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Author Topic: 24 Worms died awfully in less than half a second  (Read 4002 times)

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Offline Waffle

24 Worms died awfully in less than half a second
« on: April 21, 2011, 09:57 PM »
Okay I've just made something ... mmh.
First of all, this replay is about a bug in the worms game that has been fixed in the new beta update. You may want to read the article about it that I've wrote at worms2d.info last year. http://worms2d.info/Super_batty_knock_%26_Super_Worm
The bug is the following: Fly your supersheep out of the map to a height of more that 3212 pixels and all worms should be dead.
I've called the bug "Superworm" since i believe in the following: With the death of the sheep, the soul of it goes into the worms and lets them fly. But since they don't have much experience in flying without a rope, they simply fly around and plop in most cases.
mmmh. The worms get more than 14 000 Falldamage that way.
So i just thought about doing the same thing with WormKit's Rubberworm. (/sdet, /ldet)
Instead of 1 sheep, 20 sheeps flied out of the map and made a damage of more than 300 000.
The worms fly many ... many kilometers out of the map (the number goes negative and afterwards counts to 0 and goes up to 2880 again.. then the worms plop .. kinda weird.)

* 2011-04-18 11.32.48 [Online] @Waffle`FD.WAgame (36.41 kB - downloaded 64 times.)


Okay so here something about the replay: Open it with Wormkit (the version for 3.6.31 works although the bug is fixed now.)
Go to 00:03:43:34, hit "s" (to stop the time), hit "Scroll lock" (that you can move your mouse) and then let it go.
To see the Damage the worms get (the ones which did not drown), go to 00:04:34:86 and try to keep your mouth shut xD
HF.

Offline DENnis

Re: 24 Worms died awfully in less than half a second
« Reply #1 on: April 21, 2011, 11:11 PM »
I watched your replay with the amazing bug. A really crazy thing :D

Nice text, too



Now it'll be hard to fall asleep while counting sheeps Maybe it'll cause some nightmares..

« Last Edit: April 21, 2011, 11:17 PM by DENnis »



Re: 24 Worms died awfully in less than half a second
« Reply #2 on: April 22, 2011, 12:49 AM »
You should get autohot key script and try using 250 sheep.  That would be astronomical amounts of damage :O

Very nice :O

Offline Waffle

Re: 24 Worms died awfully in less than half a second
« Reply #3 on: April 22, 2011, 09:47 AM »
You should get autohot key script and try using 250 sheep.  That would be astronomical amounts of damage :O

Lol :D If I'll get the motivation, I'll try it on a big map + aouto hotkey xD Long flight + that  ... I dunno, it should be over in about 0,08 secs then ^^

Offline Husk

Re: 24 Worms died awfully in less than half a second
« Reply #4 on: April 22, 2011, 10:03 AM »
Nice [:

Offline Waffle

Re: 24 Worms died awfully in less than half a second
« Reply #5 on: April 22, 2011, 11:00 PM »
Hell, I just did it. :)
* astronomical amount of damage.WAgame (97.75 kB - downloaded 45 times.)

made a bigmap with a height of 10208 px. Unfortunately only the worms on the upper half of the map got damaged by the bug .. but hey: The damage was nearly 1.5 MILLION!! to each worm.. And remember: everything is Falldamage ONLY!
So cue .. I guess here we got the "astronomical amounts of damage"  :P

Okay, so: Go to 00:08:00.36 and stop.. With the next time pushing "s", the bug should be visible if you look at the worms on the upper half.
Go to 00:08:00:50 to see the first worms being far out of the map.
Go to 00:09:43.04 to see the damage the worms get.. (the highest i saw was 1.478.326) probably one of you is going to post one with more? :D
Competition!! :P  ;D
« Last Edit: April 22, 2011, 11:04 PM by Waffle »

Offline DENnis

Re: 24 Worms died awfully in less than half a second
« Reply #6 on: April 23, 2011, 01:37 AM »
Ohh, you really did it!  8)

Pipe had -1 478 362 healthpower only because of FD, even Chuck Norris wouldn't top that! XD
« Last Edit: April 23, 2011, 01:40 AM by DENnis »



Re: 24 Worms died awfully in less than half a second
« Reply #7 on: April 23, 2011, 10:35 AM »
Wow! LOL.

I gotta check this out.  

Nice one man! :D

*edit* - Wow crazy.  I think that's the most damage ever recorded.  Beats my donkey massacre by 400,000 :P

: D
*double edit* - Ahh just read your youtube message.  Sorry for missing it :<
« Last Edit: April 23, 2011, 10:50 AM by Cueshark »

Offline DENnis

Re: 24 Worms died awfully in less than half a second
« Reply #8 on: April 23, 2011, 01:55 PM »
Wow! LOL.

I gotta check this out.  

Nice one man! :D

*edit* - Wow crazy.  I think that's the most damage ever recorded.  Beats my donkey massacre by 400,000 :P

: D
*double edit* - Ahh just read your youtube message.  Sorry for missing it :<

lmao, gj! - Don't shot it to Peja, he would die because of horniness!



Offline Peja

Re: 24 Worms died awfully in less than half a second
« Reply #9 on: April 23, 2011, 02:28 PM »
Wow! LOL.

I gotta check this out.  

Nice one man! :D

*edit* - Wow crazy.  I think that's the most damage ever recorded.  Beats my donkey massacre by 400,000 :P

: D
*double edit* - Ahh just read your youtube message.  Sorry for missing it :<

omg so many cute donkeys :-*

lmao, gj! - Don't shot it to Peja, he would die because of horniness!
VoK: i have now beer so my rope will be perfect.
 VoK: will do ttrr every map under 30s

Offline Waffle

Re: 24 Worms died awfully in less than half a second
« Reply #10 on: April 23, 2011, 06:16 PM »
Wow! LOL.

I gotta check this out.  

Nice one man! :D

*edit* - Wow crazy.  I think that's the most damage ever recorded.  Beats my donkey massacre by 400,000 :P

: D
*double edit* - Ahh just read your youtube message.  Sorry for missing it :<

Lol, you really think it might be the most damage ever? :D That'd be awesome :B
Well, at least, there is some space up.. made another try and reached 1,569 million :)
I don't upload the replay, only if anyone wishes it .. because it's simply the same as the other ones, with the difference that i used the jetpack bungee bug, to come a little higher ^^



And to your second edit :D Np! Using my brain, it was not hard to find what i searched xD

Re: 24 Worms died awfully in less than half a second
« Reply #11 on: April 23, 2011, 06:52 PM »
Lol, just realised that you didn't use x2 damage!?

Man.  You coulda had 3 million!

Offline Waffle

Re: 24 Worms died awfully in less than half a second
« Reply #12 on: April 23, 2011, 09:43 PM »
I dunno how that double damage thing works, i tried it with scheme eddy, but in the game, it was turned of ;o
Cueshark ... A job for you! ;>
I also turned on 500% falldamage this time ... didn't get over 1.5 million again :I

Re: 24 Worms died awfully in less than half a second
« Reply #13 on: April 23, 2011, 10:22 PM »
I dunno how that double damage thing works, i tried it with scheme eddy, but in the game, it was turned of ;o
Cueshark ... A job for you! ;>
I also turned on 500% falldamage this time ... didn't get over 1.5 million again :I

Yeah, I have the same problem with scheme eddy.  It tells me that there will be x2 in the first turn but there never is.

Just make 25 crates appear and you'll get a x2.  Then collect it before your sheep.

----------------------------------------------

From http://worms2d.info/Rubberworm

Crate rate variability

Controls the number of crates that appear per turn. When a value of Crate Rate exists, the Crate Count automatically will be turned on.

    Set by the crate probability of the Indian Nuclear Test. The value 1 only will turn on the Crate Count

----------------------------------------------

I think I should try it though.

Any tips for judging where the centre of the blast zone is?

And can you send me the autohotkey script please :<

Offline Waffle

Re: 24 Worms died awfully in less than half a second
« Reply #14 on: April 23, 2011, 10:33 PM »
I do not have any tips.. Just put your worms on top of a tall map (i once used a map with a height of 30552 px.)
Oh, and try to get all the sheeps on one position .. I've never tried that. If all sheeps do that bug at exactly the same time, it could be an even bigger amount of damge  (?) ..

I did not found that skript, sorry. I used my Gamepad and mapped every key to Enter and turned on auto shot (30 times per sec) -> with the tool "Joy to Key".
Gotta sleep now ;)
GL!