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May 03, 2024, 12:13 AM

Poll

Are the oxygen points needed?

Yeah, it would feel more like real
Nope, underwater worms don't have much possibilities anyway (see thread)

Author Topic: Swimming worms  (Read 2463 times)

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Offline StepS

Swimming worms
« on: August 10, 2012, 08:39 PM »



http://img6.imageshack.us/img6/1898/stwps5prvw.png


I've just released it here.
Changes since the video: Enabling fastwalk enables fastswim, missiles now affect swimming worms, some fixes.
There are no oxygen points in Swim Suit, however an alternative weapon called "Swim Mask" will be released later which will feature the oxygen points.
« Last Edit: August 18, 2012, 08:14 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Masta

Re: Swimming worms
« Reply #1 on: August 10, 2012, 08:52 PM »
« Last Edit: September 19, 2022, 06:33 PM by Masta »

Offline StepS

Re: Swimming worms
« Reply #2 on: August 10, 2012, 08:53 PM »
i have seen that sprite in someone's avatar here on tus, i don't remember who, tho...
franz  ;D
btw, worms having arms isn't something unusual. If you look closely at dragonball releasing sprite...
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Masta

Re: Swimming worms
« Reply #3 on: August 10, 2012, 08:56 PM »
« Last Edit: September 19, 2022, 06:33 PM by Masta »

Offline StepS

Re: Swimming worms
« Reply #4 on: August 10, 2012, 08:58 PM »
hm, ye that's true. a few questions tho.. if ur turn ends, u will drown? can u use the parachute and rope (jetpack) under water? and gj.. looks fun. (:
you will drown if TestStuff is not enabled. You stay inbetween turns when it's enabled, however at the end of game you drown.
Killing underwater worms in that case isn't hard - by using a gun, aqua sheep, homing missile, or making an explosion capable of reaching the worm.
Jetpack and rope depend on the setting of "Underwater jetpack/rope". You can hug an underwater worm from underneath jetpack to drown him too.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline franz

Re: Swimming worms
« Reply #5 on: August 10, 2012, 09:28 PM »
 8)

Re: Swimming worms
« Reply #6 on: August 11, 2012, 12:06 AM »
swimming worms, cool!
worm and learn

Offline Teemto

Re: Swimming worms
« Reply #7 on: August 11, 2012, 01:15 AM »
Looks pretty awesome.

Offline OrangE

Re: Swimming worms
« Reply #8 on: August 11, 2012, 02:34 AM »
very nice!

Offline MonkeyIsland

Re: Swimming worms
« Reply #9 on: August 11, 2012, 02:42 AM »
That's very nice StepS :)
But swimming in the water must be tough, that was so easy and fast.

I wish that could be rubberworm though.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline StepS

Re: Swimming worms
« Reply #10 on: August 11, 2012, 08:13 AM »
But swimming in the water must be tough, that was so easy and fast.

I can reduce the max speed to 2, if needed  :)
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Hussar

Re: Swimming worms
« Reply #11 on: August 11, 2012, 08:56 AM »
cool !

Offline Kaleu

Re: Swimming worms
« Reply #12 on: August 11, 2012, 09:12 AM »
Hehe too fast indeed, very nice mod.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline Ramone

Re: Swimming worms
« Reply #13 on: August 11, 2012, 11:22 AM »
I had this same idea! And I'm happy to see that I'm not the only one who have thought of it. In every old game entering water would mean instant dead, same as in w:a. Later (with better engines) they have added the swimming and diving possibility.. i.e. Half Life 2, GTA San Andreas...

Dunno if it's possible to make a difference between floating on water and diving underwater, 'cause in that case, if someone plops your worm and he had enough health to live, he could float on the water until his turn comes and then swim back to the ground or w/e.. And when they're under water, there could be a timer of how long they can "hold their breath", like fuel on the jet pack, i.e. they can dive for 10 secs and then must come out to "take a breath"..

I believe that this feature would bring a lots of new ideas for some new ways of playing, new tactics etc..

Might be cool if worms had a diving equipment like Aqua sheep, diving mask and a breathing pipe.. Tho it's not necessary..
Good one Steps!  ;)

p.s. I agree they're diving too fast on that video example, it must be slower..

Weeeeee, worms learning how to swim! :D
« Last Edit: August 11, 2012, 11:24 AM by Ramone »

Offline StepS

Re: Swimming worms
« Reply #14 on: August 11, 2012, 11:42 AM »
And when they're under water, there could be a timer of how long they can "hold their breath", like fuel on the jet pack, i.e. they can dive for 10 secs and then must come out to "take a breath"..
Actually I have thought about this. The thing is if there's a strong need in this. Underwater worms die anyway when the turn ends (if TestStuff is disabled), not to mention that it's not always easy to go back onto landscape. When teststuff is enabled, they can also be easily killed (see message above), and die at the end of round.
As about speed - I'll reduce it, and maybe add an additional utility called "Fast Swim" for faster swimming.
I'll add a poll about breath points
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]