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MapGEN v0.9.1.1

Started by Plutonic, July 25, 2015, 09:28 PM

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0 Members and 8 Guests are viewing this topic.

TheKomodo

Whats the difference Xan, what are you comparing those 4 pictures too?

It's all good suggesting things, but usually some reasons help :D

TheWalrus

Quote from: Komito on January 26, 2016, 12:02 AM
Whats the difference Xan, what are you comparing those 4 pictures too?

It's all good suggesting things, but usually some reasons help :D
I think he's saying that black pixels created by mapgen are transparent

XanKriegor

Not transparent, just invisible. To make a tag visible, the text should invert the colors under itself or at least just be white, it would be way easier.

Plutonic

The version string should never interfere with gameplay, which is why it is transparent currently. It should however only try and be placed inside the land where it came be seen, which clearly isn't the case at the moment

Sensei

Plutonic, have you considered to put an option for .png maps? Without background soil..

Maybe you already answered, but I didn't catch it from your posts.

XanKriegor

MapGEN's output is PNG already, just need to increase its colors to at least 97.

Plutonic

Quote from: Sensei on January 26, 2016, 07:07 AM
Plutonic, have you considered to put an option for .png maps? Without background soil..

Maybe you already answered, but I didn't catch it from your posts.

Yup, it came up a few posts back, it has been added to the list...

Plutonic

Ok, new version is up with a few changes to BnG to try and fix some issues with the edge hides. Don't worry, I haven't forgotton everyone elses suggestions, I'm just working my way though in order! (And don't get much time)

Sensei

Thx Plutonic. Wanted to write about that bug few weeks ago, but forgot apparently. And just saw that quad caverns and multiple islands thing. Great stuff.

Hope you'll catch some time and make us happy with BnG maps without background soil.

Plutonic

Have just put up another version (0.5.6.1) that also fixes the WfW crash.

Colour settings are next in line ;) (though wont be tonight, interface changes are a pain)

XanKriegor

Hi. Would be nice to see the step = 8, not 1  :P

20160307_013436_mapgen.png

StepS

Quote from: XanKriegor on March 06, 2016, 07:38 PM
Hi. Would be nice to see the step = 8, not 1  :P
That could instead be made to support empty fillers from the sides for 8-pixel rounding. But this would only be good for open islands. Maybe as an alternative option...
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Plutonic

Being able to select invalid sizes sounds like a genuine bug to me, internally it always rounded / clamped to valid map sizes but it wasn't reflected in the GUI. This is now fixed to go in the next version.

XanKriegor


Plutonic

Ok, new version is up with the following changes:

v0.7.0
* New algorithm for SSR. I suck at SSR, so if anyone out there can let me know if it produces completeable maps it would be much appreciated!
* Added drop-down to allow selection of colour depth, defaults to 64.
* Changed width and height sliders to allow a min map size of 696x696 so people can make tall thin maps
* Changed width and height sliders to only allow selection of valid values (multiples of 8 etc) rather than fixing just before generation.