The original texture uses nearly half of the palette which most of the 32 terrain objects share, so there won't be much room for new colours. I've attached the full 113 colour palette file for the terrain (112 + transparency). If you force your new texture to remap to that palette, all objects and background etc will work perfectly.
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#62
Files Comments / Re: File #2348, Chocolate
July 10, 2022, 03:10 PM
I've updated this terrain with a new dual-layer background (supported in wkTerrainSync)

#63
Files Comments / Re: File #2462, Trippy
July 07, 2022, 04:30 PM
I just tried a batch levels adjustment across all images rather than redoing the palette which would take a while. This means the background is made darker by the same amount (not ideal). Example comparison below made from screenshots in the game. Possibly a bit too dark (?) but if this is useful I can upload it... Or I may just re-pallete it when I get time

#64
Files Comments / Re: File #2208, Cosmic Terrain
July 05, 2022, 07:42 PM
It would be straight forward to remove them but you'd just be left with a flat blue colour for the terrain, if that's what you mean.
#65
Files Comments / Re: File #2462, Trippy
July 05, 2022, 07:37 PM
The same terrain just darker? Changing it up would be quite a lot of work and I'm not sure it would look better for it. This terrain was deliberately a bit garish, popping out against a dark background.
#66
Files Comments / Re: File #2564, Ocean
June 08, 2022, 09:58 AM
Awesome job Sibasha! I love the colours, objects, and the unique bridge. I hope you do more

#67
Files Comments / Re: File #2462, Trippy
June 05, 2022, 01:59 PM
I've updated the 2-layer/parallax background for this terrain (much better detail and separation)

#68
Files Comments / Re: File #2208, Cosmic Terrain
June 03, 2022, 10:45 PM
Thanks! I've just updated again (last time, promise
) - Nizikawa suggested a way to add more colours for the background. It's now much cleaner looking with less dithering.

#69
Files Comments / Re: File #2208, Cosmic Terrain
June 02, 2022, 11:45 PM
I've redone the background on this: larger 2-layer/parallax mountains (wkTerrainSync feature), plus larger asteroids with higher FPS

#70
General discussion / Re: Tool Assisted
May 26, 2022, 10:45 AM
I agree, it's a shame that it's been released to a select group who may have then shared it with those they trust. If it can be exploited in its privately released state, maybe it already has been. Here's hoping a public version gets released soon, or that Nizikawa continues with his version so that replays can be loaded (even if not re-saved). I have a bunch of replays that I've kept for when this tool/feature becomes available.
#71
Files Comments / File #2538, Super Mario Bros. 3 - Custom Terrains
May 22, 2022, 01:37 PM
Updated to version 2.0. Replaced / improved some objects. Thanks to Kradie for the feedback.

#72
Files Comments / Re: File #2518, Super Mario World - Custom Terrain
May 13, 2022, 06:12 PM
I wouldn't say it didn't work just thought the green popped a bit more. I think both are good. What do you think.:

Ignore the mushroom, it's an object from the first terrain so it would load. I'll be doing 32 new objects for this
Full resolution here : https://i.imgur.com/XYNswsu.png

Ignore the mushroom, it's an object from the first terrain so it would load. I'll be doing 32 new objects for this
Full resolution here : https://i.imgur.com/XYNswsu.png
#73
Files Comments / Re: File #2518, Super Mario World - Custom Terrain
May 13, 2022, 04:01 PM
I think the green works best. I've been playing around with background layer animation, looks pretty cool. Once all of that's sorted I'll start adding objects.

#74
Files Comments / Re: File #2518, Super Mario World - Custom Terrain
May 10, 2022, 06:43 PM
You'd end up with something like this :

Check out the grasses in the tile sheet. I quite like the green one used on world 1-2. Also not perfectly smooth which might be more interesting
https://www.spriters-resource.com/resources/sheets/102/105636.png?updated=1580255378

Check out the grasses in the tile sheet. I quite like the green one used on world 1-2. Also not perfectly smooth which might be more interesting
https://www.spriters-resource.com/resources/sheets/102/105636.png?updated=1580255378
#75
Files Comments / Re: File #2518, Super Mario World - Custom Terrain
May 10, 2022, 04:57 PM
I'll have a look and see if it works when I get chance. The sprites are here : https://www.spriters-resource.com/snes/smassmb3/ ... world 1-1?
I've updated this one to make the sky a bit brighter (it was difficult to see dark elements on objects)
I've updated this one to make the sky a bit brighter (it was difficult to see dark elements on objects)