Leagues
April 27, 2024, 03:08 PM

Game #234962, reported by vesuvio, Viewed 532 Time(s)

Allround #21, Default #22
Singles
November 29, 2022, 10:42 PM
Winner
vesuvio
Germany MOLCR
Sum: Rookie 1283 in Team17 before the game. Gained 43|34 points more
Zalo the moler
Mexico MOLCR
Sum: Rookie 1283 in Team17 before the game. Gained 43|34 points more
Loser
Deadcode
United States CKC DOS
Sum: Inexperienced 1163 in Team17 before the game. Lost 32|34 points more
KinslayeR
Poland dP
Sum: Inexperienced 1163 in Team17 before the game. Lost 32|34 points more
  

Game Rate
0 / 5
Total Members Voted: 1
Players history No players history is available for singles 2v2 or 3v3.
Information Game scheme: Team17
Scheme pick: Winner's pick
Watch The Game Replay(s):
Downloaded 72 time(s).
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)

Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)


Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)


Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 1 time(s)

Game Chat(s)
[vesuvio`] hf !
[Deadcode] 2u22
[Deadcode] you got more damage by focusing it on 1 worm
[Deadcode] blowing it up in the middle gives less total damage
[vesuvio`] oh come on !
[Deadcode] the exception of course is when you can get enough damage to kill one of them somewhere in the middle
[vesuvio`] that is like the worst card u can pick
[vesuvio`] a pistol
[Deadcode] you're not supposed to tell us what you have!
[vesuvio`] say hello
[vesuvio`] to my minigun
[Deadcode] had to happen sooner or later -_-
[vesuvio`] is that good zalo sir ?
[Zalo-the-moler] u can hit
[Zalo-the-moler] ground
[Zalo-the-moler] I am afraid
[Deadcode] gj
[Zalo-the-moler] vgj
[vesuvio`] lag :/
[Deadcode] didn't see much lag on my end
[Zalo-the-moler] ves will be back soon
[Zalo-the-moler] I think at least
[Zalo-the-moler] xd
[Zalo-the-moler] you guys here?
[Deadcode] now I see lag
[Deadcode] mpargh
[Deadcode] same type of weird freeze
[Deadcode] and now I can chat again
[Deadcode] what the hell
[Deadcode] should we continue?
[Zalo-the-moler] I would say not
[Zalo-the-moler] such a pity, Ves could push metalica with handgun to crate
[Deadcode] ask vesuvio
[Zalo-the-moler] and do ~50/60 dmg
[Zalo-the-moler] we should rh he says
[Deadcode] okay
[Deadcode] surrender then :\

[vesuvio`] deadcode maybe help me to fix my worms tomorrow evening x.x
[vesuvio`] i want to be able to use map editor to host games again and also i dont wanna occure crashes
[vesuvio`] i ll pay u good xD with a kiss smyle ; P
[vesuvio`] :x
[vesuvio`] u get another 1 when the job is done
[Deadcode] remind me, does the map editor crash happen with wormkit disabled?
<<Deadcode>> you can tele block now
[vesuvio`] nope it works with wormkit disabled i think but i ll test it again
[Deadcode] well then I can't help you. You gotta contact the author of the wormkit module that makes it crash
[vesuvio`] ehhhhhhhhhhhhh i do not have much wormkit modules i send u a picture and it always worked
[vesuvio`] but ok :(
[vesuvio`] no not
[Deadcode] sigh
[vesuvio`] mh
[Deadcode] huh
[Deadcode] oopsie
<<Deadcode>> should I kill you both?
<<Deadcode>> sacrifice Metallica
[Deadcode] yeah didn't think that'd work
[Deadcode] nice
[vesuvio`] n1
[Zalo-the-moler] ulala
[Deadcode] d'oh
<<Deadcode>> I think it's rope time
<<Deadcode>> oh, super banana is nice
<<Deadcode>> what if I teleport my 150 hp worm to block Ghast?
<<Deadcode>> then I can super banana him next turn if I'm not blocked
<<Deadcode>> on the other hand, he coudl set up my worm to be plopped
<<Deadcode>> since you don't have a worm there too
<<Deadcode>> Ghast and Jule could cooperate
<<Deadcode>> I could block Ghast on the right side
<<Deadcode>> and hope he doesn't move out of super banana range if he knocks me down and I don't get wind
[Deadcode] argh
[Deadcode] not where I wanted to go
<<Deadcode>> okay he's super banana'able
<<Deadcode>> now maybe you can block Jule?
<<Deadcode>> I guess not
<<Deadcode>> well you could tele to the crate and keep him busy
<<Deadcode>> I think you should do that
<<Deadcode>> crate left/above of Jule
<<Deadcode>> if one of us gets blocked, other one can super banana Ghast
[vesuvio`] mg
[vesuvio`] i hope u ok with that
[vesuvio`] ty
[vesuvio`] oooooooooooooooooooooooooooooooooof
[vesuvio`] gg :(
[vesuvio`] hihihi
[Deadcode] sigh
[Zalo-the-moler] that banana is karma for my sheep
<<Deadcode>> they'll eventually be able to drill plop you
<<Deadcode>> in fact maybe even now
<<Deadcode>> delayed plop
<<Deadcode>> shall I girder block them?
<<Deadcode>> well yeah with our aqua I guess
<<Deadcode>> I can do a double block
<<Deadcode>> what do I do, petrol Ghast?
<<Deadcode>> now Jule can't get back up... unless he uses rope
<<Deadcode>> I guess he might
<<Deadcode>> wow it paid off
[vesuvio`] how many times he just beep beep beep before setting it different
[vesuvio`] annoing zalo
[vesuvio`] :o
[Zalo-the-moler] why annoying
[Zalo-the-moler] lower volue
<<Deadcode>> I guess I should teleport Dangling Pointer to the left side?
[Zalo-the-moler] I want to make sure it's super tight
[vesuvio`] righgt ..
[Zalo-the-moler] I move mouse with each beep
<<Deadcode>> oh I can kill Ghast with Aqua Sheep
[vesuvio`] ;(
[vesuvio`] bad block
[Zalo-the-moler] you beeped 8 times
[Zalo-the-moler] good
[Zalo-the-moler] he is stuck
[Zalo-the-moler] well done
[vesuvio`] i move the mouse a little with every beep ;O
[vesuvio`] but i think he not stuck
[KinslayeR`dP] gj
[Deadcode] ty
[vesuvio`] ok
<<Deadcode>> shotgun and destroy the barrel?
<<Deadcode>> probably a waste
<<Deadcode>> of shotgun
<<Deadcode>> well maybe not
<<Deadcode>> ohh yeah, you can kill him
[Deadcode] good choice
[Zalo-the-moler] damn
[Deadcode] wow just enough
[Deadcode] gg
<<Deadcode>> I guess I should teleport to the right side
<<Deadcode>> or I could use shotgun and kill him
<<Deadcode>> I guess I should do that
<<Deadcode>> but I could kill MArv
<<Deadcode>> Marv
<<Deadcode>> water rise
[vesuvio`] phew
[vesuvio`] of corse they have another one
<<Deadcode>> and still safe against EQ :)
<<Deadcode>> but I'm dead I guess
<<Deadcode>> unless you tele to the left side
<<Deadcode>> but
<<Deadcode>> then you're dead
<<Deadcode>> so I guess not
<<Deadcode>> I think you should start making a better home there
[Deadcode] hmm
<<Deadcode>> yeah for all he knows I could have another shotgun
[vesuvio`] all to risky
[vesuvio`] holy im dead
[vesuvio`] nanny could kill both and i survive
[vesuvio`] but is not sure
[vesuvio`] say nanny
[vesuvio`] and maybe win ?
[Deadcode] gg
[vesuvio`] draw
[vesuvio`] gg
[Zalo-the-moler] nanny would go under girder
[Zalo-the-moler] and kill one only

[Deadcode] hf & hf
[vesuvio`] hf !
[Deadcode] phew
[vesuvio`] deadcode :o that is so untypical for u again today
[Deadcode] dsfgbhnjjgsdfiklsdf
[vesuvio`] yes 0o
[Deadcode] yeah, guess I have something else on my mind
[vesuvio`] why x.x
[Deadcode] I made a mental note to move him, and then forgot it
[Deadcode] and 2vs2 is so strange... I have to constantly think about it and am not used to it
[vesuvio`] ok :o
[Deadcode] that HHG killed two birds with one stone
[Deadcode] I think I want to in the future keep 2vs2 for just funners
[Deadcode] it's too strange to make good ranked games
[vesuvio`] :(
[vesuvio`] pity
[vesuvio`] zalo and me play it for clanners most likely
[Deadcode] I noticed
[vesuvio`] but if u go for 2vs2 funners thats awesome too !
[vesuvio`] plop
[Zalo-the-moler] nice grab
[vesuvio`] For me i tried to make some good time and a good evening four ous worms maniacs sirs x.x
[vesuvio`] im sorry if u regret playen it
[vesuvio`] =(
[vesuvio`] my intentions was good
[vesuvio`] for me 2vs2 is awesome i rly enjoy it !
[Deadcode] its fun but I don't want to stake rank on it
vesuvio`..Deadcode: if we played 2vs2 together in 1 team maybe u liked it more idk
Deadcode..vesuvio`: yeah, I plan on implementing that
[vesuvio`] come on :/
[Zalo-the-moler] another one xd
[Zalo-the-moler] ops
[Zalo-the-moler] more to left!
[vesuvio`] damn,
[Deadcode] damn wind :)
[vesuvio`] no 1 said nrr
[vesuvio`] x.x
[vesuvio`] i bet u had failed it ;I
[Deadcode] nice
[Deadcode] but
[Deadcode] gg
[Deadcode] er
[Deadcode] right, now Mav
[Deadcode] Marv
[Deadcode] finally
[KinslayeR`dP] ok bye
[vesuvio`] GG
[Deadcode] ahhh
[Deadcode] d'oh
[Zalo-the-moler] xd

Author Topic: Game #234962, reported by vesuvio  (Read 508 times)

0 Members and 1 Guest are viewing this topic.

Offline Deadcode

Game #234962, reported by vesuvio
« on: November 30, 2022, 08:56 PM »
This report should have the included the round that was voided due to vesuvio's disconnection, and a drawn round:

edit by MonkeyIsland: Replays added to official report.
« Last Edit: December 02, 2022, 06:57 AM by MonkeyIsland »

Offline Zalo the moler

Re: Game #234962, reported by vesuvio
« Reply #1 on: November 30, 2022, 11:07 PM »
and a drawn round:

Speaking of which, could you check if Vesuvio could have survived Holy explosion if he made 1x backspace jump there at 32:00?


Offline Deadcode

Re: Game #234962, reported by vesuvio
« Reply #2 on: December 01, 2022, 07:18 PM »
and a drawn round:

Speaking of which, could you check if Vesuvio could have survived Holy explosion if he made 1x backspace jump there at 32:00?

Yes, an up-jump could have turned the draw into a win. But the timing had to be pretty perfect – there were only 2 frames on which it would have worked: 33:00.74 or 33:00.76. (With a right-facing backflip, it would have only worked at 33:00.78. But with a left-facing bump-backflip, it would have worked on three frames, 33:00.74, 33:00.76, or 33:00.78.)
« Last Edit: December 01, 2022, 07:23 PM by Deadcode »

Offline Zalo the moler

Re: Game #234962, reported by vesuvio
« Reply #3 on: December 01, 2022, 08:43 PM »
Thanks! mystery solved