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April 29, 2024, 11:08 PM

Retro Hell Terrain

File #3000, Viewed 808 Time(s)

Basic Information
File rate
4.71 / 5
Total Members Voted: 7
Name: Retro Hell Terrain
Type: Terrain
Author: King-Gizzard,Thewolensheep
Submitted by: United Kingdom King-Gizzard

Click to download: (Downloaded 106 time(s))
Download all in a zip file.
Or download them one by one:

Reloaded - RetroHell_KGEdit.zip
Reloaded - RetroHell - CloudReplace.zip

Downloaded 106 time(s).

Time: April 03, 2024, 12:21 PM
Description:

Retro Hell - Custom Terrain - 30 Objects

This is a modified version of Thewolensheep's conversion of Retro Hell (from the Worms Reloaded Retro Pack).  It has the following changes:

- New background elements : dark sky, falling skulls debris, recolored the back mountain layer
- Recolored soil texture (revealed when land is destroyed) - now much darker.
- Uses the fire animation from Worms DC in place of the default WA water.  It's not a perfect conversion but I think it suits this retro terrain.
- New bones bridge added (modified from the Halloween terrain)

I've included an alternate version to download which replaces the clouds with monsters (requires using default colors in the settings).

Install the wkTerrainSync module to play custom terrains. More info and a list of available terrains can be found here : https://worms2d.info/WkTerrainSync


Author Topic: File #3000, Retro Hell Terrain  (Read 841 times)

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Offline Sensei

File #3000, Retro Hell Terrain
« on: April 03, 2024, 02:02 PM »
<3

Offline MonkeyIsland

Re: File #3000, Retro Hell Terrain
« Reply #1 on: April 03, 2024, 02:29 PM »
King-Gizzard, good job :) I guess you only need to change clouds then ^^
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Offline Kradie

Re: File #3000, Retro Hell Terrain
« Reply #2 on: April 03, 2024, 02:39 PM »
We're lucky to have you King-Gizzard! Great job on this terrain! Thank you!
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Re: File #3000, Retro Hell Terrain
« Reply #3 on: April 03, 2024, 02:44 PM »
King-Gizzard, good job :) I guess you only need to change clouds then ^^

clouds could be swapped to little demons/imps, just an idea (:

Offline Triad

Re: File #3000, Retro Hell Terrain
« Reply #4 on: April 03, 2024, 02:50 PM »
Thank you for your service




Offline TheKomodo

Re: File #3000, Retro Hell Terrain
« Reply #5 on: April 03, 2024, 03:13 PM »
This looks awesome! :-*

Is there any way to edit the worms so they look more pixelated in alignment with the map itself? That would be the cherry on top! As well as the clouds others have mentioned.

Offline King-Gizzard

Re: File #3000, Retro Hell Terrain
« Reply #6 on: April 03, 2024, 03:50 PM »
I'm doing a test now on the clouds replacement - will post it later :)

It's totally possible to pixelate the worm sprites, there's just a LOT of worm sprite files to process so if I did it I would pixelate all sprites as a mini project. I could probably automate a lot of it. One for another day maybe

Offline TheKomodo

Re: File #3000, Retro Hell Terrain
« Reply #7 on: April 03, 2024, 03:54 PM »
It's totally possible to pixelate the worm sprites, there's just a LOT of worm sprite files to process so if I did it I would pixelate all sprites as a mini project. I could probably automate a lot of it. One for another day maybe

Music to my eyes!

Do you accept donations via PayPal? I'd glady donate a little something for your effort!

Offline MeTonaTOR

Re: File #3000, Retro Hell Terrain
« Reply #8 on: April 03, 2024, 03:59 PM »
Actually i want try AKIMBO on that terrain
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Offline King-Gizzard

Re: File #3000, Retro Hell Terrain
« Reply #9 on: April 03, 2024, 04:11 PM »
Do you accept donations via PayPal? I'd glady donate a little something for your effort!

Nah, I just do it for the enjoyment.  I chip away at some of this when work is a bit slow so I guess I do get paid for it :D  But thanks for the thought . Appreciated. :)

As an example, here's just one sprite conversion (out of over 800 for the game, 457 of which contain worm animations ) :






Offline TheKomodo

Re: File #3000, Retro Hell Terrain
« Reply #10 on: April 03, 2024, 04:14 PM »
Aw man, that would look so epic!

It would kind of look like emulating old Worms on the PC WA lol, I definitely have to try that for the retro experience!

The boy's clever the boy's good! o7

Offline King-Gizzard

Re: File #3000, Retro Hell Terrain
« Reply #11 on: April 03, 2024, 05:48 PM »
I've attached a demo version with replaced clouds.  Make sure you have the default color scheme set in the options or you'll just see normal clouds.

The pain with replacing sprites is you don't have the same freedom as when making terrains.  You're limited to a fixed 90 color palette and that palette is different depending on if you use the default color scheme (which uses the gfx0.dir sprites file) or the alternate color scheme for anomalous vision (which uses the gfx1.dir sprites file).  Sadly, the game doesn't allow you to borrow colors from the terrain assets.   So you have to make your replacement sprites work with those 2 palette sets (by making 2 versions of your sprite) and they are quite different.  For example, converting this new sprite to the gfx1 palette looked awful, whereas I just about got away with it in the gfx0 palette (with a lot of diffusion dithering!).

Anyways - it won't be replacing the original but it's a fun little demo.  When full color is eventually implemented it will open up some very cool possibilities for the game, especially if Deadcode implements the wkTerrainSync feature set; being able to replace water and sprites, having multiple background layers.  It would also be cool to support multiple different debris sprites at the same time and be able to set the amount/density on screen for each.
« Last Edit: April 03, 2024, 06:00 PM by King-Gizzard »

Offline Jago

Re: File #3000, Retro Hell Terrain
« Reply #12 on: April 03, 2024, 06:00 PM »
Amazing work! the water is amazing :D and excellent pixel conversion ehh

Offline King-Gizzard

Re: File #3000, Retro Hell Terrain
« Reply #13 on: April 03, 2024, 06:01 PM »
Amazing work! the water is amazing :D and excellent pixel conversion ehh

Thanks Jago :D  It took a while, manually cutting out each frame from Amiga video grabs!  It worked better than I thought it would.

Offline kirill470

Re: File #3000, Retro Hell Terrain
« Reply #14 on: April 03, 2024, 06:35 PM »
I didn’t think that clouds could even be replaced, very cool work