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Messages - Prankster

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16
Off Topic / Re: Mug shots / Post your face !
« on: January 27, 2017, 04:35 PM »
Work, work, work, work, work, work
Blablablablabla xD
IT'S GREEEEEEEEEN!  :-*

I'm quite sure it's Komo!

17
Off Topic / Re: user agent thread
« on: January 25, 2017, 09:45 AM »
Mozilla/5.0 (Macintosh; Intel Mac OS X 10.12; rv:50.0) Gecko/20100101 Firefox/50.0

18
Seems like this topic is getting some popularity, so I'll add my 2 cents as well.

BnG
I'll be a bit sentimental here. :)

Even with the current amount of rules, it's a shitty feeling when I'm trying to play it the way I like (you could say "with style") and I'm getting beaten with "cheap", "uninspired" shots and rollers.
I think, most of those who like BnG, think of it as "the gentleman's game".
Imagining the variant with even less rules, where all "cheapness" is allowed makes me think we need more rules, not less. It makes me think even removing it from the classic league would be better than letting "cheapness" take over.

At first glance, at least. Because all is not what it seems.
I like to think that BnG is about the creativity of utilizing your very limited options. And, while their goal is to prevent "cheapness", rules also limit creativity. Both in the sense of the shots (normal 5s grenades, for example) and in the sense of playing style (expecting each other to use a wide variety of shots).

Maybe I (we?) should start differentiating between funners and competitive BnG, and this thread is about the latter.
In competitive BnG, there shouldn't be such thing as "cheap", to begin with. Anything that's not forbidden is a part of the game and should be reckoned with, unless you prevent it by pushing and hiding.

These are the rules I'd have:
- reaim (aim vertically up or down at the start of your turn)
- only bazookas and grenades can be used for attacking
- random double cavern maps with the top part removed

These rules I'm not sure about:
- stay on your half of the map - because it's a bit vague
- no sitters - also, a bit vague (can't really measure .25 sec (or anything) live in the game)
- no 1s grenade attack - it actually isn't that easy and hardly ever useful anyway
- no straight bazooka shots - if your position allows it, you're probably doing something wrong
- no defensive girder - I'm generally not sure about girder(s) in BnG

These rules I would remove:
- 5s only with lg or max bounce - this is just a weird way trying to enforce the no sitter rule, while doing more harm
- no darksiding - why not hide well, if you can? destroying hides can be part of the game

Weapon options (other than the obvious):
- teleport
- shotgun
- blowtorch
- pneumatic drill
- fire punch
I'd suggest to have infinite of all of these, as skipping a turn of attack is enough of a trade anyway.
I'm not sure about girder, maybe let's keep the one for now, but the "no defensive girder" rule is a bit vague...

Team17
I wouldn't add hotseat time.
I wouldn't add infinite girders (endgame can get bad enough already).
I don't think keeping weapons for next round in case of a draw would be fair.
Having mines could be an interesting addition, though.

19
ok, but this isn't a funner :)

20
Cups and Tournaments Comments / Tournament #912, Sunday BnG 2017 #1
« on: January 22, 2017, 05:38 PM »
so, is it true that we can shoot each other with shotgun and no reaim is needed?

21
Hotseat time is interruptable.

Only as long as you're the actual player.

22
Off Topic / Re: Mug shots / Post your face !
« on: January 21, 2017, 11:40 AM »
Cheers guys & köszi Csongi ;D

I'm not sure, Komo. Maybe the Homer Tunnel? It's a few hundred Kms away (at Milford sound, much closer to the first picture) and it took almost 20 years to finish, but workers dug it.
Avalanches occur quite frequently at Homer Tunnel, so the area looks somewhat similar to a glacier valley.

Also, good luck with the girl  :-*

23
Off Topic / Re: Mug shots / Post your face !
« on: January 20, 2017, 08:31 PM »
Last year I went to the other side of the world again, this time with fiancée (then gf ;) ).
Not long before coming back from NZ, we had a 12 days holiday. I drove ~3000 Kms, we actually slept a few nights in the car.

This one was taken soon after leaving Milford sound.
[attachment=1]

@ Franz Josef glacier.
[attachment=2]

24
General discussion / Re: WA speed run: any interest?
« on: January 16, 2017, 09:40 PM »
Prehistorik 2

25
General discussion / Re: Looking for a good time!
« on: January 06, 2017, 07:36 PM »
BnG? Any time :)

26
Off Topic / Re: apple windows - mouse accuracy
« on: January 06, 2017, 02:18 PM »
I've experienced something similar wih my magic trackpad and I was suspecting it was the bluetooth.
I only used magic mouse for a very short period, I didn't like it.
I didn't especially like my mouses on windows, some of them were really awful.
I tried trackballs too, it's not my thing.
I love apple's trackpads, though, both built-ins and magic trackpad, they're superior to any non-mac trackpads I've seen.

Maybe macs are supposed to be used with trackpads.

27
Challenges Comments / Re: Challenge #674, battlerace_05
« on: January 05, 2017, 02:56 PM »
Hard one!

28
General discussion / Re: WWP or WA
« on: January 02, 2017, 01:18 PM »
Why would you ask for proof, it's an impression. Most worms-themed game they came out with seems the same to me, just the graphics get pimped a bit from time to time.

It goes by the same principle, but what series of a game doesn't? Battlefield1 is still the same idea as 1942, but it's a great game.
Worms Revolution (2.5d, classes, water) and WMD (vehicles, crafting, etc.) add unique features that are worthy of a stand-alone sequel. Whether they are as good as WA is a different discussion, but I don't think it's fair to say they are all basically the same.

So, out of 10-odd, that's 2 titles adding something significant to the gameplay.
I've never played Battlefield, but I can, for example, relate to Need for Speed or COD. And I feel the same about them. While there's some nice additions to those series, most of the sequels are very similar, even fans are saying this (at least about COD, not sure about NfS).

29
General discussion / Re: WWP or WA
« on: January 01, 2017, 10:55 PM »
And they seem to be doing the same ever since.

Proof? Or just playin' on sentiments?

Why would you ask for proof, it's an impression. Most worms-themed game they came out with seems the same to me, just the graphics get pimped a bit from time to time.

30
General discussion / Re: WWP or WA
« on: January 01, 2017, 09:35 PM »
Instead they sold a full price game with the content of a 5$ add-on pack.

And they seem to be doing the same ever since.

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