Leagues
April 27, 2024, 09:47 PM

Game #38759, Viewed 332 Time(s)

Classic #15
Clanners
September 12, 2010, 08:12 PM
Winner
Novice 1359 in Team17 before the game. Gained 40|40 points
Loser
CKC
Novice 1365 in Team17 before the game. Lost 40|40 points
  

Game Rate
Not rated yet
Players history
2 - 1
5 - 3
5 - 1
35 - 30
Information Game scheme: Team17
Scheme pick: Winner's pick
Watch The Game Replay(s):
Downloaded 79 time(s).
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)

Random generated map by the game.
1920 x 696, LEV, 0.03 KB, Downloaded 20 time(s)

Game Chat(s)
[doh`Crash] f@#! map
<<Chicken23CKC>> plewps
zipcode`doH..SnipeR*IiN: to fuzilando o spider nhhahahhaa
SnipeR*IiN..zipcode`doH: auhUAHuah
[Husk`CKC] gl hf
[Husk`CKC] aaa im trapped lol
SnipeR*IiN..zipcode`doH: mas ja faz alguns dias
SnipeR*IiN..zipcode`doH: foi nosso last clanner
<<zipcode`doH>> ganhei dele roper e rr perdi no bng mas eu nao jogo bng nunk
[doh`Crash] lives
<<zipcode`doH>> pff
[Chicken23CKC] nice lives
<<Husk`CKC>> how many nades u got from it
<<zipcode`doH>> punch
<<Chicken23CKC>> 2 nades left
<<zipcode`doH>> ? kill?
<<Husk`CKC>> might use for <3
<<doh`Crash>> work?
<<Chicken23CKC>> move a worm to cr8o on edge
<<zipcode`doH>> i think uyeah
<<Chicken23CKC>> or block the one in the barreks to protect chicken23
[zipcode`doH] yeah porra
[zipcode`doH] i say yeah
[Chicken23CKC] n
[doh`Crash] huauha
<<zipcode`doH>> yeah porra
[SnipeR*IiN] gj
[doh`Crash] ty
<<zipcode`doH>> PORRA
<<zipcode`doH>> WE POWN
<<doh`Crash>> XD
[Husk`CKC] well punched
[Husk`CKC] got work tomorrow tom?
[Chicken23CKC] not sure
[Husk`CKC] haha
[Chicken23CKC] waiting to here the schedule
[Husk`CKC] xD
<<zipcode`doH>> bullshit luckers
<<Husk`CKC>> they dun like crates?
<<Husk`CKC>> xD
<<Chicken23CKC>> get weapons !
<<zipcode`doH>> nice positions if we won will be skillz
<<zipcode`doH>> cuz positions sux alot
<<doh`Crash>> blok Albino
<<Chicken23CKC>> u could of got 2 with other worm :x
<<Husk`CKC>> ):
<<zipcode`doH>> wee
<<Husk`CKC>> grrr
<<zipcode`doH>> wee scales
<<zipcode`doH>> its will help
<<zipcode`doH>> up cr9
<<Chicken23CKC>> use salmence to get cr8 in dip, and then torch open to ur other worm
<<zipcode`doH>> or <<
<<zipcode`doH>> i block go <<
<<Chicken23CKC>> so we can open up the top of map and all conntected
<<Husk`CKC>> sounds like a plan
<<doh`Crash>> later
<<doh`Crash>> u tele >>>> up
<<doh`Crash>> i block
<<doh`Crash>> crates
<<zipcode`doH>> yeah gj
<<Chicken23CKC>> get the cr8 and go down edge
<<Husk`CKC>> torch with metagross?
<<zipcode`doH>> i block?
<<Husk`CKC>> ok
<<doh`Crash>> ye
<<Husk`CKC>> own edge?
<<doh`Crash>> Albino l blok
<<zipcode`doH>> yeah
<<Chicken23CKC>> bascially go to <3 and kill
<<Chicken23CKC>> or try to so it forces him to benext
<<zipcode`doH>> cant
<<Chicken23CKC>> rope if needes be
<<doh`Crash>> block albino
<<zipcode`doH>> yeah man
<<Chicken23CKC>> well open it up now
<<Husk`CKC>> thats good
<<doh`Crash>> crate
<<Husk`CKC>> u nana?
<<Chicken23CKC>> i wanted them to use zippo's other worm so no block on my guy, then i could nana crash's last worm u see
<<zipcode`doH>> here?
<<Chicken23CKC>> now block
[doh`Crash] blok fast
<<Husk`CKC>> u torch open metagross?
<<zipcode`doH>> hmm good
<<Chicken23CKC>> go down
<<zipcode`doH>> 2 cr8s for me + if red wind i f@#! albino
<<Husk`CKC>> should i try sheep kill from <
<<Chicken23CKC>> stand on his ear and try fp, its a bluff
<<zipcode`doH>> dont open
<<Chicken23CKC>> then make sure u hide where he cant plop u
<<Chicken23CKC>> because we are going to force zippo into trying to kill u
<<Husk`CKC>> why not sheep
<<Chicken23CKC>> cus we dont want him to die
<<doh`Crash>> ya
<<zipcode`doH>> red wind 90% ofd probability
<<doh`Crash>> if not, block
<<zipcode`doH>> come see the error
<<zipcode`doH>> mistake*
<<doh`Crash>> kill
<<Chicken23CKC>> prefect
<<zipcode`doH>> with?
<<doh`Crash>> hmm
<<doh`Crash>> cant
<<zipcode`doH>> what i do
<<zipcode`doH>> hole?
<<doh`Crash>> tele 75?
<<Husk`CKC>> u open to metagross?
<<zipcode`doH>> where?
<<doh`Crash>> crate up
<<Chicken23CKC>> no i nana 150 fool!
<<Chicken23CKC>> thats why u just did that decoy move!
<<zipcode`doH>> good idea
<<zipcode`doH>> block me agross
<<doh`Crash>> ya
<<zipcode`doH>> pff
<<Chicken23CKC>> now u finish 75
<<zipcode`doH>> opff f@#! opgg
<<Husk`CKC>> he blocks
<<zipcode`doH>> scales
<<Chicken23CKC>> then block 75
<<zipcode`doH>> block first
<<Husk`CKC>> if he blocks shall i get out from block or tele salamence
<<doh`Crash>> now?
<<zipcode`doH>> block porra
<<zipcode`doH>> time use
<<zipcode`doH>> use time
<<Chicken23CKC>> if he blocks, blocks and dont use along
<<Husk`CKC>> block with which one
<<Chicken23CKC>> we dont want sd
<<zipcode`doH>> use time porra
<<Chicken23CKC>> dont let sd come, block 75
<<Chicken23CKC>> quick quick
<<Chicken23CKC>> so i dont dont plop
<<zipcode`doH>> cant
<<doh`Crash>> crate <<
<<zipcode`doH>> pff
<<doh`Crash>> blowtorch <<
<<doh`Crash>> under barrel
<<zipcode`doH>> i will use time?
<<doh`Crash>> to crate
<<doh`Crash>> ye
<<Chicken23CKC>> im gonna risk the crash doesnt have a nana
<<zipcode`doH>> scales
<<Chicken23CKC>> and pile him
<<doh`Crash>> yep
<<zipcode`doH>> i use
<<zipcode`doH>> right?
<<Husk`CKC>> don't rope
<<zipcode`doH>> ?
<<zipcode`doH>> pff weaps
<<zipcode`doH>> pf nana
<<zipcode`doH>> plz nana
<<zipcode`doH>> cr8 porra
<<Chicken23CKC>> telepor to cr8 on the << of metagross
<<zipcode`doH>> cr8 porra
<<Husk`CKC>> k
<<zipcode`doH>> CR8 CARALHO
<<zipcode`doH>> WTF
<<Chicken23CKC>> unless something else happens
<<Husk`CKC>> u r so gonna kill this one :D
<<zipcode`doH>> PFF
<<zipcode`doH>> YEAH GOOD
<<zipcode`doH>> I SCALES?
<<doh`Crash>> ya
<<Husk`CKC>> now what
<<doh`Crash>> wait
<<Chicken23CKC>> now teleport above apple
<<zipcode`doH>> scales now = better than scales in the finish
<<Chicken23CKC>> near metgross
<<Chicken23CKC>> and i block crash
<<zipcode`doH>> i will scales for f@#! me agross
<<Husk`CKC>> here
<<Chicken23CKC>> yea
<<Chicken23CKC>> in there
[zipcode`doH] scales now
[zipcode`doH] ;*
<<doh`Crash>> ok
[zipcode`doH] weeeeee
<<zipcode`doH>> weee
<<doh`Crash>> crate
<<zipcode`doH>> dont need cr8 now can wait
<<zipcode`doH>> cr8
<<doh`Crash>> i sg + hit
<<Chicken23CKC>> we need to get control of the side zippo is on
<<zipcode`doH>> ok
<<Chicken23CKC>> its cr8 zone
<<Husk`CKC>> shall i open myself sg and collect crates
<<zipcode`doH>> pff
<<Husk`CKC>> and barrel at end
<<Chicken23CKC>> and sedond shot on barrel
<<doh`Crash>> np
<<Chicken23CKC>> yes
<<Husk`CKC>> yep
<<Chicken23CKC>> be quick
<<zipcode`doH>> yeah np
<<doh`Crash>> go crates
<<zipcode`doH>> lol -1 for him
<<doh`Crash>> crates + kill
<<zipcode`doH>> he will cr9
<<doh`Crash>> Lol
<<zipcode`doH>> but i kill him after it dyuna
<<doh`Crash>> uzi
<<zipcode`doH>> uzi?
<<zipcode`doH>> dyna idiot
<<doh`Crash>> ah
<<doh`Crash>> hole
doh`Crash..zipcode`doH: = bigger spot for crates
doh`Crash..zipcode`doH: zippo
<<Husk`CKC>> what about that X:
<<Chicken23CKC>> i'll block u winth with a2pac
<<doh`Crash>> do hole pls
<<Chicken23CKC>> its ok.
<<zipcode`doH>> yeah better
<<Chicken23CKC>> was frustraing them having turn advantage
<<doh`Crash>> run >>
<<zipcode`doH>> pff
<<Husk`CKC>> lol
<<zipcode`doH>> bullshit-
<<zipcode`doH>> 40
<<zipcode`doH>> wtf
<<doh`Crash>> bad run man
<<zipcode`doH>> yeah was mistake idiot
<<doh`Crash>> ;/
<<zipcode`doH>> uzi u?
<<Husk`CKC>> if he sg kills me, u gonna nana? XD
<<Chicken23CKC>> pile then nana
<<zipcode`doH>> uzi ae porra
<<zipcode`doH>> i tele he will be afraid cuz he will think about nana
<<Husk`CKC>> mine
<<zipcode`doH>> uzii caralho
<<Husk`CKC>> or nade
<<zipcode`doH>> uziii
[SnipeR*IiN] gg
[Husk`CKC] gg
<<zipcode`doH>> only skilzz this game ;D
[doh`Crash] gg
[zipcode`doH] gg
<<zipcode`doH>> hmm
<<zipcode`doH>> i cr8s + tele
<<doh`Crash>> rope + crates
<<zipcode`doH>> dont need rop
<<doh`Crash>> rope crates blok
<<doh`Crash>> GO
<<doh`Crash>> or I die!!
<<Chicken23CKC>> now i pile zippo and take the cr8 side
<<doh`Crash>> .
<<Husk`CKC>> hes gonna open so u nana
<<Husk`CKC>> :D
<<Chicken23CKC>> ok
<<doh`Crash>> ty
<<zipcode`doH>> here?
<<Husk`CKC>> or lmao
[doh`Crash] ya
<<Husk`CKC>> he is blocking XD so tele?
<<zipcode`doH>> aqua
<<zipcode`doH>> earthquake
<<doh`Crash>> ;]
<<zipcode`doH>> block too
<<Husk`CKC>> u missed that crate at left?
<<doh`Crash>> i blok?
<<Chicken23CKC>> oh yea
<<zipcode`doH>> open?
<<zipcode`doH>> no good weaps cuz hole see
<<zipcode`doH>> dyna better ;(
<<Husk`CKC>> back to left? :D
<<zipcode`doH>> aww
<<zipcode`doH>> risk
<<zipcode`doH>> no weaps
<<doh`Crash>> np
<<zipcode`doH>> he will be afraid?
<<Husk`CKC>> pile and block <3?
<<doh`Crash>> block too
<<Chicken23CKC>> that was handy, the long bow
<<zipcode`doH>> cabnt block
<<doh`Crash>> he have long bow
<<Husk`CKC>> yep :D
<<zipcode`doH>> yeaj
<<Husk`CKC>> gg if open
<<doh`Crash>> block him, that he can't go to me
<<zipcode`doH>> no block
<<zipcode`doH>> cant porra
<<Chicken23CKC>> that jump near barrel could f@#! me over
<<doh`Crash>> blok pls
<<Husk`CKC>> watch out for ur jumps tho
<<doh`Crash>> I win this
<<zipcode`doH>> i hope
<<zipcode`doH>> we have nice weaps
<<zipcode`doH>> go more >> and block
<<zipcode`doH>> goooo >>>> and block him
[doh`Crash] asf
<<Chicken23CKC>> i kill zippo i guess, although my hide will be next to a barrel
<<zipcode`doH>> no
<<zipcode`doH>> go <<
<<Husk`CKC>> they might have eq so if u tele to a2pac...
<<zipcode`doH>> go <<
<<zipcode`doH>> he will tele u
<<zipcode`doH>> aaah
<<Chicken23CKC>> ive already thougt of that
doh`Crash..zipcode`doH: u use eq
<<zipcode`doH>> ok
<<zipcode`doH>> nice idea
<<doh`Crash>> or not
<<doh`Crash>> block him
<<zipcode`doH>> i will <<
<<doh`Crash>> hm
<<doh`Crash>> he SG
[zipcode`doH] yeah
<<doh`Crash>> block man
<<zipcode`doH>> block ?
<<doh`Crash>> ya
SnipeR*IiN..zipcode`doH: esse scheme �� o que tem viga infinita ? ou o novo de 7 vigas ?
doh`Crash..zipcode`doH: i tele <<<<<<<<<<<<<<<
<<zipcode`doH>> yeah
<<zipcode`doH>> infinita
<<zipcode`doH>> good spot plz cuz eq
<<zipcode`doH>> i think he got
<<Chicken23CKC>> i can make a pigeon base from where im hiding and just teleport into it lol
<<zipcode`doH>> that spot in the barriel
<<zipcode`doH>> cant eq in barriel
<<zipcode`doH>> go porra
<<zipcode`doH>> wtf
<<zipcode`doH>> i <<
<<doh`Crash>> u tele <<<<<
<<doh`Crash>> for aqua
<<zipcode`doH>> yeah
<<Husk`CKC>> pigeons can't swim!
<<zipcode`doH>> see
<<doh`Crash>> on barrel
<<zipcode`doH>> they got eq
<<zipcode`doH>> see it
<<doh`Crash>> or not
<<doh`Crash>> wait
<<Chicken23CKC>> indeed, thats why i a need a long grider to walk to edge to fair it
<<doh`Crash>> ahh
<<doh`Crash>> man
<<zipcode`doH>> undetand?
<<zipcode`doH>> see
<<Husk`CKC>> 1 plops, should u tele to left
<<doh`Crash>> what u did
<<zipcode`doH>> np
<<zipcode`doH>> eq u
<<zipcode`doH>> ss
<<zipcode`doH>> ss
<<zipcode`doH>> ss
<<zipcode`doH>> can?
<<zipcode`doH>> eq or ss
<<doh`Crash>> ss cant go
<<zipcode`doH>> eq
<<zipcode`doH>> eq
<<zipcode`doH>> eq
<<zipcode`doH>> eq
<<zipcode`doH>> eq
<<zipcode`doH>> eq
<<zipcode`doH>> eq
[Chicken23CKC] gg zippo
<<zipcode`doH>> eq porra
<<zipcode`doH>> eq porra
<<Husk`CKC>> hope he tries sheep because no fit
<<Husk`CKC>> xD
<<Husk`CKC>> aqua i mean
<<Chicken23CKC>> i may rope and use nana or sheep
[doh`Crash] gg
[zipcode`doH] eq caralhjo
[zipcode`doH] gg
[zipcode`doH] porra
[zipcode`doH] eq porra
[SnipeR*IiN] KKKKKKKKK
[zipcode`doH] i say
<<Chicken23CKC>> poor
[doh`Crash] ;]
[Chicken23CKC] gg
[zipcode`doH] gg chick
[SnipeR*IiN] GG
[zipcode`doH] ;*
[Husk`CKC] u host chick?

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