Leagues
May 23, 2024, 01:27 PM

Game #110268, Reported by Mablak, Viewed 575 Time(s)

Classic #26
Clanners
May 15, 2012, 12:47 AM
Winner
Competent 1806 in Elite before the game. Gained 55|38 points
Loser
CKC
Competent 1776 in Elite before the game. Lost 23|38 points
  

Game Rate
Not rated yet
Players history
6 - 9
41 - 50
24 - 27
150 - 117
Information Game scheme: Elite
Scheme pick: Loser's pick
Watch The Game Replay(s):
Downloaded 41 time(s).
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)

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1920 x 696, BIT, 3.88 KB, Downloaded 8 time(s)

Game Chat(s)
mm`Mablak`b2b..mm-avirex: I think left side has more stable land
mm-avirex..mm`Mablak`b2b: should i attack?
mm-avirex..mm`Mablak`b2b: will i make it to dyno? send him to mine
mm`Mablak`b2b..mm-avirex: nah you can just bng
mm`Mablak`b2b..mm-avirex: yeah SG
[mm-avirex] gj
[mm-avirex] bl tho
[ckc`fr4nk] :o
mm-avirex..mm`Mablak`b2b: ok, what should i do?
[mm`Mablak`b2b] hm that must only happen when worms haven't moved
mm-avirex..mm`Mablak`b2b: quick
[mm`Mablak`b2b] I should know that
[Guaton-CKC] bah
mm`Mablak`b2b..mm-avirex: toss a nade over here so it knocks him
mm`Mablak`b2b..mm-avirex: if you can
[mm`Mablak`b2b] gs
[mm-avirex] ty
[mm-avirex] gj, dead?
[mm-avirex] sweet
mm`Mablak`b2b..mm-avirex: SG him
mm`Mablak`b2b..mm-avirex: just kill yer worm
mm-avirex..mm`Mablak`b2b: f@#!
mm-avirex..mm`Mablak`b2b: gird, ya?
mm`Mablak`b2b..mm-avirex: I'll kill
[mm`Mablak`b2b] erg, so unwarm
mm-avirex..mm`Mablak`b2b: we r having shitty luck lol
mm-avirex..mm`Mablak`b2b: good save tho
mm`Mablak`b2b..mm-avirex: just kill
mm-avirex..mm`Mablak`b2b: :X
mm-avirex..mm`Mablak`b2b: ty
mm-avirex..mm`Mablak`b2b: if i live, ill rope?
mm`Mablak`b2b..mm-avirex: nah we can't waste our last rope
[mm-avirex] ok, gl
mm-avirex..mm`Mablak`b2b: g'open
[ShyGuy`mm] im gonna be busy here
[ShyGuy`mm] avi and mab just keep playing
[ShyGuy`mm] boot me if i dont respond
[mm-avirex] well
[mm-avirex] if you /afk it auto lghts you
[mm-avirex] even if this game ends
[mm-avirex] im pretty sure
mm-avirex..mm`Mablak`b2b: gj
mm-avirex..mm`Mablak`b2b: next u get a full hit, if he dont gird
mm-avirex..mm`Mablak`b2b: ur gonna own them with the bng
[mm-avirex] gj
mm-avirex..mm`Mablak`b2b: didnt napalm :
[mm-avirex] vbl
[ckc`fr4nk] pfffff
[mm-avirex] in mm, we call that an avirex :(
[mm-avirex] cool torch
mm-avirex..mm`Mablak`b2b: gj
[mm-avirex] gj
[mm`Mablak`b2b] fanks
[ckc`fr4nk] gg
[mm-avirex] gg
[mm`Mablak`b2b] gg
[mm-avirex] gj mab
[mm`Mablak`b2b] a grazi
[mm-avirex] played smart

Author Topic: Game #110268, Reported by Mablak  (Read 574 times)

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Game #110268, Reported by Mablak
« on: May 15, 2012, 09:09 AM »
Really important mistake I made: battle axe doesn't hit if you're standing on the lowest point of the worm, if the worm hasn't moved since teleporting. Though if it has, you can be fairly certain it'll hit if you're anywhere on the worm.

It's good for these things to happen though, the only way to internalize details like these is to have painful memories of them.

Offline Crazy

Re: Game #110268, Reported by Mablak
« Reply #1 on: May 15, 2012, 10:14 AM »
Why's there a difference whether the worm has moved after teleporting or not, though?

Offline franz

Re: Game #110268, Reported by Mablak
« Reply #2 on: May 15, 2012, 09:23 PM »
weird.  well, do you think the axe works if you inched backwards up his head a little more?

Offline Guaton

Re: Game #110268, Reported by Mablak
« Reply #3 on: May 15, 2012, 09:37 PM »
axe wont hit if u are in the lowest point of the worm , no matter if the worm moved or not since teleporting

Re: Game #110268, Reported by Mablak
« Reply #4 on: May 16, 2012, 12:01 AM »
There are 2 positions you can stand on at the lowest point of the worm, actually the farthest position never hits, but the one closer to the worm you're standing on usually will, it only won't if the worm hasn't moved since teleporting. A lot of weapons are affected by this in some way.

And by 'moved since teleporting' I mean things like jumping, getting damaged, etc. Just walking doesn't change that state unless you walk off a cliff or something. It's because your y-value is something like 1 pixel above land after you tele, and after you start jumping around it will be somewhat random between 0 and 1.