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Messages - StepS

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1
General discussion / Re: Suggestion: Mapshot for replays
« on: February 04, 2022, 12:53 PM »
It's very simple, you just need to press Alt+Pause, that would be the equivalent of /map when watching a replay (but it works in-game too).

2
General discussion / Re: The nizikawa Appreciation Thread
« on: January 26, 2022, 10:16 PM »


3
TUS Discussion / Re: TUS Usernames on WormNET
« on: January 02, 2022, 09:00 PM »
It's already a thing where you can authenticate with TUS to appear as verified in Wheat Snooper.

Edit: this has been a thing in Wheat Snooper for 12 years.

4
I worked with at3 files about 10 years ago. On the PSP you have to change a few bytes in the header or footer with a hex editor, or it will not read (minor difference from the public atrac3 specification). I don't remember what those few bytes were but you may be able to find it on google.

5
Tech Support / Re: WA.exe disappeared
« on: November 14, 2021, 12:02 AM »
delete antivirus

6
Kf / Re: New decade, new hype
« on: October 16, 2021, 11:06 PM »
I just played some "Kaos Normal" hosted by Hosting Buddy. Apparently it even had Damage*2 in it which is some kind of huge misunderstanding :) Seems like someone put some rubbish into Hosting Buddy and not the legendary kaos scheme.
This is intentional. The "Kaos Normal" and "Kaos Pro" schemes on HB are separate for the exact reason being that Kaos Normal is more suited for fast-paced casual play on WormNET. Kaos Pro does not have double damage.
I also shall remind you that the original ("legendary") Kaos Scheme did not even tweak any utility probabilities and had both Damage*2 and Crate Showers and was played that way for years before the Kaos League.
Unfortunately most people are still not aware that the scheme requires playing multiple rounds to win and quit early - despite reducing the number of required wins in Kaos Normal from 3 to 2. That said, there are a few people who do host Kaos Pro lobbies sometimes.

I studied extended 3.8 settings, but I can't see a way to turn off certain super weapons as well as completely turn off double time.
Super weapons can be turned off in the same way as before 3.8 - by setting their delay to 255. In 3.8 you only need to set the delay, ammo does not need to also be set.
In 3.8, Damage*2 can also be turned off individually in the same way through delay. However, there are no unique crate-probability settings for utilities available at this moment. This feature was cut due to time constraints (until update 3.9), but you can still access the old Kaosmods through the "RubberWorm" section. There is no kaosmod currently that completely disables double time. Kaosmod4 is currently used for the "Pro" scheme and kaosmod3 for the "Normal" scheme.
I would suggest experimenting with setting "No Crate Probability" (4th crate bar in scheme options) to 0 and then changing weapon and health crates to fall more often than utility crates - that could perhaps improve the balance of the scheme.

7
Kf / Re: New decade, new hype
« on: October 11, 2021, 05:58 PM »
You can still turn off certain weapons using 3.8 schemes, and the game now provides more customization options than with the old RubberWorm.

For example, the Kaos Normal scheme currently used in HB replaces 60 seconds turn time with a 52 seconds turn (3 sec active hotseat with the ability to select worms + 5 seconds automatic retreat at the end of each turn). With the Pro version (based on your TUS upload), 45 sec turn + 5 active hotseat + 5 retreat. This diminishes the effect from double turn time crates. Auto-retreat with SDET is impossible in older versions of the game, even with PX.

No-crate probability is now tweakable separate from the 3 crate type probability bars. This means that you can make e.g. weapons or health crates fall more frequently while still ensuring that 1 crate is guaranteed to spawn each craterate cycle. (previously you had to max them out leaving no gaps on each of the bars.) Additionally, it eliminates the 1 in 100 chance of no crate falling due to rounding errors.
Kaos Normal in HB currently uses experimental probabilities with a higher chance of Weapons spawning and a turn total rate of 7~10 crates. Kaos Pro uses fixed 8 crates per turn with classic equal probabilities, no x2 damage or french strike.

8
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
« on: September 29, 2021, 10:56 PM »
I am disappointed, I looked through this whole thread in the hopes of finding a user with the "Muted" status so I could grab its image for discord, but noone was in mute or under observation, this is such a letdown

9
Other worms games / Re: Worms World Party - Host problem :(
« on: September 29, 2021, 09:55 AM »
In theory it would be possible but difficult, since WWP does not support custom ports. You would need to host everything on the same port and separate connections by game id. There is no such solution at the moment and probably never will be.

10
Tech Support / Re: running error :( what's the problem?
« on: August 31, 2021, 08:09 PM »
BitDefender is known to prevent wkWormNAT2 from working, and cause the "Ack, wkWormNAT2 initialization error" message.
  • This happens even if the antivirus is turned off and the game directory added to exclusions; the antivirus must be completely uninstalled to prevent this problem.
  • A workaround is to copy this file to the installation directory of the game to trick BitDefender into not blocking it.

11
The problem with TA is that it's been stuck in a loop of not getting the correct design implemented from the start.
Originally, TA was supposed to be public and available for all, but the publication has been delayed because Deadcode's plan was to make encrypted TA replays switch places with public replays. So you could freely alter the contents of the decrypted replay for TA purposes, but altering regular replays would not be possible. This was the plan but currently we're still stuck in a state where this format change has not happened, and therefore the build has not been made publicly available.
I've seen a new implementation of tool-assisted recently. The problem is that it suffers from the same design problem, where TA replays are encrypted, when it should be the other way around. The only solution to that unfortunately is waiting for proper support for the new format(s) in the base game.

12
General discussion / Re: Hello
« on: August 02, 2021, 11:31 PM »
Eh, I'm not sure about that. An old rig is probably better for this game, he's doing the right thing imo. Personally, now that I have a bomb of a PC, I miss the old one I had simply because Worms is the only game that microstutters for me - and that ruins a lot of matches. I talked with StepS about it but there's nothing we can do about it, no matter the settings I try. So yeah, there's that...
I don't think I've ever talked to you regarding this problem, and I'm not able to find any log. Besides, you have a thread where there were a bunch of suggestions at the bottom to which you have not reacted yet. I would suggest trying them first (as well as wkAntiLag).
There are a lot more different possibilities and possible tweaks out there and I'm sure you have not tried even half of them yet.

13
Minor? I'd say that table headers fix in WormNET is a major one!
That was a missing feature in Preview versions for 3.8, it is not part of the changelog for that purpose. 0.4.4.0 brings it to parity with the way it worked on v3.7.x.

If you updated using the "full" package before 9:30 AM UTC today, please redownload.

14
SuperFrontendHD 0.4.4.0 released

  • Introduced compatibility with v3.8.x versions of the game.*
  • Mouse cursors are now scalable.
  • Minor fixes and tweaks.

* Note: since 3.8's release there have been several "preview" versions of the 0.4.4.0 patch, to allow it to be used on 3.8 before the update has been finalized. Those preview versions lacked some features found under v3.7.x, and would sometimes prompt users to update when run under v3.8.x. Version 0.4.4.0 was fully released on August 1, 2021.
There are remaining known bugs, which will be addressed normally with future updates, without the "preview" marker.

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