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is there anyway to make player-placed mines to be "dud" ?

Started by Snado, October 17, 2015, 02:05 PM

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Snado

the title says it. i want to make a scheme of 'real' golf which involves hitting a mine with baseball bat (or punch and fireball)
and hitting the mine to the hole with fewer shots/turns. but the player-placed mines always explodes after 3 seconds no matter the game settings. ( i might be wrong). so, is there anyway to make player-placed mines to be "dud" ?

if i cant. i must resorts using worms as balls. which removes the 'hole' stages and the whole map is one big hole/stage.
the worms itself is heavier and less bouncy.
i hate forums with bottom signatures. i've seen a website without signatures and it looked better and simpler

XanKriegor

Put 6 mines, trigger them all, use dud one as long as you want.

philie

Quote from: Snado on October 17, 2015, 02:05 PM
the title says it. i want to make a scheme of 'real' golf which involves hitting a mine with baseball bat (or punch and fireball)

reminds me of this:

http://www.wmdb.org/18338

Snado

Well. Both of the suggestions require some long setups.
So i feel i need to find another workaround, if that fails, i mist use worms.
i hate forums with bottom signatures. i've seen a website without signatures and it looked better and simpler