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Messages - King-Gizzard

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A couple of simple changes to fuse times I think would enhance gameplay:

- Option to set the fuse time on dropped mines (0-3 seconds).

- Option to extend the fuse time for grenade, cluster bomb, banana bomb.  Perhaps up to 10 seconds?



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TUS Discussion / Re: "custom terrain" file type?
« on: January 01, 2021, 05:13 PM »
Agreed, this would be useful.

Deadcode has also confirmed that he's working on integrating wkTerrain functionality into the game which will hopefully encourage more to be made.

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General discussion / Re: wkTerrain
« on: December 31, 2020, 07:19 PM »
For those interested in creating their own custom terrains, a guide has been created here : https://worms2d.info/Terrain_Creation_Guide

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Files Comments / Re: File #2208, Cosmic Terrain
« on: December 22, 2020, 09:57 PM »
Version 2 attached (final).  6 new objects added + minor improvements on existing objects.

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Files Comments / Re: File #2208, Cosmic Terrain
« on: November 26, 2020, 04:15 PM »
Yeah, they're great terrains.  It's probably not worth it for those details but Egypt is ARTemych's work (and possibly SiD's as well) so you would need to speak to them.

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General discussion / Re: wkTerrain
« on: November 24, 2020, 01:24 PM »
I've created a new Cosmic-themed terrain for use with wkTerrain. You can find it here : https://www.tus-wa.com/files/file-2208/

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Files Comments / Re: File #2162, Ganja Terrain
« on: September 30, 2020, 10:29 PM »
No coding necessary. It's not without its bugs/quirks but you can use this utility to extract and compile .dir files : https://worms2d.info/WA_directory_editor
Also check out the wkTerrain thread on here for more info.

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Files Comments / Re: File #2162, Ganja Terrain
« on: September 26, 2020, 10:34 AM »
Cheers jOe, it was fun making it :)

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General discussion / Re: wkTerrain
« on: September 24, 2020, 09:31 PM »
New Ganja theme for use with wkTerrain: https://www.tus-wa.com/files/file-2162/

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General discussion / Re: wkTerrain
« on: September 20, 2020, 03:49 PM »
I'm not sure if this is even possible, but to get around the issue with everyone needing the same list of custom terrains installed, could wkTerrain have a command to temporarily mask all installed custom terrains apart from the one everyone agrees to play?  So for example, if all players ran something like : /Terrain Tetris, each player's game would think it only had the Tetris custom terrain installed and everyone could play?

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