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Swimming worms

Started by StepS, August 10, 2012, 08:39 PM

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Are the oxygen points needed?

Yeah, it would feel more like real
Nope, underwater worms don't have much possibilities anyway (see thread)

Ramone

What about the ability that a worm can "float" on the water if he's ploped?
That would make a huge difference, plop would not mean instant death..

StepS

Quote from: Ramone on August 11, 2012, 11:52 AM
What about the ability that a worm can "float" on the water if he's ploped?
That would make a huge difference, plop would not mean instant death..
of course, it would be the same just without ability to move the worm :)
but what would you do with that worm then?
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Uzurpator

add this weap in t17 tus sheme! xD games wil be faster xDD




Quote03:08: surgeonb2b`ckc> eh Uzur ur my nightmare

Ramone

When his turn comes, he could swim back to the ground and continue the game? That's the big difference, you can't kill 200hp worm with a plop, that worm would still have i.e. 156 hp left when he swims back to the ground in his next turn... And if it's not his turn, they could shoot at him too while he's floating on the water..
Am I fantasizing too much? That's too complicated?  ???

StepS

#19
Quote from: Ramone on August 11, 2012, 01:31 PM
When his turn comes, he could swim back to the ground and continue the game? That's the big difference, you can't kill 200hp worm with a plop, that worm would still have i.e. 156 hp left when he swims back to the ground in his next turn... And if it's not his turn, they could shoot at him too while he's floating on the water..
Am I fantasizing too much? That's too complicated?  ???
worms don't stay between turns when TestStuff is disabled. That's a hardcoded limitation, and bypassing it will require lots of unnecessary tricks, hacks, and whatever, resulting in loss of features.

Btw, with the oxygen points he would die at some point when they end
I can also add a "hp reduction" when the oxygen points reach zero.

Another idea: the "invincibility" weapon (as from my set) would also give the unlimited oxygen until next turn
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Ramone

Quote from: StepS on August 11, 2012, 01:37 PM
worms don't stay between turns when TestStuff is disabled. That's a hardcoded limitation, and bypassing it will require lots of unnecessary tricks, hacks, and whatever, resulting in loss of features.

Btw, with the oxygen points he would die at some point when they end
I can also add a "hp reduction" when the oxygen points reach zero

Does that mean it's possible if TestStuff is enabled?

The idea that I had is that worms would not be drown and instantly dead when they enter the water, either way - by being ploped or by jumping in water by themselves..

That's why I meant to somehow separate those two as two different features, "floating" and "diving". Oxygen points would be needed if worm "dives" under water and not needed if worm "floats" on the top..

I'm just fantasizing, I guess it's too complicated to do that.. ;x

StepS

#21
Quote from: Ramone on August 11, 2012, 01:49 PMDoes that mean it's possible if TestStuff is enabled?

The idea that I had is that worms would not be drown and instantly dead when they enter the water, either way - by being ploped or by jumping in water by themselves..

That's why I meant to somehow separate those two as two different features, "floating" and "diving". Oxygen points would be needed if worm "dives" under water and not needed if worm "floats" on the top..

I'm just fantasizing, I guess it's too complicated to do that.. ;x
with ts, yes
on top of water, you say? then it's possible :)

Quote from: Uzurpator on August 11, 2012, 01:26 PM
add this weap in t17 tus sheme! xD games wil be faster xDD
you can't swim outside the mapscreen range.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

StepS

#22
I've just released it here.
Changes since the video: Speed reduced by 2, enabling fastwalk enables fastswim, missiles now affect swimming worms, some fixes.
There are no oxygen points in Swim Suit, however an alternative weapon called "Swim Mask" will be released later which will feature the oxygen points.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

j0e

This is really awesome. Can someone post a PX scheme that includes the swim, and if possible as many PX weapons as possible? I only have a few different ones in my "wepons" scheme. Thanks.. I can't wait to try this.