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Author Topic: I made 166 WormKit modules  (Read 717 times)

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Offline StepS

I made 166 WormKit modules
« on: December 29, 2011, 03:18 PM »
I was bored

force_ultramegasuperhyperpack.rar (1.65 MiB, 166 file contents)

T17 thread
« Last Edit: December 29, 2011, 04:43 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline barman

Re: I did 166 WormKit modules
« Reply #1 on: December 29, 2011, 03:32 PM »
How do I use it?

I copied wkForceFrontendResolution1680x1050.dll into my WA folder and all it does is crash the game right after running.
My WA compilation videos: 2007 2013
My photography work

Quote from: Statik
barman's fails are best

Offline StepS

Re: I did 166 WormKit modules
« Reply #2 on: December 29, 2011, 03:35 PM »
How do I use it?

I copied wkForceFrontendResolution1680x1050.dll into my WA folder and all it does is crash the game right after running.

These modules aren't really for a stable use - they force the desired resolution in the frontend, making it in the top left corner if it's bigger. They also minimize the game on the start.
As about crashing the game - make sure that the resolution you selected is supported by your graphics card. Mine supports from 320x200 to 1366x768
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Kaleu

Re: I made 166 WormKit modules
« Reply #3 on: December 29, 2011, 06:18 PM »
 :o
Wow, good job.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline avirex

Re: I made 166 WormKit modules
« Reply #4 on: December 30, 2011, 12:26 AM »
gj step