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May 13, 2024, 11:14 PM

Game #228527, reported by ZorroX, Viewed 1455 Time(s)

Free #35
Singles
September 18, 2021, 08:13 PM
Winner
Zalo the moler
Mexico MOLCR
Absolute Beginner 1000 in Holy War before the game. Gained 43|43 points
Loser
SIBASA
Russian Federation AQUA MM WoSC
Beginner 1078 in Holy War before the game. Lost 40|43 points
  

Information Game scheme: Holy War
Scheme pick: Loser's pick
Watch The Game Replay(s):
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1920 x 696, BIT, 0.07 KB, Downloaded 542 time(s)

Game Chat(s)
[ZorroX] last time I played it must have been on Worm Olympics :D
[ZorroX] Komito, are these girders legal?
[ZorroX] 2x vertical ones?
[SIBASA`aQua] no horizontal
[SIBASA`aQua] vertical ok
ZorroX..Komito`db`: are these 2x vertical girders allowed?
ZorroX..Komito`db`: (trauma worm)
[ZorroX] = )
[SIBASA`aQua] nice
[ZorroX] ty
Komito`db`..ZorroX: Sorry I was preparing dinner, I don't know
ZorroX..Komito`db`: okie
[Komito`db`] I am going to leave as I need this laptop for something else now, gl & hf!
[ZorroX] ty
[ZorroX] almost :D
[SIBASA`aQua] ahh
[SIBASA`aQua] gg

Author Topic: Game #228527, reported by ZorroX  (Read 1033 times)

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Offline Zalo the moler

Game #228527, reported by ZorroX
« on: September 16, 2021, 10:49 PM »
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768

« Last Edit: September 17, 2021, 02:50 PM by ZorroX »

Re: Game #228527, reported by ZorroX
« Reply #1 on: September 20, 2021, 02:38 PM »
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768



thanks for informing, i was unaware of it tbh :)

Offline Albus

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Re: Game #228527, reported by ZorroX
« Reply #2 on: September 20, 2021, 03:03 PM »
One-way girder is very important to know and very useful tactic. You can do the one-way girder easily if you have a mouse with a button to change DPI. Create an option in your mouse software with a very low DPI (eg., 200), and moving your cursor very slowly (because of the low DPI), count the pixels until reach the place to put a one-way girder. In that way it's pretty easy to do that.
« Last Edit: September 20, 2021, 04:02 PM by Albus »

Offline FoxHound

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Re: Game #228527, reported by ZorroX
« Reply #3 on: September 21, 2021, 02:11 AM »
This map has a one-way tunnel in the grenade race part. You cannot pass normally (walking) if I remember correctly, only exploding your worm through the tunnel and after that you cannot go back.

EDIT: actually you can go back by walking, but cannot go further by walking, only exploding the worm makes you go further. My next post has an image and a replay file to demonstrate what I'm talking.
« Last Edit: September 21, 2021, 03:09 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Game #228527, reported by ZorroX
« Reply #4 on: September 21, 2021, 02:58 AM »
I heard there was some small confusion in the stream about my girder, so maybe I will clarify :) That's "1-way girder", it allows me to go upwards, while not letting the enemy go downwards. There is around 1 pixel of mistake margin. I managed to pull it off correctly in Round 3. Danie knew he had to react quickly since he would be attacked the next turn. That's why his grandma was "rushed" in that turn.

In the attachment below I send a small tutorial on how to do it (Replay file). I suggest watching it in 1280x720 or 1366x768



thanks for informing, i was unaware of it tbh :)

Oh, I thought you already knew about this!

Offline FoxHound

  • Scheme maker, map maker and Worms Knowledge Base editor. I also have translation projects.
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  • STF STF clan
  • WoSC WoSC community
  • PoC PoC community

  • Posts: 928
  • Founder of WoSC, a community about scheme creation
    • View Profile
    • My Worms Knowledge Base page
Re: Game #228527, reported by ZorroX
« Reply #5 on: September 21, 2021, 03:02 AM »
This is a replay of a game on that map. If you watch starting at 19:35 my turns playing in the tunnel you will understand better what I'm talking. So, if you want to understand faster, just skip with space bar the other players and wait for the very last seconds of my turns.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline TheKomodo

Re: Game #228527, reported by ZorroX
« Reply #6 on: September 21, 2021, 04:56 AM »
There was an ONL match a while back, or maybe it was 80hp, I can't remember exactly... I can't even remember confidently enough who it was, although i'm like 75% sure it was Dario...

Anyway, he explained about this one way girder thing, and remember either him or Mablak explaining about using the Windows DPI feature so you can actually move the mouse 1 pixel at a time using the numpad or something very easily in order to place one-way girders that way.

Maybe one of those guys can explain it better.