Started by KoreanRedDragon, September 05, 2014, 08:07 PM
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Quote from: Free on January 22, 2017, 12:45 PMBnG: 200hp seems okay for 1v1 but 2v2 with 200hp each worm is too much. Around 150'ish on 2v2 games seems more reasonable.
Quote from: Free on January 22, 2017, 12:45 PMElite: I would like to add 5 seconds of hot-seat time.
Quote from: WTF-8 on January 22, 2017, 02:00 PMQuote from: Free on January 22, 2017, 12:45 PMElite: I would like to add 5 seconds of hot-seat time.^ thisPretty much every scheme has to have some hotseat time, to show wind direction and power before forcing anyone to begin their turn, and to give a chance to unminimize without losing turn time. It's disappointing noone else has realized this yet.
Quote from: XanKriegor on January 22, 2017, 03:28 PMHotseat time is interruptable.
Quote from: Prankster on January 22, 2017, 04:35 PMQuote from: XanKriegor on January 22, 2017, 03:28 PMHotseat time is interruptable.Only as long as you're the actual player.
Quote from: TheKomodo on January 22, 2017, 04:42 PM I love Wally, but the dude plays BR, like, one of the longest waiting games ever,
Quote from: TheKomodo on January 22, 2017, 04:42 PMTo be quite frank, it's a turn based game, waiting is inevitable, I love Wally, but the dude plays BR, like, one of the longest waiting games ever