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May 02, 2024, 10:41 PM

Author Topic: [scheme] Counter-Strike: Forts  (Read 411 times)

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Offline GrO

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[scheme] Counter-Strike: Forts
« on: August 09, 2020, 04:54 PM »
scheme view/download
map v1
map v2

1vs1: 2020-07-16 07.15.19 [Online] @GrO, Wil (last turn shows a bat, a mine and low gravity)
2vs2: 2020-07-26 12.09.07 [Online] @GrO, Alexandr, Shica, alio
1vs1: 2020-07-28 16.36.44 [Online] @GrO, alio
3vs3: 2020-07-28 21.05.39 [Online] @GrO, Youmy-Konpaku, Anon, spilk, Toupee, Thouson
1vs1: 2020-08-10 22.40.33 [Online] @GrO, Melvin (opponent made a perfect 1st turn - surprising game)


...the scheme uses low HP (9) so it may look weird at first glance, but low weapons' power and no fall-damage are making it really balanced and fun to play - just give it a try as other people did...

You can use the /batty command - it fits, while the rope's limited and it helps to preserve it...

Baseball bat is to use it with mines combined with low gravity, you can also shot the mines using a longbow (without triggering) to gain even more advantage, but it's not an easy task to accomplish.

Good luck and have Fun...  ;D
« Last Edit: August 12, 2020, 01:28 PM by GrO »

...even the Light needs a background, or some dirt, to become visible... ...

Offline GrO

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Re: [scheme] Counter-Strike: Forts
« Reply #1 on: August 09, 2020, 07:07 PM »
...the sound-pack from the link below gives even more field-ambience experience:

custom_high_quality_sound_effects.rar
« Last Edit: August 12, 2020, 01:14 PM by GrO »

...even the Light needs a background, or some dirt, to become visible... ...