Hey SiD, thanks for the info! I did wonder! Any idea on the smallest theoretically completable size? I will adjust the minimum if we can work it out. Have you managed it on 70 then? Shall I set it to that for now? Do you have a replay?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#167
General discussion / Re: MapGEN v0.7.0
March 20, 2016, 07:39 PMQuote from: TheWalrus on March 20, 2016, 05:45 PMQuote from: Plutonic on March 20, 2016, 01:03 PMpluto, do you think we could include some custom terrain into next update? I know of a few people that have used mapgen to create custom landscapes using their own image assets, could be nice to have a few more choices.
Ok, new version is up with the following changes:
v0.7.0
* New algorithm for SSR. I suck at SSR, so if anyone out there can let me know if it produces completeable maps it would be much appreciated!
* Added drop-down to allow selection of colour depth, defaults to 64.
* Changed width and height sliders to allow a min map size of 696x696 so people can make tall thin maps
* Changed width and height sliders to only allow selection of valid values (multiples of 8 etc) rather than fixing just before generation.
Yeah, of course, I can put together a new Theme pack if you have some assets?
#168
General discussion / Re: MapGEN v0.7.0
March 20, 2016, 01:03 PM
Ok, new version is up with the following changes:
v0.7.0
* New algorithm for SSR. I suck at SSR, so if anyone out there can let me know if it produces completeable maps it would be much appreciated!
* Added drop-down to allow selection of colour depth, defaults to 64.
* Changed width and height sliders to allow a min map size of 696x696 so people can make tall thin maps
* Changed width and height sliders to only allow selection of valid values (multiples of 8 etc) rather than fixing just before generation.
v0.7.0
* New algorithm for SSR. I suck at SSR, so if anyone out there can let me know if it produces completeable maps it would be much appreciated!
* Added drop-down to allow selection of colour depth, defaults to 64.
* Changed width and height sliders to allow a min map size of 696x696 so people can make tall thin maps
* Changed width and height sliders to only allow selection of valid values (multiples of 8 etc) rather than fixing just before generation.
#169
General discussion / Re: MapGEN v0.6.5
March 07, 2016, 08:50 PM
Being able to select invalid sizes sounds like a genuine bug to me, internally it always rounded / clamped to valid map sizes but it wasn't reflected in the GUI. This is now fixed to go in the next version.
#170
General discussion / Re: MapGEN v0.6.5
March 05, 2016, 10:45 PM
Have just put up another version (0.5.6.1) that also fixes the WfW crash.
Colour settings are next in line
(though wont be tonight, interface changes are a pain)
Colour settings are next in line

#171
General discussion / Re: MapGEN v0.6.5
March 05, 2016, 08:44 PM
Ok, new version is up with a few changes to BnG to try and fix some issues with the edge hides. Don't worry, I haven't forgotton everyone elses suggestions, I'm just working my way though in order! (And don't get much time)
#172
Wormkit Modules / Re: wkIndiMask
March 05, 2016, 08:42 PMQuote from: XanKriegor on February 14, 2016, 11:53 AM
I made a little demo for better understanding
[attachment=1]
Love it

Realy should have thought of doing that in the first place!
#173
General discussion / Re: MapGEN v0.6.3
January 26, 2016, 01:49 PMQuote from: Sensei on January 26, 2016, 07:07 AM
Plutonic, have you considered to put an option for .png maps? Without background soil..
Maybe you already answered, but I didn't catch it from your posts.
Yup, it came up a few posts back, it has been added to the list...
#174
General discussion / Re: MapGEN v0.6.3
January 26, 2016, 06:57 AM
The version string should never interfere with gameplay, which is why it is transparent currently. It should however only try and be placed inside the land where it came be seen, which clearly isn't the case at the moment
#175
General discussion / Re: MapGEN v0.6.3
January 24, 2016, 08:13 PM
Thanks for the feedback! I will take a look next time I get a chance. The crash is particularly worrying!
#176
General discussion / Re: MapGEN v0.6.3
January 20, 2016, 12:12 AMQuote from: Komito on January 19, 2016, 07:57 AM
Cool mate thanks
How are you getting along with the other suggestions I gave? Manage to do any that?
I've not had much time to look I'm afraid, I will get round to it eventually though!
#177
General discussion / Re: MapGEN v0.6.3
January 19, 2016, 12:51 PM
Ah ok, you are converting it to a png map, and I guess it is using as much palette as it can to keep the look. MapGen currently tries to minimise the palette to keep as much background / sky as possible. A number of colours option will probably cover it then.
#178
General discussion / Re: MapGEN v0.6.3
January 19, 2016, 07:03 AM
No worries, I would probably put it in the options, or, if space, next to time save button.
#179
General discussion / Re: MapGEN v0.6.3
January 19, 2016, 12:01 AM
Fair enough, if you post a link explaining how to do it with normal maps, I will try and add it when I get a chance.
#180
General discussion / Re: MapGEN v0.6.3
January 18, 2016, 08:28 PM
Hi there!
How would you usually do this on non-mapgen maps? Is it just a case of using more palette? Out of interest, why would you want to remove them?
How would you usually do this on non-mapgen maps? Is it just a case of using more palette? Out of interest, why would you want to remove them?