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April 20, 2024, 06:43 AM

Author Topic: wkWmdb (1 byte fix)  (Read 1121 times)

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Offline Gnu-Linux

wkWmdb (1 byte fix)
« on: October 10, 2022, 06:27 PM »
This little fix allows it to be used in network games without an error. (For example, with wkWormNAT2 or whatever, which one trigered madCHook)
Checked on Cd version 3.8.1  ;D

Offline Kaleu

Re: wkWmdb (1 byte fix)
« Reply #1 on: October 10, 2022, 10:14 PM »
Anyone for test?
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline nizikawa

Re: wkWmdb (1 byte fix)
« Reply #2 on: October 11, 2022, 05:39 PM »
.
« Last Edit: July 25, 2023, 05:15 AM by nizikawa »

Offline Gnu-Linux

Re: wkWmdb (1 byte fix)
« Reply #3 on: October 12, 2022, 12:34 AM »
Since the original module didn't work in network mode (single and local was good), I assume that there is no such problem on Windows and splitting madCodeHook helped me.

Offline Kaleu

Re: wkWmdb (1 byte fix)
« Reply #4 on: October 12, 2022, 03:15 AM »
Thanks Gnu-Linux for the update!
And Thanks nizikawa for checking the module!

Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓