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Knock avoiding?

Started by WTF-8, July 21, 2016, 04:48 AM

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WTF-8

-13 56- 2016-07-21 02.37.07 [Deathmatch] Cyberworms, ROYALTY, TEAM17, NASTY CREW, DODGY 8, VENOM.WAgame
00:13:56


I thought that the prodded worm would take me with himself and knock me into water, but he actually just slided through me... ? I'm not getting why didn't the knock happen. Did my movement render me unknockable (if yes, how?), or what?
(Since it isn't a rope knock, it should work in deathmatches, right?)
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

XanKriegor

I guess your worm's falling sequence was not completed so it was not a subject of knocking.

TheWalrus


Mablak

You can walk through worms if they're sliding slowly enough. If I recall, just horizontal velocity matters.

WTF-8

^ Sounds right, just tried it and it seem to work...
This hardly makes any sense for me (just like about a half of W:A mechanics), but still, that timing was awesome

BTW, what exactly is "slowly enough"? Does this mean any speed lower than that one which would result in control loss (if it was speedy worm's turn)?
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

XanKriegor

I took very close look at this and yes, a half of an eyeblink later and this worm would drag your one to watery grave with itself indeed.