The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: Edoardo Moretti on April 28, 2021, 11:22 PM

Title: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on April 28, 2021, 11:22 PM
Since works for 3.9 are already in progress I decide to make some Ideas for the update:

A lot of people plays Project X but this mod doesn't work with 3.8.
My crazy idea is to make Project X working on future WA versions or make it a new feature as Update X (I know, it sounds weird).

But the problems are the Gravity Gun and the Portal Gun, knowing that the Gravity Gun and the Portal Gun belongs to Valve I create a re-brand to this two particular weapons/tools: "Gravity Grapple" and "Hole Maker".
The design of both the weapons/tools will be like the sci-fi/space styled weapon seen on this cutscene from Worms 2:


An another idea (if the previous one is not possible) are 2 new Extended Scheme Option: "Random Inventory" and "Explosion in Water".

Random Inventory:

-Each turn the player gets randomly 2 objects in the inventory (weapons or tools).

-If you kill a enemy you'll get more objects on your inventory.

-When your turn ends the inventory will be empty (and all the weapons and tools you gained will be lost).

-The Kamikaze is the only weapon that will never be removed from your inventory (even if your turn ends).


Explosion in Water

-The Worms and/or the weapons will explode if they fall in the water instead to drowning.


There's a gameplay of Project X if you need a clear explanation:


So...what do you think about it?   :)
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on April 29, 2021, 09:02 AM
Here are my ideas for future potential WA updates

1. Scheme Randomizer. Click a button, & game makes a scheme.
2. Wind changes during turn.
3. Reverse Water Rise.
4. Water Ceiling & Water Walls.
5. Destructible Borders on & off.
6. Rising Border Floor.
7. Falling Ceiling
8. Clashing Border Walls.
9. No water, at all. Long fall = Death.
10. Controllable Mole with arrow keys.
11. Homing Banana. Select multiple targets, and fire.
12. Teleport Worm. Play with 1 worm, add more later. Limited to player team.
13. Option to have fast walk on by default.
14. Option to have scope for every weapon (Someone else's idea).
15. Adjust preferred values on weapons such as: dmg, delay, etc.
16. Freeze Island. Everything gets indestructible for al teams.
17. Glue. Worms get glued to walls, slopes and ceiling. Can still move.
18. Controllable Kamikaze
19. Random Team Pick. Game picks by pure chance who is next.
20. Defect. During game, a team can choose to merge with existing one.
21. Sudden Death gives health points instead of health loss.
22. Sudden Death unlocks Full Wormage
23. Sudden Death restores all worms health.
24. Sudden Death have Armageddon on per turn. Speed can be adjusted in options.
25. Armageddon speed adjuster.
26. Nuclear Test rise adjuster.
27. Worm gives health pack or weapon crate when they die.
28. Regen Skunk. Gives worms gradually health pack.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on April 29, 2021, 02:16 PM
Impressive Kradie!

Right now on my WA (witch is 3.8.1, steam edition) I'm testing the Full Wormage, RubberWorm and No Gravity schemes with the Extended Scheme Options.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: King-Gizzard on April 29, 2021, 02:45 PM
A couple of simple changes to fuse times I think would enhance gameplay:

- Option to set the fuse time on dropped mines (0-3 seconds).

- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?


Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Korydex on April 29, 2021, 04:14 PM
- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?
It's already possible
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: h3oCharles on April 29, 2021, 04:53 PM
https://worms2d.info/4
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on April 29, 2021, 05:12 PM
https://worms2d.info/4
Ah yes, I was waiting for this type of post.

But it is nice to have an official topic on tus for people to post their ideas too. Who knows, maybe developers will look at them, and think about it.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on April 29, 2021, 07:31 PM
But it is nice to have an official topic on tus for people to post their ideas too. Who knows, maybe developers will look at them, and think about it.
I really hope so much! ;D
I can't wait for 3.9 and/or 4.0 for new features!
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Boodle2003 on April 29, 2021, 09:19 PM
Remastered sounds from World Party

Plus the option to toggle Remastered/Original sounds
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: STRGRN on April 29, 2021, 09:50 PM
A while ago, Charles and I put together a list of changes/additions to the scheme that we would like to see in future updates. Here's a link to the document: https://docs.google.com/document/d/1KF8YCg1VxIsCik3xQEQriqjuDbKZlVJtbCrLAqFNbos/edit?usp=sharing (https://docs.google.com/document/d/1KF8YCg1VxIsCik3xQEQriqjuDbKZlVJtbCrLAqFNbos/edit?usp=sharing)
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on April 29, 2021, 11:53 PM
Hi, I also have a Feedback page in Worms Knowledge Base: https://worms2d.info/User:FoxHound/Feedback

EDIT: ah and never forget this website: http://feedback.worms2d.info/forums/5998-worms-armageddon
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on April 30, 2021, 09:46 AM
Hi, I also have a Feedback page in Worms Knowledge Base: https://worms2d.info/User:FoxHound/Feedback

EDIT: ah and never forget this website: http://feedback.worms2d.info/forums/5998-worms-armageddon
Plenty of casual players don't know these sites. This here works fine.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: MarCello on April 30, 2021, 12:48 PM
for next update: wormpot, vehicles, exit at racing schemes like in Worms Reloaded tournaments, sentry gun & magnets, online players can hear unique worm sounds and victory music, (Gta san andreas anthem, terminator worms voice sound etc)

can be solved? when will the next update be ready?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Dario on April 30, 2021, 01:26 PM
Being able to customize Team weapons options (which weapons are considered team/special weapons along with their ammo, power and delay).
A setting like "using weapon A disables weapons B-D", for extra strategical inventory management.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: DENnis on April 30, 2021, 06:22 PM
I'm very happy there are still very nice developers who improve this wonderful game  :-* Thank you very much  :-*

My ideas:
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on April 30, 2021, 10:05 PM
  • Possibility to use the setting "Control after rope skimming" enable + activate TESTSTUFF at same time. (When TS is on, "space bar" for rope shot from surf doesn't work :()

Well, TestStuff is now obsolete. It is only useful to play with people who didn't update the scheme to 3.8 or just to save time when you don't want to edit extended scheme options. You can set individually all the features of teststuff using extended scheme options. So you can play the game using all test stuff options you want or remove the ones you don't want and much more without needing to type commands in the lobby. When you type "/ts" the game will be played as version 3.7 and not 3.8, so all extended options will disappear in the game if you type "/ts".
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Lupastic on April 30, 2021, 11:24 PM
the ability to remove/kick out unwanted players in-game while hosting with Hostingbuddy would not be a bad idea ::) if the !kick command would work in-game.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: h3oCharles on May 01, 2021, 09:51 AM
the ability to remove/kick out unwanted players in-game while hosting with Hostingbuddy would not be a bad idea ::) if the !kick command would work in-game.
did you use "!help kick" ?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: nadiya8040 on May 03, 2021, 12:43 AM
Since works for 3.9 are already in progress I decide to make some Ideas for the update:

A lot of people plays Project X but this mod doesn't work with 3.8.
My crazy idea is to make Project X working on future WA versions or make it a new feature as Update X (I know, it sounds weird).

I played Project X before, but i wanted to try this one again someday, So those ideas in the topic would sound neat.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: rUNaW4y on May 03, 2021, 06:30 AM
For me Real Time Rope Race would be enough XD. Let's directly jump to the v7.0 pls.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on May 03, 2021, 12:14 PM
I played Project X before, but i wanted to try this one again someday, So those ideas in the topic would sound neat.
I tried to make a copy of a old WA with Project X but it didn't work (I even trying some tutorial but it was no use...), I hope someone makes Project X for 3.8 and newer, or better making Project X an actual update for WA.
BTW, I'm glad you interested with my idea in this cool Topic I made.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on May 03, 2021, 05:37 PM
There's a wormkit module based on PX that people are talking in Discord. Actually it is available for download but I didn't try it yet. I'm not sure if it is officially released, but it is called wkJellyWorm.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on May 03, 2021, 08:38 PM
There's a wormkit module based on PX that people are talking in Discord. Actually it is available for download but I didn't try it yet. I'm not sure if it is officially released, but it is called wkJellyWorm.
Where's the link to wkJellyWorm?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on May 04, 2021, 03:39 AM
I found it, but it was made for 3.8, so in 3.8.1 is not guaranteed that it'll work, also if you read what the uploader said, there is some "burocracy" to do in order to it work. So, the release is not very official, might have some bugs too. If you try it, it would be good to know your experience with it. The link is via Discord, you used to have an account there so you should know it well:

https://discord.com/channels/416225356706480128/416225356706480130/781145274600652821
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: nizikawa on May 04, 2021, 04:33 AM
Where's the link to wkJellyWorm?

Here is source code: https://github.com/nizikawa-worms/wkJellyWorm
And you can download 3.8.1 compatible build here: https://github.com/nizikawa-worms/wkJellyWorm/releases
The module is not ready for official release.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: eule on May 04, 2021, 07:46 AM
wkJellyWorm

wow! So excited! what would you say, how far are you away from release?

also cool of you for doing it on github, i think one of the main problems of project x was that it was closed source and the developer entuser lost the source code on his/her hard drives, so it can't be accessed anymore for modification.

edit:

i just tested wkJellyWorm on a wine emulated worms armageddon, and it works smooth as silk from what i can tell :)
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: nadiya8040 on May 04, 2021, 07:52 AM

Here is source code: https://github.com/nizikawa-worms/wkJellyWorm
And you can download 3.8.1 compatible build here: https://github.com/nizikawa-worms/wkJellyWorm/releases
The module is not ready for official release.

Excellent work. I am looking forward to it. In the meantime, I made a gameplay testing video with this module
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on May 05, 2021, 02:32 PM
Excellent work. I am looking forward to it. In the meantime, I made a gameplay testing video with this module
Holly sweetness!! Nadiya!! Is good to see you around TUS!!
I remember you making the gameplay of my PPVS2 mod "WAR'N'GUNS BLAST!".
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on May 05, 2021, 02:43 PM
There's a wormkit module based on PX that people are talking in Discord. Actually it is available for download but I didn't try it yet. I'm not sure if it is officially released, but it is called wkJellyWorm.
Sweet! A WormKid Modules based on ProjectX! If you want we should make a topic about the works of ProjectX for 3.8.1 and 3.8.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: nadiya8040 on May 06, 2021, 12:30 AM
Holly sweetness!! Nadiya!! Is good to see you around TUS!!
I remember you making the gameplay of my PPVS2 mod "WAR'N'GUNS BLAST!".
Well, I'm back. So I just thought it would be a good time to return there as soon as i've heard a module based on Project X is in works (probably not only the reason). :)

Being a big fan of Worms is truly blessing.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: DENnis on May 06, 2021, 04:02 PM
Thank you very much for your help, Fox! I updated my BungeeSurf (https://www.tus-wa.com/schemes/scheme-3850/)- and AFA_Surfshopper (https://www.tus-wa.com/schemes/scheme-3931/)-Schemes now!

My advanced requests:


  • Possibility to use the setting "Control after rope skimming" enable + activate TESTSTUFF at same time. (When TS is on, "space bar" for rope shot from surf doesn't work :()

Well, TestStuff is now obsolete. It is only useful to play with people who didn't update the scheme to 3.8 or just to save time when you don't want to edit extended scheme options. You can set individually all the features of teststuff using extended scheme options. So you can play the game using all test stuff options you want or remove the ones you don't want and much more without needing to type commands in the lobby. When you type "/ts" the game will be played as version 3.7 and not 3.8, so all extended options will disappear in the game if you type "/ts".

I'm very happy there are still very nice developers who improve this wonderful game  :-* Thank you very much again :-*
[...]
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on May 06, 2021, 04:27 PM
Thank you very much for your help, Fox! I updated my BungeeSurf (https://www.tus-wa.com/schemes/scheme-3850/)- and AFA_Surfshopper (https://www.tus-wa.com/schemes/scheme-3931/)-Schemes now!
You're welcome! I need to try your schemes later ;)

Quote
A possibility for fun schemes to see your weapons inventory the whole time. Would help a lot for SupermarketShopper and other schemes when you have a lot of weapons and don't have enough time to open it with right click + attack. It would be better to see the text after collecting crates longer and don't overwrite the texts too fast. In WxW and other faster games you can't read what was in crate when there comes another text too fast / when the text removes too early.

This is already possible as a wormkit module, wkPin:
https://worms2d.info/WkPin (https://worms2d.info/WkPin)

Quote
Wormfinder with colored arrows that show to the leading team (not your own team) to help the KTL rule in Big Shopper maps.

I want this feature too!
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: nadiya8040 on May 10, 2021, 09:30 AM
There should be togglable rules added for shopper schemes, Like KTL, CBA and more. Those can be located in Game/Extended Options.

Sweet! A WormKid Modules based on ProjectX! If you want we should make a topic about the works of ProjectX for 3.8.1 and 3.8.

Shall we make a topic about wkJellyWorm? If so, We could require nizikawa's permission first in order to do that.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on May 11, 2021, 10:19 AM
Advanced, but also complicated and not possible ideas

1. Toggle on and off menu sounds.
2. Upload custom Worms Armageddon Themes.
3. Customizable in game backgrounds, terrains & skies.
4. Moving Fog/clouds that covers worms.
5. Auto Scatter Worms after each turn.
6. Adjust animation size of bullets.
7. Ridiculous damage size.
8. Inverted Arrows
9. Hide in game UI, & option to hide select UI elements.
10 Ultrawide Support.
11. Controller support.
12. Damaged area regenerates after turn, or x number of turns.
13. Build something with girder, and  move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
17. Animals walk on water.
18. Worms can walk on water.
19. Water Rise CAN drown worms on water.
20 .Worms lose X amount of health on water.
21. Health pack can regenerate worm health per turn.
22. Pigeon works under water.
23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
25. Scale of Injustice, removes 50% health of opposing team to your own.
26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
28. Tab, can also toggle weapons.
29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
30. Animals passes through allies.
31. Animal retreat, cancel animal attack.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kabcorp on May 16, 2021, 11:25 AM
Hey,

-Possibility to show levels pixel sizes at every places we can choose a custom or vanilla level
(https://i.ibb.co/31gqTp6/mapSize.png)

Cheers
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Boodle2003 on May 22, 2021, 05:03 PM
An option that allows you to make custom missions
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on May 23, 2021, 03:59 PM
I finally manage to get the hands on ProjectX with a old copy of WA. I started to rip the sprites of the "Fan" Weapon.

There's the sprites* and a video about the fan (2:21) and other utilities and weapons of Project X.


*I hope someone will make a Wormkit of it like the wkJellyWorm module.

Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on May 25, 2021, 03:16 PM
I would like the option to fast foward turn time while, for example, "skip go" is selected. I like to play intermediate, where sometimes it's necessary wait SD and it's incredible boring wait 45 secs every turn.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on May 25, 2021, 05:13 PM
1. Summon Sudden Death with a tool.
2. Cancel Sudden Death with a tool.
3. Temporary Sudden Death X amount of minutes.
4. Firing something out of bounds comes from behind.
5. Clone your worm, clone worm acquires 50% of your worm.
6. Possess enemy worm for a X amount of seconds.
7. Immediately after firing a weapon (retreat or not), other player can move their worm.
8. Fire any weapons from a bazooka launcher, e.g: Donkey, HHG.
9. Multishot is limited by amount of values placed in options.
10. Upload own terrain, objects, backgrounds, and modify it in the level editor.
11. Collect mines & barrels with worms.
12. Worms have hats.
13. Draw land directly in game with a tool.
14. Air weapons can be summoned from the sides of the map.
15. Armageddon can be summoned from below.
16. Opt out to save replays, cancelling save replays if user joins other player.
17. Save replays off by default.
18. Bubbles, worm gets stuck in bubbles.
19. Bubbles can behave like a force field.
20. Bubble Gun.
21. Bubble Barrels, explodes, releases bubbles.
22. Some Worm hats, have own properties e.g: Auto parachute, lg, etc.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Lupastic on May 25, 2021, 06:14 PM
1. Summon Sudden Death with a tool.
2. Cancel Sudden Death with a tool.
3. Temporary Sudden Death X amount of minutes.
4. Firing something out of bounds comes from behind.
5. Clone your worm, clone worm acquires 50% of your worm.
6. Possess enemy worm for a X amount of seconds.
7. Immediately after firing a weapon (retreat or not), other player can move their worm.
8. Fire any weapons from a bazooka launcher, e.g: Donkey, HHG.
9. Multishot is limited by amount of values placed in options.
10. Upload own terrain, objects, backgrounds, and modify it in the level editor.
11. Collect mines & barrels with worms.
12. Worms have hats.
13. Draw land directly in game with a tool.
14. Air weapons can be summoned from the sides of the map.
15. Armageddon can be summoned from below.
16. Opt out to save replays, cancelling save replays if user joins other player.
17. Save replays off by default.
18. Bubbles, worm gets stuck in bubbles.
19. Bubbles can behave like a force field.
20. Bubble Gun.
21. Bubble Barrels, explodes, releases bubbles.
22. Some Worm hats, have own properties e.g: Auto parachute, lg, etc.

Outta everything that Kradie has just said, I'd agree with something like worms (in-game worms) having skins/different skins, which players could acquire different ways : ]
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: crmm1792 on May 31, 2021, 02:32 AM
my idea: inventory is updated every turn (witch means the all leftover weapons that had been picked up in crates, they are gonna be wipe up at the end of every turn). with the option to select whitch weapon will remain.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Edoardo Moretti on May 31, 2021, 08:29 AM
my idea: inventory is updated every turn (witch means the all leftover weapons that had been picked up in crates, they are gonna be wipe up at the end of every turn). with the option to select whitch weapon will remain.
I already said something like this in the beginning of this Topic, check Page 1.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on June 01, 2021, 04:24 PM
Ideas:
1) Option to fast foward turn time while, for example, "skip go" is selected. It can be useful when it's necessary wait SD. It will make less tedious wait full turn time.
2) option to change resolution during a game. I play 1920x10180, but 640x480 can be very useful to see pixels, terrain etc.
3) possibility to use a replay file to play again a game from a specific time.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: crmm1792 on June 03, 2021, 11:21 PM
the initial energy level that worms will have it should be increased to 500 max
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Boodle2003 on July 03, 2021, 11:29 PM
-Integration of Project X weapons and settings
-The return of the Homing Strike from Worms 2
-Pressing Enter will launch/explode all super sheep should you drop multiple of them
-The Wormpot from World Party
-Mission Editor where you can create new missions for your team or edit existing ones
-Integration of Sound Bank Editor
-Integration of SuperFrontendHD (with widescreen intro fixed)
-Scan for updates, automatically downloaded through the game from the Worms Knowledge Base
-Compatibility with Macintosh and Linux

Note: SuperFrontendHD messes up the game intro by bunching up the sprites. I would really appreciate it if the next update fixes that.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: h3oCharles on July 04, 2021, 01:01 PM
-Integration of Project X weapons and settings
hmm

-The return of the Homing Strike from Worms 2
probs not gonna happen, through all of the patches/updates the weapon arsenal was never changed

-Pressing Enter will launch/explode all super sheep should you drop multiple of them
https://worms2d.info/Multi_Sheep_Race

-The Wormpot from World Party
https://worms2d.info/Game_scheme_file#Extended_options

-Mission Editor where you can create new missions for your team or edit existing ones
i think someone tried to attempt it, but abandoned the idea

-Integration of Sound Bank Editor
you mean in-game? if so, i'd like to also add the suggestion of adding the "Hurry" field and "Collect" would add the crate sound automatically (or be a toggle like the Russian soundbank)
but at the same time, i've never seen WA prompt to choose a file before

-Integration of SuperFrontendHD (with widescreen intro fixed)
idk if T17 and/or Andy Davidson would like to see that

-Scan for updates, automatically downloaded through the game from the Worms Knowledge Base
not backwards compatible, also that's already a thing through Steam

-Compatibility with Macintosh and Linux
Linux is already supported through wine

SuperFrontendHD messes up the game intro by bunching up the sprites. I would really appreciate it if the next update fixes that.
i already mentioned that couple years ago, StepS said that it's low priority
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Lupastic on July 04, 2021, 02:16 PM
Charles, can you do a same replying method that you did just now, to the comment which Kradie wrote before? ;D

Advanced, but also complicated and not possible ideas

1. Toggle on and off menu sounds.
2. Upload custom Worms Armageddon Themes.
3. Customizable in game backgrounds, terrains & skies.
4. Moving Fog/clouds that covers worms.
5. Auto Scatter Worms after each turn.
6. Adjust animation size of bullets.
7. Ridiculous damage size.
8. Inverted Arrows
9. Hide in game UI, & option to hide select UI elements.
10 Ultrawide Support.
11. Controller support.
12. Damaged area regenerates after turn, or x number of turns.
13. Build something with girder, and  move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
17. Animals walk on water.
18. Worms can walk on water.
19. Water Rise CAN drown worms on water.
20 .Worms lose X amount of health on water.
21. Health pack can regenerate worm health per turn.
22. Pigeon works under water.
23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
25. Scale of Injustice, removes 50% health of opposing team to your own.
26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
28. Tab, can also toggle weapons.
29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
30. Animals passes through allies.
31. Animal retreat, cancel animal attack.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: h3oCharles on July 04, 2021, 07:31 PM
1. Toggle on and off menu sounds.
i think you can just do that with sounds with 1ms silence. just make one in audacity, copy over a bunch and rename them to the needed names
also this program might help https://www.advancedrenamer.com/

2. Upload custom Worms Armageddon Themes.
https://www.tus-wa.com/files/terrains/

3. Customizable in game backgrounds, terrains & skies.
https://worms2d.info/WkTerrainSync


4. Moving Fog/clouds that covers worms.
wouldn't that hinder playability? also i think a similar thing was done in PX

5. Auto Scatter Worms after each turn.
idk why you would do that tho

6. Adjust animation size of bullets.
size of bullets? what is a bullet exactly? i dont think scaling is a thing in WA

7. Ridiculous damage size.
power 15 on non-super weapons? check https://worms2d.info/Bazooka for example

8. Inverted Arrows
you mean the /arrows command? what would that point to?

9. Hide in game UI, & option to hide select UI elements.
you mean to hide the entire interface, not just the team leaderboard, right?

10 Ultrawide Support.
already a thing, just set a custom resolution if you have an nvidia graphics card

11. Controller support.
oof... joy2key for now
you have no idea how much demand appears in Steam Discussions for WA

12. Damaged area regenerates after turn, or x number of turns.
idk how possible this is in terms of coding (and retrocompatability), also IndiMask is a thing, but that's just Tougher material

13. Build something with girder, and  move and place.
14. Girders can be placed anywhere, even in water.
15. Girders are can toggled to be fatter, & wider.
16. Placing girder on worm, makes worm immobilized.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)

17. Animals walk on water.
18. Worms can walk on water.
there's swimsuit in PX, and 4-sided borders in the map. antisink is also a thing.
afaik Hedgewars has a bottom border option in schemes too

19. Water Rise CAN drown worms on water.
wdym on water? when the wave sprite touches the worm?

20 .Worms lose X amount of health on water.
so a lite version of antisink?

21. Health pack can regenerate worm health per turn.
a non-instant hp cr8, huh? ive never seen that in any Worms game, so this will be new for the franchise, something that T17 might not approve of

22. Pigeon works under water.
can pidgeons swim underwater irl? geniuine question

23. Dropping something in water, falls down above.
24. Earthquake only affect enemy team.
have you tried using phased worms with the weapons option?

25. Scale of Injustice, removes 50% health of opposing team to your own.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)

26. Touching enemy worm, transmits poison to your worm.
27. Poisoned worm, can infect anyone it touches.
shouldn't that just infect the enemy worm? another thing that's never a thing in the Worms series

28. Tab, can also toggle weapons.
there's RebindKeys... oh wait, no mouse support aaaaaaaaaaaaaaa

29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
so like F keys but for one specific weapon? you wouldn't have keyboard realastate to fit in all 60 weapons in a 104-key keyboard

30. Animals passes through allies.
does phased weapons work on this already?

31. Animal retreat, cancel animal attack.
animals retreating...? so like... coming back to whoever threw them and attacking them? i need clarification on that one

oh lol i didn't realise that 1.3k posts for me nice
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Lupastic on July 04, 2021, 07:34 PM
noice, level up : ]
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Saint on July 05, 2021, 01:57 AM
it is better to engage in attracting new players to this game.public relations etc ;(
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: h3oCharles on July 05, 2021, 10:54 AM
it is better to engage in attracting new players to this game.public relations etc ;(
Team17 does have Community Managers, but trying to get any good conversation results in chaos, see the announcing WMD thread
and the promoting project subforum is a thing already since forever, as well as couple communities trying to promote WA, such as Stream17 and TUTE
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Godmax on July 26, 2021, 10:02 AM
Allow more people in the lobbies and more viewers in the game. Even better take the lobby outside of the game so people with smartphones and tablets and shit can join and watch. More apes = better game experience. Thicker atmosphere. More sophisticated Worms experience.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on July 26, 2021, 03:45 PM
I would like the option to be able to zoom during gameplay, for situations where I need to see pixel details etc.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Godmax on July 26, 2021, 07:39 PM
How about you uses glasses?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on July 26, 2021, 07:46 PM
How about you uses glasses?

I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Lupastic on July 26, 2021, 09:38 PM
How about you uses glasses?

I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
eyyyy my name is there on that screenshot!! ;o it says "Lupa" :-* I knew Albus ;) I have always known it ♥

btw I personally think this wouldn't be a good idea. it would make the game unenjoyable if this was possible. I mean, I would never use this probably :D I like making funny disaster fails thanks to those fucking pixelz, why make the game so precise about the actions you could carry out?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on July 26, 2021, 10:29 PM
You are very good observer!!! :D :D :D
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Godmax on July 27, 2021, 07:59 AM
I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
Yes, but still
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on July 27, 2021, 12:41 PM
I'm talking about this kind of zoom during the game. If you play schemes like intermediate, it's very useful.
Yes, but still

I know some pro players who play at lower resolutions in order to see better pixel details. However, the downside of playing at low resolution is that you see less of the map. My suggestion would just be to be able to change the game's resolution during the match, as many games allow. Thus, during the game, the player could change to 800x600 in a specific situation and then go back to 1920x1080.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Godmax on July 27, 2021, 01:44 PM
A very sophisticated wish
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kokomo on July 28, 2021, 11:58 PM
Please add the Aruban flag on WormNET. It currently displays as a red square with a question mark on it.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Saint on July 29, 2021, 06:39 AM
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on July 29, 2021, 06:59 AM
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

link to the discussion of the attached image:
https://discord.com/channels/416225356706480128/416225356706480130/765983835279196230
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Albus on July 29, 2021, 10:31 AM
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

That would be awesome. I always wished this were possible.
EDIT: after reading the link FoxHound sent, I remembered the difficulty of making this possible.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: TheKomodo on July 29, 2021, 01:22 PM
make an arrow-pointer in the chat, when you are in the game, in order to select and copy text, sometimes it is very necessary. for example, to translate the text, and not to type it manually, etc.did anyone have any thoughts about this hm?

People have been asking for this since 1999. :'(
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: j0e on July 30, 2021, 03:09 AM
The whole chat part of WA needs to be completely rewritten in order to allow selecting of text. Currently as soon as words are displayed in chat they are converted to an image. This re-writing is planned, along with Unicode / foreign language support, which will be huge but is lower priority. This might make possible a wormkit Translator module, clickable links, etc

Other fun fact is that the chat module is the only thing preventing zooming in/out to be added with a module like wkResolution. StepS made wkReso for W2 and WWP only because they are dead online and nobody needs/uses the chat anymore.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Saint on July 30, 2021, 05:17 AM
then why can we select text in the lobby and on the wornnet?  is there a difference between these chats and what is in the game itself, and there is no way to make them identical?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Godmax on July 30, 2021, 07:57 AM
There is a difference
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: zuck on August 08, 2021, 05:17 PM
1. Native linux support (so I can completely ditch spyware that is Windows 10).
2. In-game FPS limiter (so my poor fanless gpu doesn't blow up due to overheating).

Other than that, the game is perfectly fine as it is right now.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on August 09, 2021, 06:37 AM
I feel like this entire thread with ideas is one big bouncy castle filled with air.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: King-Gizzard on August 23, 2021, 01:33 PM
- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?
It's already possible

The extended option also affects cow herd size.  It would be good to have these as separate options.

Other ideas/thoughts:

When players quit or drop from an online game, an option to have their worms disappear (teleport?) off the map.

Should the default flamelet count be a bit higher?  By default, a napalm strike extinguishes petrol bombs. This can be set in the extended options but most schemes ignore it.

Native support for custom terrains with online/hosting ability and support for an alternate 'Water.dir' file for custom terrain water colour.  wkTerrainSync is awesome, but not many have it installed so maps need converting to PNG online.  An improved 'Level.dir' management tool would be great to replace Sprite Editor which is quite buggy. 

32-bit colour support.  I think this would be a great update for the game but not essential.  I don't think Project X style updates with new weapons and mechanics would (or even should) ever be approved for the core game.

Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: nadiya8040 on September 11, 2021, 01:10 AM
I want to see improved In-game Terrain editor within bigger size (with wkSuperFrontend Support) and easier to use. Also Implement wkTerrainSync into built-in for next update. Oh, and also, Tablet/Drawing Tablet Support for this too.
Like in later games, Placing Worms and Objects would be neat. and also, Maybe also in-game mission editor would be nice.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Dream Trance on October 20, 2021, 07:54 PM
I'm not sure if anyone requested this, but it would be convenient to have these features implemented:

1. An ability to resume game from the moment it disconnected (especially matters with stockpiling schemes and longer matches).

2. An ability to determine which player / team will start the match.

3. An ability to modify ALL utilities settings (mainly probabilities) and super weapons (also mainly probabilities).

4. Possibility to modify crate-count of each weapon (for example setting Mad Cow or Girder to appear 1x per crate).

5. Implementing remaining wormpot modes that had never been implemented in WA (for example and mainly Specialist Worm Mode).
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on January 03, 2022, 06:53 AM
I honestly wonder if Deadcode, and Team17 or other collaborated developers actually takes any of these Ideas seriously Into account. I wonder if any actually visits these forums and think to themselves '''Wow some of these Ideas are actual pretty cool! Why haven't I thought of this? I really should try make some of these Ideas realized''.

Although an counterargument could be made ''They already thought the most of this, but they are too busy, OR/and that Team17 won't sanction most of these Ideas and as a result they lack the motivation to make any of these Idea realized''-.

Team17 could learn a lot by reading a thread like this though.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Sycotropic on January 03, 2022, 09:55 PM
Does Team17 care? No.. they haven't been actively involved in W:A development for like 20 years..

Deadcode? Of course he cares and reads suggestions, but you have to remember that he's seen thousands of suggestions and also already has a massive backlog of more core and important work to do on W:A. I think http://feedback.worms2d.info/forums/5998-worms-armageddon is probably a better way to discuss and surface suggestions anyways, as it has a more structured way to show consensus.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on January 04, 2022, 02:54 AM
Does Team17 care? No.. they haven't been actively involved in W:A development for like 20 years..

Deadcode? Of course he cares and reads suggestions, but you have to remember that he's seen thousands of suggestions and also already has a massive backlog of more core and important work to do on W:A. I think http://feedback.worms2d.info/forums/5998-worms-armageddon is probably a better way to discuss and surface suggestions anyways, as it has a more structured way to show consensus.
But of course it is easier to analyze the popularity of public suggestion on there however, not everybody knows about it, and it shouldn't hurt for Deadcode to pop in here once in a while to rub his chin and think to himself ''Hmm, Interesting''.

Team17 doesn't care sure but who made the 3.8 Trailer for WA?
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: MonkeyIsland on January 04, 2022, 06:11 AM
I had pointed Deadcode to this thread long ago. So yes he knows about this and he said he will inform Team17 the next time they communicate. He also mentioned he is not very optimistic that the idea would go through.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on January 04, 2022, 06:13 AM
I had pointed Deadcode to this thread long ago. So yes he knows about this and he said he will inform Team17 the next time they communicate. He also mentioned he is not very optimistic that the idea would go through.
That's a very optimistic piece of Info to share. Thank you. :)
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Korydex on January 04, 2022, 07:04 AM
Team17 doesn't care sure but who made the 3.8 Trailer for WA?
OutofOrder
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: GonZaLO on January 04, 2022, 09:54 AM
I had pointed Deadcode to this thread long ago. So yes he knows about this and he said he will inform Team17 the next time they communicate. He also mentioned he is not very optimistic that the idea would go through.

It's still astonishing to me that WA.exe has been supported by you guys for this many years. We sure have more wonderful people looking after this gem game, than... tibia has... or diablo 2 has... You guys are the best. Especially you MonkeyIsland.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on January 04, 2022, 10:06 AM
Team17 doesn't care sure but who made the 3.8 Trailer for WA?
OutofOrder
It's a pretty good trailer :)
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: rUNaW4y on January 04, 2022, 10:26 AM
Real Time Rope Race would be a good feature. People say "It would be difficult to handle this due to connectivity issues" but let me notice that a lot of games support real time features and the same principle could work even for WA (if it could not, just explain why). Bests.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Sensei on January 04, 2022, 02:13 PM
I think people are talking about latency issues, Runaway. Real time feature would be awesome. But how would you, from Italy, play rope race against Stoner from Uruguay - for example?

If server is from UK, people from South America would have approx 250 ping. While you'd be smooth roping with <50ms.

Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: TheWalrus on January 04, 2022, 06:41 PM
Real Time Rope Race would be a good feature. People say "It would be difficult to handle this due to connectivity issues" but let me notice that a lot of games support real time features and the same principle could work even for WA (if it could not, just explain why). Bests.
think of how much carpal tunnel would be created by real time rope race, would be an epidemic!

woud like to see this feature eventually though
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on February 04, 2022, 05:15 PM
During hot seat time, have the option to change what wind you want blue or red and what wind strength you want it it.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: leafsaber47 on April 14, 2022, 03:40 PM
W:A definitely needs changes to its primitive CPU AI in the next update. Currently, CPU worms cannot backflip (Backspace twice) and is unable to use a massive amount of weapons. I know this may negatively affect single-player missions, but it's easy to remove weapons from CPUs in certain missions (1, 3, 5, 6, 10, 13, 16, 18, 19, 20, 26, 27) that they weren't able to use before - as long as they were weapons the CPU worms weren't able to use in previous versions of W:A. Not sure about CPU worms in missions becoming able to backflip though - impacting most of the difficulty in the single-player campaign, but it's not much of an impact compared to CPU worms actually using homing weapons in missions, especially mission 13, where the single ammo of Patsy's Magic Bullet they have can actually be used.

List of CPU weapon usage logics to possibly implement that are derivative:
Battle Axe (Fire Punch)
Prod (Fire Punch)
Longbow (Shotgun)
Mine Strike (Air Strike)
Mole Strike (Air Strike)
Priceless Ming Vase (Dynamite)

List of CPU weapon usage logics to possibly implement that might be difficult but can be possible regarding later Worms games:
Homing Missile
Homing Pigeon
Patsy's Magic Bullet
Flamethrower
Earthquake
Armageddon
Scales of Balance
Indian Nuclear Test
Kamikaze
Super Sheep
Baseball Bat
Parachute
Girder

As a P.S., the CPU can actually use the Cluster Bomb, Banana Bomb, Holy Hand Grenade, Minigun, Petrol Bomb, and Napalm Strike, but they are grossly outprioritised compared to their more common ilk. The CPU would rather use regular Grenades over most other grenade-like weapons so it's very shocking when a CPU actually pulls out a Petrol Bomb to kill a worm. Even then, the CPU does not know how to gauge player worm energy thus their poor use of highly-damaging weapons such as the Banana Bomb and Minigun. CPUs would rather use Grenades to kill worms over a couple turns rather than the Banana Bomb which can easily kill a worm from 100 health, and the Minigun is almost never used to kill worms despite its massive damage output compared to the Shotgun/Uzi and ends up wasted for boring holes into terrain. CPUs commonly use Air Strikes but will never use Napalm Strikes unless pigs fly or something. The rarity of the Napalm Strike is so low that CPUs, in certain tight situations, prefer trying to use Grenades, Shotguns, or Bazookas to try to get towards targets but realise they run the risk of backfire from self-damage and skip their turn, instead of just using another Air Strike-like weapon (even then, they don't account for the wind when they ACTAULLY use the Napalm Strike).

P.S.S.: yes, the CPUs commonly use Dynamite, which is actually good for them, but don't use jumps during retreat turns and end up getting damaging from its large blasts. Oops.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: FoxHound on April 14, 2022, 09:56 PM
Very good analysis, leafsaber47. That would be CPU 6 I guess.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Godmax on April 15, 2022, 11:58 AM
We need to be able to play/watch from Android devices!
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Kradie on June 20, 2022, 01:23 PM
Disable sound alerts on Windows, and Icon Flash on taskbar when player is minimized.

Exceed maximum map resolution support.

Exceed numbers of max worms to infinite on any map, cluttered, stacked or not.



Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: MarCello on June 20, 2022, 01:54 PM
Do land mines sometimes explode when I kick them with a baseball bat? Like in worms 2.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Lancelot on July 21, 2022, 09:16 AM
Embed wkTerrainSync module in WA.

Today there is a wide variety of terrains for the module, and this is wonderful. I think it will diversify the gameplay.
Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: King-Gizzard on July 21, 2022, 10:56 AM
Deadcode did confirm that custom terrain support was being worked on.  I don't think the module would ever be embedded as-is, understandably.  But it would be fantastic if the features below could be implemented in an official update:

- Custom terrain support for hosted games (all players download the hosted terrain if they don't have it)

- Custom water colour.  Currently this is implemented by replacing "water.dir" which contains all water gfx and sprites for objects that fall into the water.  An easy-to-use GUI application exists to create the new water.dir files, but essentially only palette information would be needed for the implementation.

- Dual-layer parallax background support.  This is currently implemented by loading a "_back.spr" file which replaces the existing background, and a "back2.spr" file which adds a new layer that sits behind that with parallax motion.  Much larger backgrounds are also allowed which is great.



Title: Re: Ideas for version 3.9 and/or 4.0 update/patch.
Post by: Wormsheroes on July 22, 2022, 06:56 AM
i don't not if  it's possible but  I will like skin worm as in the worms new generation and too news shemes for rope race too as in worms reloaded with the time who block