Leagues
April 28, 2024, 07:25 PM

Game #228552, reported by ZorroX, Viewed 1047 Time(s)

Free #34
Singles, Playoffs
September 16, 2021, 09:40 PM
Winner
Zalo the moler
Mexico MOLCR
Average 1469 in Mole Shopper before the game. Gained 0|0 points
Loser
danie
Mexico MdT WR
Inexperienced 1223 in Mole Shopper before the game. Lost 0|0 points
  

Information Game scheme: Mole Shopper
Scheme pick: Winner's pick
Watch The Game Replay(s):
Downloaded 403 time(s).
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)

This map has no author on TUS.
If you know the author of this map, click on the editor button to submit an author for it.
1920 x 696, PNG, 536.57 KB, Downloaded 31 time(s)


Hospital Moles by h3oCharles, Plutonic
1920 x 696, PNG, 29.5 KB, Downloaded 293 time(s)


Exotic Island by Zalo
1920 x 696, PNG, 537.81 KB, Downloaded 204 time(s)

Game Chat(s)
[Komito``db] Hf
[TdCxStJimmy] gl hf
[danie] hf
[ZorroX] like a fish back in the water
[ZorroX] poor but not bad
[danie] n1
[ZorroX] t
[ZorroX] hmmm
[ZorroX] oo nice
[danie] t
[ZorroX] I also have 1 surprise
[ZorroX] bl
[danie] shit
[ZorroX] oo shotgun
[ZorroX] awww
[danie] XD
[ZorroX] daaaaaaaaaaaamn
[ZorroX] same with aqua
[danie] ye XD
[danie] gg
[ZorroX] round 2
[ZorroX] starting
[TdCxStJimmy] gg

[Komito``db] hf
[danie] hf
[TdCxStJimmy] gl hf
[ZorroX] I guess small lag
[Komito``db] Drop?
[Komito``db] Lags?
[ZorroX] but should be fine
[TdCxStJimmy] y
[danie] :P
[ZorroX] I confiscate this
[ZorroX] illegal use!
[ZorroX] damn
[ZorroX] holy moly
[ZorroX] I am afraid
[ZorroX] I need to terminate this thing
[ZorroX] but not now
[ZorroX] just kidding
[ZorroX] now you can do some Golf danie
[ZorroX] too much of a golf
[ZorroX] -100?
[ZorroX] blocked
[ZorroX] ahh nvmd
[ZorroX] aah, too wide
[danie] gg
[ZorroX] gj
[ZorroX] 1:1
[TdCxStJimmy] gg
[Komito``db] Nice hsot
[Komito``db] shot*

[danie] hf
[TdCxStJimmy] gl hf
[ZorroX] damn bad wind
[ZorroX] that's okay
[danie] hmm not really
[ZorroX] clumsy
[danie] omg
[ZorroX] bl
[danie] come on
[ZorroX] aww
[danie] ok
[ZorroX] bl
[danie] -o.O
[ZorroX] bl
[danie] ye
[ZorroX] it would be tragic
[ZorroX] to see ghast still alive
[danie] gg
[ZorroX] gg
[TdCxStJimmy] ggs
[ZorroX] was an honour
[danie] :=

Author Topic: Game #228552, reported by ZorroX  (Read 1450 times)

0 Members and 1 Guest are viewing this topic.

Online TheWalrus

Re: Game #228552, reported by ZorroX
« Reply #15 on: September 20, 2021, 04:21 AM »
I was trying to find a less interesting scheme in free league than holy war, but I failed, I would love for someone to explain to me why it is good, however

Offline SIBASA

Re: Game #228552, reported by ZorroX
« Reply #16 on: September 20, 2021, 04:51 AM »
I don't know, I chose this because I try to always choose different schemes so that it would not be so boring to play the same one, but I agree with you - this is a rather uninteresting scheme

Online Lupastic

  • Fantastic
  • Hero Member
  • *****

  • Hungary Hungary
  • Posts: 1,844
    • View Profile
Re: Game #228552, reported by ZorroX
« Reply #17 on: September 21, 2021, 07:56 PM »
I was trying to find a less interesting scheme in free league than holy war, but I failed, I would love for someone to explain to me why it is good, however

holy war can be one of the most strategical scheme, and sometimes bng skills can help you out as well there, altho I prefer to use the HB version of it, which means inf HP worms, limited girder pack (9) and limited girders (9). meaning you can totally block enemy worms all the time (but not for an eternity). and to counter that, you can escape by booming yourself with holy nades, block back, teleport away (inf teleports), or teleport on the top side of the map, where you can't be blocked anymore (same as in mole shopper) actually you always have a lot of opportunities to escape.
I have no frickin idea why worms have 200 hp in this scheme, seems to me those poor handicapped noobs who invented the modifications to this tus scheme hate being blocked, and lacks certain skills. as someone stated here before, this tus scheme for holy war has been played by like 3-4 people in total, and one of them invented this scheme for tus. what a shame : ] no one likes it, no wonder.

another thing that makes the HB version of holy war better, and funnier, is that after 45 minutes long in the game, your map is starting to look like a Picasso painting :D girders everywhere, making an abstract weird art. I love that. I usually prepare myself to play a holy war match for at least half an hour/an hour long :D (if enemy knows how to play it, and not just going for straight attacks and throws)

Offline Zalo the moler

Re: Game #228552, reported by ZorroX
« Reply #18 on: September 21, 2021, 08:44 PM »
Maybe this scheme needs gigantic maps and 60 sec of turn time (for parachute flights and walk to the enemy). Who knows who knows!

Online Gabriel

  • Slacker is a queefer
  • Hero Member
  • *****

  • Chile Chile
  • UC UC clan

  • Posts: 1,115
  • Might come back later idk
    • View Profile
Re: Game #228552, reported by ZorroX
« Reply #19 on: September 21, 2021, 09:17 PM »
I always liked the idea of "building your own map" idea, I remember there was a scheme where you would use the first 8 turns or so building your own fort with Girder Packs. It didn't work out because it was too slow, but the concept was the same. I like Holy War because of that, I guess.
Mole shopper is the worst thing in the world.

Offline Zalo the moler

Re: Game #228552, reported by ZorroX
« Reply #20 on: September 22, 2021, 02:57 AM »
I always liked the idea of "building your own map" idea, I remember there was a scheme where you would use the first 8 turns or so building your own fort with Girder Packs. It didn't work out because it was too slow, but the concept was the same. I like Holy War because of that, I guess.

Wow, beautiful vision. Maybe Girder Pack can be modified into giving 20 girders instead of 5? I can also imagine a scheme for Holy Granade in which you are meant to throw it to a specific destination and the goal of the scheme is to decide how many girders you wanna use. For example you lose -3 points for every girder you use for the corridor for Holy, and -1 point for every turn in which your Holy doesn't reach the target. If maps are gigantic with LG commonly available, that might be a huge amount of fun. Another vision that I have involves Parkour to a specific target via the smallest number of girders. Also not that some levels might note be 100% empty, they might have very tight passageways in which you need to do pixel-perfect jump or throw a grandma in a pixel perfect way in order to win.

Or... thinking about it now, there is 2nd idea for a scheme, except probably nobody would play it. Why don't we make such a scheme with small maps. Scheme in which you are in a pitch with pixels all around you (just enough to make it impossible for crates to spawn next to you). There would be very tiny vertical "baskets" that would lead the well-thrown grandmas into a short 3 sec walk to a small chamber where they get 2-3 crates, waiting for you to be added into your inventory. Then the enemy does the similar throw if he wants to get the crates for himself (maybe to another basket? maybe we make 4 baskets?? and crates' spawn would dictate what basket is worth throwing grandma to?). Baskets might even be large and located deep down at the very very bottom. The grandma/cow/skunk/mole would travel 1 km before it would land to the basket of crates.

We would call it "Basketball shopper"
« Last Edit: September 22, 2021, 03:09 AM by ZorroX »