Oh oh, I hope nobody opens a new "luck in Roper" topic

Just in case, I'll post the facts again. Everything of that is provable (and correct, I just laugh about angry kids who miss the point and will start senseless offtopic

)
Quote from: DENnis1.
There are only very few schemes which are luckfree (Schemes where is no luck included if you use the right maps and no chute).
The only luckfree schemes are: ttrr without chute, SuperSheepRace, BungeeRace on maps without pixelwalls, BoomRace on maps without pixelwalls, Golf on no pixelmaps, BigRR without chute and Tower Race without chute. In every scheme you can still have a big advantage if you know the map much better than your opponent.
All other schemes including luck - which should be (in the theory and mainly) no problem because WA should create games where both get 50 % bad luck and 50% luck. This works not in every single game, it gets only close to it at the overall when you played very many games.
Very important to say is, that THE LUCK ALONE DOES NEVER DECIDE A GAME, because none game can be perfect and there's almost always a chance for a comeback or that the opponent fails. Even with an advantage you still have to rope / handle safe and concentrated to do less fails than your opponent to win.
Like I said the luck can't decide the game directly. A real noob would never beat a real pro. Luck only creates unfair advantages where you can counter with tactic and skill. If that's not enough because the opponent is on the same skilllevel like you, the advantage could create a not 100% deserved victory for your opponent, so the luck can decide the game indirect. For sure that person who got an advantage (because of luck) has more chance to win the game. But that's like real life ... Just don't give up and let the past be past. Your luck will come back sooner or later, so just keep playing games and you will see that you will get some advantages sometimes, too.
+ Theres another way to get a lot of advantage ... Just practise a lot. + If you are very lame you use always the same map(s) to get the lame-advantage, too.
Quote from: DENnis2.
Just think about sport:
Person 1 runs 5 km.
Person 2 runs 10 km.
The most people here just say: Sure, it is possible that Person 2 beats Person 1, although Person 1 has such a big advantage.
But if Person 2 would complain at tus because his way was longer many people here would say: No, you were just too slow, you started too fast and then failed (got exhausted too early, fall, shit in pants, died, or what ever).
And then a lot of people will say: WOOOOOOOOOOOOW PERSON 1, VERY GOOD JOB, you won because u just did less mistakes
Quote from: DENnis3.
Try to think about a game where a noob plays vs a noob. If both noobs r on the same skilllevel, that noob with 3 easy crates more (very easy crates = 3 safe attacks more while the opponent has hard / too hard crates and won't be able to attack that turns) could have enough advantage to win that game with less skill. If that noob with the victory in that cause would've got 4 harder crates (too hard crates = 4 attacks less) he would've lost the same game, although he has absolutely the same skill.
I know it by myself that the luck does not decide the games directly, for the detailed description you should read my first post here