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wkWmdb (1 byte fix)
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Topic: wkWmdb (1 byte fix) (Read 1121 times)
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Gnu-Linux
New Member
Russian Federation
Posts: 2
wkWmdb (1 byte fix)
«
on:
October 10, 2022, 06:27 PM »
This little fix allows it to be used in network games without an error. (For example, with wkWormNAT2 or whatever, which one trigered madCHook)
Checked on Cd version 3.8.1
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Kaleu
TUS, Worms Armageddon & The Wheat Snooper Translator
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STF clan
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Posts: 4,415
eh os guris do grêmio
Re: wkWmdb (1 byte fix)
«
Reply #1 on:
October 10, 2022, 10:14 PM »
Anyone for test?
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nizikawa
New Member
Virgin Islands, U.S.
Posts: 47
Re: wkWmdb (1 byte fix)
«
Reply #2 on:
October 11, 2022, 05:39 PM »
.
«
Last Edit: July 25, 2023, 05:15 AM by nizikawa
»
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Gnu-Linux
New Member
Russian Federation
Posts: 2
Re: wkWmdb (1 byte fix)
«
Reply #3 on:
October 12, 2022, 12:34 AM »
Since the original module didn't work in network mode (single and local was good), I assume that there is no such problem on Windows and splitting madCodeHook helped me.
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Kaleu
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Re: wkWmdb (1 byte fix)
«
Reply #4 on:
October 12, 2022, 03:15 AM »
Thanks Gnu-Linux for the update!
And Thanks nizikawa for checking the module!
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