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Worms: Armageddon => General discussion => Topic started by: Mega`Adnan on October 23, 2015, 06:52 PM

Title: Thinking about new test stuffs
Post by: Mega`Adnan on October 23, 2015, 06:52 PM
I can be dumb in thinking. But I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), in which would be useful to not get f@#!ed up by accidentally drilling all worms, whch means worms won't hit each other at all.
So, anyone can send request to developers or is there any specific page for ideas?
Title: Re: Thinking about new test stuffs
Post by: TheWalrus on October 23, 2015, 11:39 PM
I can be dumb in thinking. But I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), in which would be useful to not get f@#!ed up by accidentally drilling all worms, whch means worms won't hit each other at all.
So, anyone can send request to developers or is there any specific page for ideas?
Would i be wrong in thinking /boom would work for not drilling worms?

Any questions about the test versions of the game should be referred to deadcode & cybershadow, they would be the ones implementing anything like that in the future.
Title: Re: Thinking about new test stuffs
Post by: Kaleu on October 24, 2015, 12:48 AM
Wrong board, would fit better in https://www.tus-wa.com/forums/worms-armageddon/
Title: Re: Thinking about new test stuffs
Post by: Korydex on October 24, 2015, 07:09 AM
http://feedback.worms2d.info/forums/5998-worms-armageddon
Title: Re: Thinking about new test stuffs
Post by: spleen17 on October 24, 2015, 09:59 AM
Would i be wrong in thinking /boom would work for not drilling worms?


/boom doesn't work for darts because you can't have /rs on at the same time, so your own worms won't move through each  other. You can still drill your own worms too, only the opponent's are safe.

A /ds mode would be cool, if the developers had time to implement it. Even better would be if you could place all your worms in one click of course :)
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 10:11 AM
/boom doesn't work for darts because you can't have /rs on at the same time, so your own worms won't move through each  other. You can still drill your own worms too, only the opponent's are safe.

Actually, I think with /boom worms also move through each other. Just had an idea but it's a bit annoying to do every game.
If we have 1 spot for each worm on start (for example in dSt: every player puts 1st worm in same place, then 2nd worm lil bit further.. etc) -> with boom you would not drill any of your worms cause they all got their own position.
Ofc, we would need to edit lot of maps, because some start positions are small, but.. There will be no rehosting in the middle of the tour, so maybe it's worth to give it a try.

Even better would be if you could place all your worms in one click of course :)

Then no more Xan's "Spiky Darts" i guess  :D
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 10:22 AM
So /ds would pretty much be /rs and /boom at the same time?

Sounds useful that :)
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 10:26 AM
We're all bunch of f@#!tards!!

Just did darts with /rs..
Easy way to avoid drilling is to put POWER OF DRILL ON 0! (now is on 3)

I tested it and it's working..
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 10:30 AM
How exactly do you put power to 0? Minimum is 1?
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 10:36 AM
Edit scheme with LTK scheme editor and put power on 0. 

With hosting buddy you can type: !power drill 0

But on IP hosting minimum is 1. So only way to have 0, while hosting over IP is to change settings in scheme. Easiest way is to use LTK's editor..


Can't believe no one remember to do this in last 3 yrs..
Title: Re: Thinking about new test stuffs
Post by: spleen17 on October 24, 2015, 10:40 AM
You used an external scheme editor? Because these can sometimes cause desyncs.
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 10:41 AM
I'll do it in a few hours when come home and upload it. Don't want any of you assholes steal my smartassnesses :))

Btw new wormnat2 solved all problema with desynchronizations..
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 10:43 AM
Can't believe no one remember to do this in last 3 yrs..

Indeed it's a good idea, but as spleen said, 0 powered weapons cause desync which is probably why no one tried it.

For example when I played HostingBuddy Big RR, extracted scheme, tried to host with it, game crashed, because nana on 0 power, that was only last month...

If we can somehow fix the desync problem, this would be awesome.
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 10:50 AM
I play big rr's on daily basis for a few months. Never experienced desynchs. Remember one time KungPow dropped on big rr, and it was not cause 0 nana, he just had some old wormkit modules in w:a folder. CyberShadow prolly knows best so we're gonna talk to him if desynchs would happen.
Title: Re: Thinking about new test stuffs
Post by: Mega`Adnan on October 24, 2015, 10:50 AM
But still /ds would be more safe for the people who has no rubber in WA or something. :P
Because, mostly in WA, I saw 0 power weapons in only rubber schemes.
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 10:56 AM
Wtf rubber has to do with drill power 0.. lol
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 11:02 AM
Yeah but /ds is much better on so many levels, most importantly it's the name of our community which is just the most awesome thing ever :D
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 11:13 AM
You guys aware that /ds atm is in "dream phase". It MAYBE will show up on upgrade that MAYBE will come out..

Haha, let's be honest. This is the best way to avoid drilling atm.
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 11:36 AM
How can it be the best way if it causes desyncs to many other players? For me it isn't even a solution lol.

Even if there was an update that prevents desyncs not all players like to update their game this way.

I have never used wormnat and don't intend to either because I can host fine without it, for me, I don't want to, for others they may not know how.

The best prevention at the moment is anti-drill barriers:

(http://i.imgur.com/6bG3qmP.png)

If there is a way to implement no power drilling without having to update the game or dlls you have my vote!
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 11:55 AM
I played big rr's with numerous ppl. Many of them didn't even have latest WA update. All the time banana was set to 0. Never seen someone dropped cause of desynch. You really mean that some of the moderators would put it as TUS Free scheme if desyncs appear that often?
Not long ago I've made archery battle scheme with LTK's editor. Many players tried it - 0 desynchronizations.

I think this story about dropping cause of scheme editor is kinda silly, imo.

Komo, I think you didn't get me. No need to update anything. I'll just upload Darts scheme with drill power 0, that's all.
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 12:02 PM
I played big rr's with numerous ppl. Many of them didn't even have latest WA update. All the time banana was set to 0. Never seen someone dropped cause of desynch.

Define "numerous ppl".

I guess you are lucky then, or special, whatever lol.

For me not everyone drops, but enough for it to be a problem.


You really mean that some of the moderators would put it as TUS Free scheme if desyncs appear that often?

TuS Free Scheme (Big RR), at least the version I downloaded a while ago, does not have 0 powered weapons in it.

Not long ago I've made archery battle scheme with LTK's editor. Many players tried it - 0 desynchronizations.

I haven't played that scheme, nor will I ever play that scheme so I can't say anything there.


I think this story about dropping cause of scheme editor is kinda silly, imo.

I dunno why it's silly considering it's true from our experience??

Komo, I think you didn't get me. No need to update anything. I'll just update Darts scheme with drill power 0, that's all.

You won't update the official Darts scheme, that is something that dS takes care of.

If there is evidence that 0 drill power works for EVERYONE we can update the scheme then, until then, it will remain as it is.

Upload the scheme somewhere and share it with us, and we can test it with as many people as possible.
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 12:14 PM
lol, i knew you're gonna say someyhing for that "update".. i misspeled and corect it. Was gonna say "upload".

Tus Free big rr scheme i have is set to 0 nana. Never had any problems. You guys who talk about desyncs, would like you to upload replays on some thread on tus, so cybershadow could see it and say is it happened cause of 0 power weapons or something totally else. Cause i personally don't buy that story, based on my own experience.

I'm gonna use darts scheme with 0 power drill from now on. After month of playing, we'll see how many deynchronizations (and because of what) happened.


Cheers ;)

Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 12:22 PM
Not long ago I've made archery battle scheme with LTK's editor. Many players tried it - 0 desynchronizations.

I haven't played that scheme, nor will I ever play that scheme so I can't say anything there.


this made me cry a bit. you're a true badass!
Title: Re: Thinking about new test stuffs
Post by: spleen17 on October 24, 2015, 01:18 PM
Power level on banana in Big RR is actually set very high, not sure if drill behaves in the same way.

And it may not cause desyncs for you, but it does for some people / some versions, this is common knowledge I think. Until we are sure it causes no problems we cannot update the official scheme (and by 'sure', I mean assurances from CyberShadow or whatever, not anecdotal evidence from you about it working for a month or whatever).

Thanks for trying to help though.
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 02:04 PM
I mean assurances from CyberShadow or whatever, not anecdotal evidence from you about it working for a month or whatever).

Thanks for trying to help though.

Didn't I mentioned cyber 3 or 4 times already? Ofc I will talk to him to see what caused desync, and will not give someone "anecdoctal evidence from myself".

Don't be cocky ;)



Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 03:11 PM
Don't be cocky ;)

I'll do it in a few hours when come home and upload it. Don't want any of you assholes steal my smartassnesses :))

Haha, let's be honest. This is the best way to avoid drilling atm.

Should take your own advice ;)
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 24, 2015, 03:36 PM
YOU tell me that? HHAHAHAHA
Komito, you're the most narcisoid, self-promoted and cockiest dude that any of us has ever got in contact with. We all love you cause you actually deserve to be like that, after all you've done to this community.. But you also could be quiet sometimes ;)

I'm not gonna respond anymore. That's all folks!!
Title: Re: Thinking about new test stuffs
Post by: philie on October 24, 2015, 03:44 PM
just some things i gotta say here (and i dont even play darts):
-0 powered weapons dont cause desyncs
-senseis idea sounds good
-komo is just jealous
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 04:00 PM
Komito, you're the most narcisoid, self-promoted and cockiest dude that any of us has ever got in contact with.

I am cocky, i'll admit that, cuz it's funny lol, but this isn't about me, the point was you are being a hypocrit, I am not ;)

@philie, 0 powered weapons do cause desyncs for some people.

It would be nice if your comments were actually true lol, I already said his idea is good and we will support it and implement it if it works, as per usual you are one of the people who don't bother to read sh*t and only come to troll though...
Title: Re: Thinking about new test stuffs
Post by: philie on October 24, 2015, 04:05 PM
im not trolling, im supporting sensei.
btw, 0 powered weapons do NOT cause desyncs for some people.
all my comments are true  :)
Title: Re: Thinking about new test stuffs
Post by: Mega`Adnan on October 24, 2015, 04:13 PM
im not trolling, im supporting sensei.
btw, 0 powered weapons do NOT cause desyncs for some people.
all my comments are true  :)

But it's for SOME people, new update must have that teststuff so that EVERYONE can play darts without a problem & also to popularize it. ;)
Title: Re: Thinking about new test stuffs
Post by: spleen17 on October 24, 2015, 04:21 PM
Sensei why do you always make these things personal? It's a good idea yes, but before I vote in I want to know for sure it is going to work for everyone. Wtf is wrong with that?

Title: Re: Thinking about new test stuffs
Post by: SiD on October 24, 2015, 04:25 PM
0 powered drills!
Good thinking sensei.
not only eliminates the risk of someone drilling worms off the start platform, it also means worms will stay in the same place on the board, allowing players to count their score in case they forget.
Title: Re: Thinking about new test stuffs
Post by: philie on October 24, 2015, 04:31 PM
btw, 0 powered weapons do NOT cause desyncs for some people.
But it's for SOME people, new update must have that teststuff so that EVERYONE can play darts without a problem & also to popularize it. ;)

so it's THEIR fault if they desync, not 0 POWERED WEAPONS. cause THEY would just need to UPDATE.
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 24, 2015, 05:15 PM
so it's THEIR fault if they desync, not 0 POWERED WEAPONS. cause THEY would just need to UPDATE.

So 1st you say it doesn't cause it, then you admit it does but not if they update, make up your mind??

It isn't their fault, it's a bug, how can it be their fault? They didn't program it...

it also means worms will stay in the same place on the board, allowing players to count their score in case they forget.

That would be awesome man! Would save so much time :D
Title: Re: Thinking about new test stuffs
Post by: Hurz on October 24, 2015, 09:13 PM
maybe topic should be moved to smth darts related lol. first time i read this.

1. great idea sensei, only idea i got why nobody ever thought of it before is: its no default game option to set drill power to 0. i only used scheme eddy to make schemes so far, not possible there, too.
2. best way do avoid problems with drilling start is to not drill the start.
3. if you drill the start but it has no effect on other worms (they wont move or even plop) your turn is still gone and you cant redo it cuz it was your own fault to drill the start. so actually only thing needed is safe starts.
4. ofc if drill wont harm anyone cuz 0 power it makes games way more fast and easy, on start AND on target, so yes, great idea indeed :)
5. we dont need even more drops and desynchs, so, if using external scheme editors causes this - first time i heard of that prob btw - we wont use it.

edit:

6. best way to help scheme would be to stop kindergarten among active players.
Title: Re: Thinking about new test stuffs
Post by: Kaleu on October 25, 2015, 12:56 AM
Never had any problem.

[attachment=1]
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 25, 2015, 01:27 AM
Never had any problem.

(https://www.tus-wa.com/forums/worms-armageddon/thinking-about-new-test-stuffs-27994/?action=dlattach;attach=168287;image;type=png)

No, this can't be true, philie said so ;)
Title: Re: Thinking about new test stuffs
Post by: Mega`Adnan on October 25, 2015, 08:30 AM
Never had any problem.

(https://www.tus-wa.com/forums/worms-armageddon/thinking-about-new-test-stuffs-27994/?action=dlattach;attach=168287;image;type=png)

No, this can't be true, philie said so ;)

Hah! :P
Title: Re: Thinking about new test stuffs
Post by: philie on October 25, 2015, 10:01 AM
seems i was wrong, so let me correct this:

just some things i gotta say here (and i dont even play darts):
-0 powered weapons dont cause desyncs
-senseis idea sounds good
-komo is just jealous
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 25, 2015, 11:00 AM
Funny part is that Adnan droping approximately 2 times per tour, but he's commenting how 0 power weapons is not good idea cause it could cause desynchronizations maybe once in 50 games!?? (and we're not even sure that 0 power would be the problem when that happens)

While reading some comments here, I feel like being part of the circus.


Kaleu was serious or sarcastic about not having any problems yet?
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 25, 2015, 11:21 AM
Let me correct that for you :)

just some things i gotta say here cuz i'm a retard:
-i am sorry in advance for being a complete idiot.
-0 powered weapons do indeed cause desyncs, as usual i like to talk crap cuz im a faggot.
-senseis idea sounds good if it works
-komo is right as usual
Title: Re: Thinking about new test stuffs
Post by: Mega`Adnan on October 25, 2015, 01:23 PM
Funny part is that Adnan droping approximately 2 times per tour, but he's commenting how 0 power weapons is not good idea....

Lol, have you ever seen me dropped as desynchronisations? I just drop because of AC fail in my house which turns off everything including my PC too, not because of my desynchronisations. ;)
Title: Re: Thinking about new test stuffs
Post by: philie on October 25, 2015, 03:31 PM
Let me correct that for you :)

just some things i gotta say here cuz i'm a retard:
-i am sorry in advance for being a complete idiot.
-0 powered weapons do indeed cause desyncs, as usual i like to talk crap cuz im a faggot.
-senseis idea sounds good if it works
-komo is right as usual

why you start insulting me now?
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 25, 2015, 03:43 PM
Lol, have you ever seen me dropped as desynchronisations? I just drop because of AC fail in my house which turns off everything including my PC too, not because of my desynchronisations. ;)

You didn't understand me man. I know why are you dropping, but don't really know why you're commenting on this subject.
You're gonna drop 97% tours, desynchronizations will happen in 3%. You caused more damage than this shit will do in next 5 years :D (joking ofc, but that's how it actually is)

And I'm asking Spleen and Komito (again) : Pls attach replays where you had problems with dropping on schemes with 0 powered weapons. So we can forward it to CyberShadow and I'm sure he'll explain us the reason why they happened. All I wanted to say is that you can't be sure before checking.


 
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 25, 2015, 06:07 PM
why you start insulting me now?

You were being cocky even though you were wrong, you were talking sh*t calling me jealous, so I thought i'd write some stupid stuff as well ;)

@Sensei, i've got thousands upon thousands of games dude, I can't remember which ones desync, it has only happen maybe 10 times in past 2 years?? It's like a needle in a haystack would take too long :(

If it happens again though i'll make sure to save it...
Title: Re: Thinking about new test stuffs
Post by: Peja on October 25, 2015, 06:10 PM
someone who calls people a faggot in 2015 is an insult towards mankind  :D
Title: Re: Thinking about new test stuffs
Post by: TheWalrus on October 25, 2015, 07:41 PM
Replace every instance of "practice" with "drill power."

Enjoy.

Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 25, 2015, 07:58 PM
someone who calls people a faggot in 2015 is an insult towards mankind  :D

Of course you would stick up for your boyfriend in an equally retarded way lol :D
Title: Re: Thinking about new test stuffs
Post by: Hurz on October 25, 2015, 08:21 PM
komo sometimes your just a bitch :)
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 25, 2015, 08:28 PM
komo sometimes your just a bitch :)

Listen, just because you are good stoner samaritan #1, and these guys are constantly overly nice, doesn't mean I have to pretend to be friendly to people who genuinly get sh*t wrong all the time.
Title: Re: Thinking about new test stuffs
Post by: Hurz on October 25, 2015, 09:44 PM
i just dont need to get personal and fight for each argument with evryone about anything just to proove im right.
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 25, 2015, 09:59 PM
i just dont need to get personal and fight for each argument with evryone about anything just to proove im right.

This is what makes me laugh most at times.

You keep saying "taking it personal" and "to prove who is right", it has nothing to do with who is right or wrong, or personal feelings.

I don't post on these forums just to win arguements, I don't play WA online just to win games, if I didn't enjoy the game, I wouldn't be here.

I get involved as much as I can in everything I enjoy, whether it's about Darts, Roping, BnG, Clanners, defending a friend, talking about morals, anything, I have a huge influence in this scheme that this thread is about, whether I am right or wrong it's important for me to give my opinion, and even more important to defend my opinion by any means necessary, at least this way no matter the outcome I can say I tried :)

If people then want to come in, and direct their cockiness or be offended and direct their reply at me, I will retaliate, as simple as that, feel free of course to think what you want though, it's your life :D
Title: Re: Thinking about new test stuffs
Post by: Kaleu on October 26, 2015, 12:21 AM
Funny part is that Adnan droping approximately 2 times per tour, but he's commenting how 0 power weapons is not good idea cause it could cause desynchronizations maybe once in 50 games!?? (and we're not even sure that 0 power would be the problem when that happens)

While reading some comments here, I feel like being part of the circus.


Kaleu was serious or sarcastic about not having any problems yet?

I'm serious, WA says it may cause desync but I never experienced any. Go ahead with your idea.
Title: Re: Thinking about new test stuffs
Post by: Sensei on October 26, 2015, 12:47 AM

Kaleu was serious or sarcastic about not having any problems yet?

I'm serious, WA says it may cause desync but I never experienced any. Go ahead with your idea.

Allready did:
 
https://www.tus-wa.com/schemes/scheme-1829/

Would be nice if darts players download this and start to host it from now on. It's easier when 10 people testing, than 1.
Title: Re: Thinking about new test stuffs
Post by: piki1802 on October 26, 2015, 08:02 PM
Less talking, more testing!

I remember having problems with desynchs in some old golf funners with wg and triad. It had 0 power something dunno what it was again. But it somehow kept repeating when used in a certain way..

I really like the idea of 0 powered drills, but that possible desynch... Its a good idea but it could bring other problems along with it.

I guess I just need to find out what I like more by playing with both :p
Title: Re: Thinking about new test stuffs
Post by: philie on October 26, 2015, 10:40 PM
and these guys are constantly overly nice

well, f@#! you anyway.

satisfied now?  :D

enough off topic, im outta here.

gg
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 27, 2015, 12:33 AM
and these guys are constantly overly nice

well, f@#! you anyway.

satisfied now?  :D

No because f@#!ing me is still a nice thing :(
Title: Re: Thinking about new test stuffs
Post by: Husk on October 27, 2015, 04:00 AM
lmfao
Title: Re: Thinking about new test stuffs
Post by: XanKriegor on October 27, 2015, 05:56 AM
Wooot?
Title: Re: Thinking about new test stuffs
Post by: nino on October 27, 2015, 08:19 PM
and these guys are constantly overly nice

well, f@#! you anyway.

satisfied now?  :D

Another Peja Detected!  :D

No because f@#!ing me is still a nice thing :(
Title: Re: Thinking about new test stuffs
Post by: philie on October 27, 2015, 10:20 PM
muahahah n1

No because f@#!ing me is still a nice thing :(

come over here, meet peja and me and find out lol
Title: Re: Thinking about new test stuffs
Post by: Hurz on October 27, 2015, 11:13 PM
 8)
Title: Re: Thinking about new test stuffs
Post by: TheKomodo on October 28, 2015, 12:42 AM
muahahah n1

No because f@#!ing me is still a nice thing :(

come over here, meet peja and me and find out lol

Now you are inviting me on vacation?? You're too nice dude!
Title: Re: Thinking about new test stuffs
Post by: philie on October 28, 2015, 07:48 PM
muahahah n1

No because f@#!ing me is still a nice thing :(

come over here, meet peja and me and find out lol

Now you are inviting me on vacation?? You're too nice dude!

 ;D

wont pay your flight though.
Title: Re: Thinking about new test stuffs
Post by: Mega`Adnan on November 01, 2015, 09:46 PM
It happened lol.
Check @ 1 min.
Title: Re: Thinking about new test stuffs
Post by: Sensei on November 02, 2015, 06:31 PM
It wasn't cause of 0 powered drill.

Sry, forgot to add replay link:

http://www.filedropper.com/showdownload.php/2015-11-01210122onlineuchurzdsabcspleen17bfwmegaadnanbfwskaliennlfcfckomitods

The desync was caused by an old version of WormNAT2. sK`Alien`nlF still has the old version.

https://www.tus-wa.com/forums/worms-armageddon/update-your-wormnat2-27768/
Title: Re: Thinking about new test stuffs
Post by: Deadcode on November 02, 2015, 06:42 PM
It happened lol.
Check @ 1 min.
(https://www.tus-wa.com/Themes/default/images/post/clip.gif) 2015-11-01 21.01.22 [Online] UC`Hurz`dS`AbC, spleen17`bfw, @Mega`Adnan`BFW, sK`Alien`nlF, cfc`Komito`dS.WAgame (https://www.tus-wa.com/forums/worms-armageddon/thinking-about-new-test-stuffs-27994/?action=dlattach;attach=168519)

This desync is due to sK`Alien`nlF having wkPackets.dll installed (which is used by the old wkWormNAT2.dll and wkWormNAT2Ex.dll). They need to remove wkPackets.dll and update to the latest version of wkWormNAT2 (https://www.tus-wa.com/forums/worms-armageddon/update-your-wormnat2-27768/). Anybody with wkPackets.dll installed is at risk of causing this bug.

Quote
[00:01:09.18] ••• Çrâzy$pèédRopêr$ (sK`Alien`nlF) fires Pneumatic Drill
[00:01:09.20] *** Remote Checksum Mismatch in Frame 3460 / 3511, diff -51
[00:01:09.20] *** sK`Alien`nlF is being disconnected due to desynchronisation
[00:01:09.20] *** Çrâzy$pèédRopêr$ (sK`Alien`nlF) forced out by desynchronisation
[00:01:09.20] ••• Çrâzy$pèédRopêr$ (sK`Alien`nlF) ends turn; time used: 9.58 sec turn, 0.00 sec retreat
[00:01:09.22] *** sK`Alien`nlF disconnected due to desynchronisation
[00:01:09.44] *** Checksum Mismatch: UC`Hurz`dS`AbC reports frame 3460, but sK`Alien`nlF reports frame 3511
[00:01:09.44] *** Checksum Mismatch: spleen17`bfw reports frame 3460, but sK`Alien`nlF reports frame 3511
[00:01:09.44] *** Checksum Mismatch: cfc`Komito`dS reports frame 3460, but sK`Alien`nlF reports frame 3511
Notice the frame difference of -51 frames: 3460-3511=-51. This is the most common way the bug in wkPackets.dll manifests. It drops a packet, and most packets have 51 frames in them, so the most common symptom of this bug is a -51 frame difference desynchronization.


Zero-power weapons (or any other "non-standard" weapon powers) cannot desynchronize a game in any way as long as everybody is using v3.6.26.4 or later. I should really remove that message (or at least specialize it so it'll only show up when <v3.6.26.4 is involved).
Title: Re: Thinking about new test stuffs
Post by: Sensei on November 02, 2015, 06:50 PM
Yeah. Thanks to dS moderators for testing and supporting it.. (funny) :)


With which TUS moderator I should speak to make this new darts TFL scheme? MI?

Title: Re: Thinking about new test stuffs
Post by: Mega`Adnan on November 02, 2015, 08:11 PM
Well, looks like I may give a good support to Sensei's scheme. ;)
Title: Re: Thinking about new test stuffs
Post by: spleen17 on November 02, 2015, 08:37 PM
Thanks for the info Deadcode!

dS will vote on it now, I expect this will be new darts scheme.