TUS 3.0 is big. It will be released in 4-5 parts. The reason is we need a better base/core for TUS in order to pull off more advanced features.
TimelinesThe first update part is just around the corner actually. I just need some free time to polish the end and release it. However the first part WILL NOT include any league updates. So if you want to go for another season of TTL until the new league system kicks in, then yes go for it.
Scheme VariationsThe example about TTRR banana/dyno is different than your Team17 variations. Team17 with girders and the one where you can see the contents of crates are different schemes and won't be considered as the same scheme. In the TTRR example both banana or dyno were meant for retreat time and doesn't change the outcome of the match. By duplicate I meant two different scheme
files but same outcome of the game.
Range SchemesWe will be having a set of preset/main schemes. As I said earlier, not every player insists on playing their own schemes. However *any* scheme will be allowed. At the moment if you make up a scheme, you can't report it as a league game. Your best bet is to host a cup/tournament with it. With the new system, you can play it in the leagues. If your new scheme shows to have potential, then it will reflect on the stats. It WON'T touch the preset/main schemes in the current ongoing season but:
1. If it brings enough activity, it will open up its own playoffs.
2. If its activity is high enough, in the next season it will join the preset/main schemes.
Think about it as a sports league ladder but for schemes. My idea is to advance popular schemes to preset/main schemes and relegate low activity ones from the preset/main ones. So each season we *may* see one or two new schemes join the main set and one/two drop. I'd like to mention that all leagues will be merging into one. So there will be no Free league. Only one league.
RatingsI don't mind changing the current ELO system to a better one. If KRD or anyone else has something to propose I'm all ears. Please be clear in your proposal rather than sending me to investigate *insert name* concept on my own. I have tons on my plate and I don't want to go points-system hunting.
Quote from: Chicken23 on June 28, 2024, 08:27 AM
IF we did change anything, and when we do merge and make 1 ladder for 1 scheme - can we recalculate all the ratings and add in all the historical games to the new system?
Should we really touch history? Isn't it better to keep those history as an "era" and reset everything with the new system? Some players really worked for their statistic in the past, I don't think it would be fair to recalculate.
Quote from: Chicken23 on June 28, 2024, 08:27 AM
Can playoffs and cup matches also change our rating? For example, after my t17 po victories my rating should change for the new season.
No. I'd like to keep cups separate. We should have a separate section for members to breath. Some members are uncomfortable to take part in the main event (being leagues here) but won't mind to have a go in isolated competitions.
Match MakingI haven't done it because I was busy with the initial part of the update. So it can go however we want. My idea is to keep it simple like modern games: only one click to start searching for opponent. So the base search will look for opponents who are looking for default settings which is preset/main schemes. For players who insist of playing specific schemes, we could add some options. I'd like to encourage players to let the system pick the scheme/map for them so probably the system will reward more points if players let it to decide scheme/map for them.
Free winsI don't like free wins myself but with the match making system, there WILL be free wins. When the match making system pairs you with some opponent, it will create a record in the database. A pending record that demands one/two matches to get played. Failing to fulfill that demand will cause a free win. The match making system also keeps track of players online status, so if one of them drops, it knows who dropped. It also keeps track of disconnection history of players. I'll be scanning all replays on TUS and get disconnection history of players.