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The Ultimate Site
►
Leagues
►
Game #227281
July 21, 2025, 05:33 AM
Leagues
Welcome to
The Ultimate Site of Worms Armageddon
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Game #227281, Viewed 248 Time(s)
Allround #12, Default #13
Singles
May 27, 2021, 05:50 AM
Winner
D
Deadcode
Below Average
1390 in Team17 before the game. Gained 32|21 points
more
Below Average
1390 in Team17 before the game. Gained 32|21 points, Balance points: 2|2
Loser
FoxHound
Absolute Beginner
953 in Team17 before the game. Lost 21|21 points
more
Below Average
1390 in Team17 before the game. Lost 21|21 points
Game Rate
Not rated yet
Players history
Team17, #13
Deadcode
FoxHound
4 - 1
Team17, Overall
Deadcode
FoxHound
4 - 1
default, #13
Deadcode
FoxHound
4 - 1
default, Overall
Deadcode
FoxHound
4 - 1
Information
Game scheme:
Team17
Scheme pick:
Winner's pick
Watch The Game Replay(s):
Downloaded 134 time(s).
0 members and about 134 guests have downloaded this game.
Game Awards
This game hasn't been nominated for any awards.
Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 3 time(s)
[Deadcode] 2021-05-27 05.25.48 [Online] @Deadcode, FoxHound
Game Chat(s)
[Deadcode] hf
[FoxHound] u2
[Deadcode] yikes
[Deadcode] almost didn't see the mine
[FoxHound] I hope one day objects placed by players receive a proper color
[Deadcode] bl with that position!
[Deadcode] and my crate
[FoxHound] vn lucky aqua at first crate
[Deadcode] and crates in roper/shopper could also be targetted toward the player whose turn they landed on
[Deadcode] not collectible by any other team
[Deadcode] nt
[FoxHound] this idea I never thought, interesting
[FoxHound] but it could be optional feature
[FoxHound] oh vnt
[Deadcode] ty :)
[Deadcode] phew
[FoxHound] nice grab
[Deadcode] ty
[Deadcode] very donkeyable now
[Deadcode] yikes
[Deadcode] aww
[FoxHound] bad landing of mine
[FoxHound] should have thought more on the retreat
[Deadcode] oh no
[Deadcode] just realized
[Deadcode] should've used othe rworm
[Deadcode] *other
[Deadcode] I'm going to pile myself :(
[FoxHound] true
[Deadcode] nt
[Deadcode] oooh bl
[FoxHound] this is something that could change in the game maybe
[FoxHound] self blocking your own worm alone
[FoxHound] getting stuck by walking
[FoxHound] gj
[Deadcode] ty
[Deadcode] I like that mechanic
[Deadcode] but it would be interesting to implement an option to disable it, I'll admit
[Deadcode] that HHG could've been great
[FoxHound] yes, would make the game harder to see fails
[Deadcode] aw
[Deadcode] that didn't do much
[Deadcode] "make the game harder to see fails" <- I don't understand, could you rephrase this please?
[Deadcode] armageddon?
[FoxHound] I mean, it would be harder for players make mistakes and ruin all their plans
[Deadcode] ah
[Deadcode] I like it when that happens though :) even to me
[Deadcode] because it's possible to anticipate
[Deadcode] I often expect when it'll happen
[FoxHound] I know, but this is too high curve of learing game details
[Deadcode] this might not work...
[Deadcode] haha
[FoxHound] for someone that is learning to play and just want to have fun, this often cause the game to be worse
[Deadcode] I should've set that up for a cow next turn or something
[Deadcode] nicely done
[Deadcode] probably not enough fd from here
[Deadcode] might be 13
[FoxHound] it is also less fun for spectators of a stream
[Deadcode] chute?
[Deadcode] wpw
[Deadcode] *wow
[Deadcode] vn
[Deadcode] so close
[FoxHound] t
[FoxHound] I would still loose, because my position is bad
[FoxHound] Dangling pointer would kill me
[FoxHound] gg
[Deadcode] gg
[Deadcode] oh yeah
[Deadcode] true
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