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May 17, 2024, 08:09 AM

Poll

Do you want to have more schemes?

Yes.
12 (30%)
No.
19 (47.5%)
I don't care.
9 (22.5%)

Total Members Voted: 40

Author Topic: More 'Schemes'?  (Read 11092 times)

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Re: More 'Schemes'?
« Reply #15 on: October 23, 2010, 08:16 PM »
Alright, now let us find someone who can actually play with this in mind, keep track of which of the 4 worms had come before... Random worm selection would technically limit turn abusing ability to those whose IQ is above 150 (I personally would forget which of my worms had already had their turn after 10 turns of playing, with everything else going on in the game...)

You don't need to remember 10 turns, though. Later on in the game, it'll be become easier to use turn abuse. I just don't think losing a worm early in the game should mean you're almost certain to win the game. That makes no sense for any other game.

Offline Ray

Re: More 'Schemes'?
« Reply #16 on: October 23, 2010, 08:19 PM »
Isn't it completely random?  :o
Almost completely random. :) One worm cannot have 2 turns while the rest only have 1.

By the way, you are completely off tracks with this "turn abusing" thing, I didn't mean that with lame moves at Hysteria. I meant that it allows easy full power shot repeats, that's what mostly irritates me. But having turn advantage is not that lame I think, it's a strategy in my opinion. Side spots are also a bit lame.

Exactly what do you call "lame moves" in hysteria? There are few more balanced schemes than that. (And don't come up with the "side zooking spots", as it's very easy to avoid)
Something being avoidable and defendable doesn't necessarily removes the lame title in my dictionary. ;)

Offline CMV

Re: More 'Schemes'?
« Reply #17 on: October 24, 2010, 06:55 AM »
Alright, now let us find someone who can actually play with this in mind, keep track of which of the 4 worms had come before... Random worm selection would technically limit turn abusing ability to those whose IQ is above 150 (I personally would forget which of my worms had already had their turn after 10 turns of playing, with everything else going on in the game...)

You don't need to remember 10 turns, though. Later on in the game, it'll be become easier to use turn abuse. I just don't think losing a worm early in the game should mean you're almost certain to win the game. That makes no sense for any other game.
It does, because your opponent should be aware of what's going to happen if he/she plops/kills a worm before making the necessary precautions. And even after that, you can still surprise the opponent, I'll show you a way:
Worm 1 kills opponent's Worm 4 - Opponent's Worm 1 piles with Worm 1
Worm 2 teleports close to Worm 1 - Opponent's Worm 2 teleports underneath Worm 2 for an LGFP
Worm 3 plops Worm 4 - Opponent's Worm 3: WTF?
This way, the turn advantage strikes back. =P
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Re: More 'Schemes'?
« Reply #18 on: October 24, 2010, 07:13 AM »
You're absolutely right, it makes much more sense that you have to kill one of your own worms in order to not lose when you start off by killing one of your opponents' worms ???
Can you think of another game where having a disadvantage from the start leads you to win easier?

Offline TheKomodo

Re: More 'Schemes'?
« Reply #19 on: October 24, 2010, 07:45 AM »
I've never REALLY liked Hysteria, it's ok, I play it now and again, but to me Hysteria is for people who can't BnG properly so they play that lol, cuz it's 1s it makes them feel good but all they are really doing is raping with repeats, straight zooks, basically the easiest shots possible in BnG and thinking it's skill.

It isn't.

Honestly, this guy beat me before after taking, literally, no lies, over 20 shots with a petrol to kill me, and was all like HAHAHA IN YOUR FACE, I was like, LOL aye right then, ok pal...

Offline CMV

Re: More 'Schemes'?
« Reply #20 on: October 24, 2010, 08:23 AM »
You're absolutely right, it makes much more sense that you have to kill one of your own worms in order to not lose when you start off by killing one of your opponents' worms ???
Can you think of another game where having a disadvantage from the start leads you to win easier?
It's a common tactic in 2v2 roper to let the better roper have turn advantage and be able to pile with one of the opponents' worms (achieved by killing the weaker worm on the team, by FD or a weapon, thus dealing the opponent the weapon's damage plus grave damage plus the turn advantage).
Imo petrols and flamethrowers are the only weaknesses of Hysteria, and should be limited (like 7 and 3), as they're capable of dealing way too much damage.
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Offline SPW

Re: More 'Schemes'?
« Reply #21 on: October 24, 2010, 08:44 AM »
Not another non-sense talk about Hysteria, please. Just watch how often Hysteria is picked in the past, a lot of ppl like it. Nothing must be changed at all in that scheme, not even the sd time. Hysteria dont need more time than a regular bng or T17 (average time). And like CMV wrote, every tactic has a counter-tactic. Luck factor is less than in T17 or Roper.

And Hysteria isnt for ppl which are bad in BnG, Komo. Hysteria is a lot more than just throw nades or Molo's, just think about jetpack turns. So please stop that, Hysteria must be in classic league - it deserve it at all. ;) Random turn order I dislike but ofc we have to test it first.

Put some more schemes to Free League, thats okay. Something like Battlerace, Plop War, Holy War, Burning Girders, Intermediate (when TNL removed) etc.

Classic Schemes dont need any change at all. Just some little changes at current schemes would be okay.

- Roper -> Perfect.
- TTRR -> Perfect.
- WxW -> one Scheme for TUS, but not the current TUS Scheme, thats imo to weak. Inf. Zooks.
- Shoppa -> one Scheme for TUS, with superweaps. Inf. Drills.
- Hysteria -> Perfect.
- Elite -> Perfect.
- T17 -> one Scheme for TUS, I prefer "boom boom-Scheme", coz of less draws (chance for lategame-weaps is higher). Included eq, nuke, ws, patsy etc.
- BnG -> put in sd time, more hp wins then (?), remove girder, firepunch, torch; put in inf. teleport.

Thats all imo. :)

Stats Classic Leagues last 12 Pages:

1. Roper and Elite (both 49 picks)
3. Hysteria (42 picks)
4. TTRR (31 picks)
5. T17 (19 picks)
6. WxW (18 picks)
7. Shopper (15 picks)
8. BnG (10 picks)

« Last Edit: October 24, 2010, 09:26 AM by SPW »

Offline TheKomodo

Re: More 'Schemes'?
« Reply #22 on: October 24, 2010, 09:26 AM »
Imo petrols and flamethrowers are the only weaknesses of Hysteria, and should be limited (like 7 and 3), as they're capable of dealing way too much damage.

I agree with this, but in a different way, I just don't think it's good at all being killed when you have like 10hp left after the guy finally hits you with a petrol he's been trying for like 10 shots lol, petrols don't need to hit spot on, most of the time just having them push is good enough and it's very easy to hit with the flame, just needs to blow somewhere close lol.

And SPW, with JP any worm you wanna hit has to be pretty close, which kinda forces it's limited use, I still don't see much skill involved in this as it's pretty much straight forward, you just gotta be fast enough at pressing all the buttons the right way lol.

I like Hysteria, don't get me wrong, I just honestly don't see alot of skill in ANY Hysteria game, being able to hide from your opponent's "lame BnG shots" isn't skill, throwing 20 petrols hoping 1 will hit isn't skill, but I think it is cool and it is fun now and again :)

I bet at least 50% of the best shots in Hysteria were luck lol, doesn't mean I don't like it or don't think it's fun, I do enjoy it :)

It's like a BnG lottery to me lol.

Offline SPW

Re: More 'Schemes'?
« Reply #23 on: October 24, 2010, 09:39 AM »
Nah Komo, u are totaly wrong with this. Guess you need some more exp. with that scheme. In Hysteria tactic is VERY important. Just watch the lastest Hyst from Playoff CF vs doH. Crash had the right tactic, but Zippo didnt agree with and made his own way. IF Zippo would hear what Crash said, they had much better chance to win that game. Crash knows almost everything about the Hyst Tactic so like Random00, me and some other Hyst. specialist. It has nothing to do with 50:50 Luck or smth like that - our Stats are over 80%! And thats for 3 or 4 years now, including many many Hyst's at Olympics, too.

When u play vs a good player it mostly ends with a 1 vs 1 worm drama. To know how to throw the final molo / nade / zook makes the difference then, and ofc some luck too, but not that high like 50:50. Exp. players knowing how to hit fast (2.1 full shot f.e.), like u know how to finish a bng by "ghost notching"* haha. :P

*No need to count it from top coz u exactly knows, where is 4.2 or 3.3 etc. Just a thing of expierence.


Offline chakkman

Re: More 'Schemes'?
« Reply #24 on: October 24, 2010, 11:04 AM »
Stats Classic Leagues last 12 Pages:

1. Roper and Elite (both 49 picks)
3. Hysteria (42 picks)
4. TTRR (31 picks)
5. T17 (19 picks)
6. WxW (18 picks)
7. Shopper (15 picks)
8. BnG (10 picks)
Mostly because there is guys who pick it because they would stand no chance in other schemes.  ::) Anyway, i don't want to jump on this scheme discussion train, it seems there is a big amount of people who would vote for this scheme so i have to accept it. Won't change my attitude towards it though.

Offline SPW

Re: More 'Schemes'?
« Reply #25 on: October 24, 2010, 11:18 AM »
Thats maybe a reason, but also the fact that hysteria makes fun. :)


Offline Husk

Re: More 'Schemes'?
« Reply #26 on: October 24, 2010, 11:41 AM »
battlerace and holywar are already in free league. don't know if it was cool u could pick flyshopper  in classic league (not scared of flyshopper, ...yea...i am a bit xD). maybe add "other shoppers" to freeleague, same rating for surf/fly/flysurf/and what not? brainstorm. that hysteria discussion is so offtopic

oh plopwar, golf and tower/bigrr to teh freeleague (x
« Last Edit: October 24, 2010, 12:34 PM by Husk »

Offline CMV

Re: More 'Schemes'?
« Reply #27 on: October 24, 2010, 01:00 PM »
Stats Classic Leagues last 12 Pages:

1. Roper and Elite (both 49 picks)
3. Hysteria (42 picks)
4. TTRR (31 picks)
5. T17 (19 picks)
6. WxW (18 picks)
7. Shopper (15 picks)
8. BnG (10 picks)
Mostly because there is guys who pick it because they would stand no chance in other schemes.  ::) Anyway, i don't want to jump on this scheme discussion train, it seems there is a big amount of people who would vote for this scheme so i have to accept it. Won't change my attitude towards it though.
Same goes for t17.
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Offline Husk

Re: More 'Schemes'?
« Reply #28 on: October 24, 2010, 02:35 PM »
you can say the exact same about any scheme

Offline chakkman

Re: More 'Schemes'?
« Reply #29 on: October 24, 2010, 03:47 PM »

Same goes for t17.

Why is that? Everyone who claims he's a good allrounder should be a good t17 player too, it's a classic scheme around for years.