I was trying to find a less interesting scheme in free league than holy war, but I failed, I would love for someone to explain to me why it is good, however
holy war can be one of the most strategical scheme, and sometimes bng skills can help you out as well there, altho I prefer to use the HB version of it, which means inf HP worms, limited girder pack (9) and limited girders (9). meaning you can totally block enemy worms all the time (but not for an eternity). and to counter that, you can escape by booming yourself with holy nades, block back, teleport away (inf teleports), or teleport on the top side of the map, where you can't be blocked anymore (same as in mole shopper) actually you always have a lot of opportunities to escape.
I have no frickin idea why worms have 200 hp in this scheme, seems to me those poor handicapped noobs who invented the modifications to this tus scheme
hate being blocked, and lacks certain skills. as someone stated here before, this tus scheme for holy war has been played by like 3-4 people in total, and one of them invented this scheme for tus. what a shame : ] no one likes it, no wonder.
another thing that makes the HB version of holy war better, and funnier, is that after 45 minutes long in the game, your map is starting to look like a Picasso painting
girders everywhere, making an abstract weird art. I love that. I usually prepare myself to play a holy war match for at least half an hour/an hour long
(if enemy knows how to play it, and not just going for straight attacks and throws)