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The Ultimate Site
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Game #85513
Game #85513, Reported by Chicken23, Viewed 492 Time(s)
Classic #21
Clanners
,
Playoffs
September 22, 2011, 11:59 PM
Winner
CKC
The Chicken Clan
Fairly Competent
1726 in Elite before the game. Gained 0|0 points
Chicken23
seBa
Loser
cFc
Clan de Fracasados Coincidentes
Fairly Competent
1686 in Elite before the game. Lost 0|0 points
Lukz
daiNa
 
Game Rate
Not rated yet
Players history
Elite, #21
CKC
cFc
0 - 5
Elite, Overall
CKC
cFc
50 - 65
classic, #21
CKC
cFc
2 - 9
classic, Overall
CKC
cFc
163 - 259
Information
Game scheme:
Elite
Watch The Game Replay(s):
Downloaded 124 time(s).
15 members and about 109 guests have downloaded this game.
Guaton
September 23, 2011, 12:10 AM
Twyrfher
September 23, 2011, 04:29 AM
Dead
September 23, 2011, 08:11 AM
MonkeyIsland
September 23, 2011, 11:34 AM
Crazy
September 23, 2011, 12:50 PM
Random00
September 23, 2011, 01:47 PM
rash
September 23, 2011, 01:59 PM
Bry4N
September 24, 2011, 12:38 AM
zippeurfou
October 22, 2011, 01:38 PM
Desetroyah
November 30, 2011, 05:31 AM
Kyho
March 25, 2012, 07:24 PM
StJimmy
December 22, 2023, 01:27 PM
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)
This map has no author on TUS.
If you know the author of this map, click on the editor button to submit an author for it.
1920 x 696, BIT, 3.66 KB, Downloaded 7 time(s)
Game Chat(s)
[ArtiC`cFc``] hf
[cfc-dainub] hff
[seBaCKC] hF
[seBaCKC] nah pico me acostumbraré a jugar con esta resolución xd
<<Chicken23CKC>> lets do this,
<<Chicken23CKC>> come support me in middle of map?
<<Chicken23CKC>> or >>
<<Chicken23CKC>> if i go down i could try dyno, but id rather stay safe, we can keep them below
<<Chicken23CKC>> agreed
<<Chicken23CKC>> lets take long turns in that case as SD favours us
<<Chicken23CKC>> although drop a mine
<<Chicken23CKC>> so we can open
<<Chicken23CKC>> in my nade pit
<<Chicken23CKC>> gj
<<Chicken23CKC>> we can open when we want now
<<Chicken23CKC>> just have to avoid being pushed into it
<<Chicken23CKC>> indeed
<<Chicken23CKC>> ty
<<Chicken23CKC>> can u sheep him later?
<<Chicken23CKC>> im gonna hide and build grider next turn
<<Chicken23CKC>> sg it open for sheeps?
<<Chicken23CKC>> what u think i should do?
<<Chicken23CKC>> i wont open if u cant support me
<<Chicken23CKC>> open up or stop him from nading?
<<Chicken23CKC>> u sheep next
<<Chicken23CKC>> or rope and attack?
<<Chicken23CKC>> yea, go for sheep?
<<Chicken23CKC>> save skunk for later
<<Chicken23CKC>> bl
[seBaCKC] wtf
<<Chicken23CKC>> pressed space as it ticked down from 1 second
<<Chicken23CKC>> indeed, bl
<<Chicken23CKC>> could of got 2, still, 1 worm is skunked and we have the high ground, we should attack this 100,
<<Chicken23CKC>> while hes not connected to other worms
<<Chicken23CKC>> again
<<Chicken23CKC>> i'll rope with chicken on his next turn to open the mine and dyno
Dub-c..Chicken23CKC: phew no double skunk there
<<Chicken23CKC>> think i should rope and open, or grider to protect u from naplam?
<<Chicken23CKC>> he naplamed
<<Chicken23CKC>> if u open the mine im roping and hurting
<<Chicken23CKC>> shit
<<Chicken23CKC>> bad hide
<<Chicken23CKC>> last rope to kill me though
<<Chicken23CKC>> block if i live
<<Chicken23CKC>> kill him! :D
<<Chicken23CKC>> sorry
<<Chicken23CKC>> i did wrong team whisper,
<<Chicken23CKC>> i think kill been better
<<Chicken23CKC>> we need to get our worms closer, bring 64 to chicken23's old hide?
<<Chicken23CKC>> with teleport
<<Chicken23CKC>> imagine if kami could kill all 3!?
<<Chicken23CKC>> cus water between those pixels
<<Chicken23CKC>> axe that guy
<<Chicken23CKC>> i didnt wanna open, cus he'd come get me
<<Chicken23CKC>> parachute, otherwise block both or hurt both with naplam
[seBaCKC] fuuuuuuck
[seBaCKC] 0.1 sec !!!
<<Chicken23CKC>> maybe he gets shit hide
<<Chicken23CKC>> i'll just sg
<<Chicken23CKC>> block him
Chicken23CKC..Dub-c: can i zook through pixel?
<<Chicken23CKC>> i need to move chicken 23 to the party
[Chicken23CKC] gg
[seBaCKC] gg
<<Chicken23CKC>> guess this is our darkside base
<<Chicken23CKC>> he telports far side of map now
<<Chicken23CKC>> i'll put chicken23 under the paintbrush
<<Chicken23CKC>> everyone stays high and seperate from eachother
<<Chicken23CKC>> no airstrike oh naplam for him
<<Chicken23CKC>> need to make sure all our guys can easly ss
<<Chicken23CKC>> stant on grider and firepunch?
<<Chicken23CKC>> ok,
<<Chicken23CKC>> just careful of ss hide, im teleporting under the paintbrush
<<Chicken23CKC>> i may teleport on the paintbrush
<<Chicken23CKC>> he needs to not be plopable
<<Chicken23CKC>> u need to get on the roof and airstrike
<<Chicken23CKC>> or just get on roof, he cant kill all 3 of us
[ArtiC`cFc``] uy
<<Chicken23CKC>> shit.
<<Chicken23CKC>> not sure how i can finish him
[seBaCKC] ooh please
[Chicken23CKC] plz work
[Chicken23CKC] gg
[seBaCKC] yes
[Dub-c] gg
[seBaCKC] gg
[cfc-dainub] gg
[ArtiC`cFc``] gg
[Guaton`CKC] vfn
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Topic: Game #85513, Reported by Chicken23 (Read 503 times)
0 Members and 1 Guest are viewing this topic.
Chicken23
Hero Member
United Kingdom
CKC clan
ea community
Posts: 1,629
Game #85513, Reported by Chicken23
«
on:
September 23, 2011, 10:39 AM »
1 pixel off from going 0-2 down with homing at end of game and knowing cfc pick bng next..Pressure turn! xD
Logged
Crazy
Hero Member
Norway
TdC clan
REM community
ea community
Posts: 2,642
Re: Game #85513, Reported by Chicken23
«
Reply #1 on:
September 23, 2011, 12:55 PM »
Lol, vgj with that homing Tom!
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