I know your english is terrible and your understanding of society limited. However, in real life, people attack and humiliate others without the use of a single bad word. They even go to war with lengthy politeness. You can't base the whole moderation philosophy of a community based on the use of bad words and your struggle with sarcasm and irony. My attack to Jonno was fully justified and of proper good taste.
Eat a bag full of dicks.

Ray

Quote from: Komito on July 07, 2012, 12:02 PM
Quote from: Ray on July 07, 2012, 12:02 PM
Make it 6 then, 5 is an odd number, kind of gives advantage to the person who starts, doesn't it? Just a thought.

Not really? Could you elaborate? I don't see how...
Well, it's like the player who starts has 3 turns to skip, the other one only 2, it's not in balance. It's just a thought, it might not be any difference at all, just seems odd to me.

TheKomodo

Quote from: Ray on July 07, 2012, 12:46 PM
Quote from: Komito on July 07, 2012, 12:02 PM
Quote from: Ray on July 07, 2012, 12:02 PM
Make it 6 then, 5 is an odd number, kind of gives advantage to the person who starts, doesn't it? Just a thought.

Not really? Could you elaborate? I don't see how...
Well, it's like the player who starts has 3 turns to skip, the other one only 2, it's not in balance. It's just a thought, it might not be any difference at all, just seems odd to me.

Yeah I guess I see what you mean now, but I still don't see it being a problem though if you still know how to use that time properly.

Chicken23

10


If you voted for 1 or 2, why? Turns can accidently be failed and this could cause sd before someone wanted it. Forcing sd before someone wants is bias towards the lightsiding tactic.

It's not hard to avoid attacks and tick the timer down to sd if you want to. If you don't want to do that tactic you also have the option of attacking. Don't force people into playing a certain style, let them play a scheme to their own style and tactics if they wish to do so.

DarkOne

Quote from: Ray on July 07, 2012, 12:46 PM
Quote from: Komito on July 07, 2012, 12:02 PM
Quote from: Ray on July 07, 2012, 12:02 PM
Make it 6 then, 5 is an odd number, kind of gives advantage to the person who starts, doesn't it? Just a thought.

Not really? Could you elaborate? I don't see how...
Well, it's like the player who starts has 3 turns to skip, the other one only 2, it's not in balance. It's just a thought, it might not be any difference at all, just seems odd to me.

Typically, though, sd is started because someone intends for it to start. So it's usually one player skipping turns.