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Messages - Prankster

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1
General discussion / Re: The I miss thread...
« on: January 26, 2020, 05:01 PM »
I miss Doubletime.

2
General discussion / Re: WA on Mac OS X
« on: November 07, 2019, 11:49 AM »
*bump*

3
Off Topic / Re: Mug shots / Post your vehicle !
« on: April 21, 2019, 09:38 PM »
100% self built? Like you ordered parts and put them together? Or you actually made the parts yourself too??

The former, making the parts would be a whole different story :)
There's some British parts in it, too: On-One frame, DMR chain tensioner, Brooks saddle.

4
Off Topic / Re: Mug shots / Post your vehicle !
« on: April 21, 2019, 11:04 AM »
100% self-built, from lacing the wheels.
[attachment=1]

5
General discussion / Re: WA on Mac OS X
« on: April 21, 2019, 10:26 AM »
[resurrecting the topic]

Hey people. Does anyone know about a full screen option w/o bootcamp?
I've had good experiences with PortingKit (HoMM III HD+ ftw), but it says W:A would be windowed only.

Also, do we know what version is GOG W:A? Can you connect to WormNet via PortingKit or does it have any limitations besides being windowed?

Cheers

6
1 skimek
2 m4ni4c
3 CMV       
4 antihero
5 aha
6 Mate
7 KRD
8 GreeN
9 Auto
A coek
B wormf00d
C obscure
D lacoste
E Ramone
F me

the order is arbitrary

7
Off Topic / Re: I was wrong
« on: September 24, 2017, 03:32 PM »
Hi Ray, hahah, I haven't been here for months, probably (not so much before either), and I log in just a day after you.
How's life?

8
Off Topic / Re: Mug shots / Post your face !
« on: March 28, 2017, 07:59 AM »
Weird choice of fingers.

9
Off Topic / Re: Hedgewars on steam greenlight!
« on: February 17, 2017, 10:31 AM »
I guess it's ok for a free game, but I don't really see any reason to play this, when I have w:a.
 
 
yea. 
wish someone could remaster WA with a better engine thou ( any worms game after WA was purely disastrous )

better engine in what sense?

10
Off Topic / Re: Hedgewars on steam greenlight!
« on: February 16, 2017, 07:40 PM »
I guess it's ok for a free game, but I don't really see any reason to play this, when I have w:a.

11
b2b / Re: Happy Birthday skime :)
« on: February 10, 2017, 07:39 PM »
He sent me a pm on email few days ago...after years of silence


I feel some lil  ComeBack..just for a moment :)

cheers skime !

too many Polaks in bng! (/jk never too many of you, bratankis!)

*and HB skimek :)

12
Off Topic / Re: Mug shots / Post your face !
« on: February 07, 2017, 09:03 PM »
Edit - Oh, Ms - Misses lol.

She's camera shy, i'm trying, I only have one picture lol:

both happy :)

13
a2a / Re: a2b reactivated for February
« on: February 06, 2017, 07:53 PM »
 8) woohoo!

14
Off Topic / Re: My new single!
« on: February 02, 2017, 06:53 PM »
Really nice music, Tomt!

15
You need always maintain distance - no closer than 1/3 in 1v1 and 1/4 in 2v2; keeps people from teleporting their worm upon the opponent's worm and breaking the scheme, creating a stalemate.

No darksiding - keeps players from hiding in an unhittable spot and relying on zooks and the spacing rule

Then nothing is cheap

Stay on your half of the map, agreed, I don't think there should be a distance limit as long as you are on YOUR half, that's purely opinion though.

Defensive girders, speaking personally, is the best thing since SG, it's made SO many games way more interesting near end game :)

So it looks like some sort of distance rule is in agreement. My ony concern is what I already said before (in a way):
I would, if possible, avoid conflicts that can be solved post-game only. Also, what should the punishment be, if someone deals damage from too close?

By the way, I prefer the distance rule over the stay-on-your-half one.

Darksiding is another question. I think if we get rid of the sitter rule and 5s restrictions, relying on zooks is not a huge advantage anymore (as if it ever was).
If we get rid of the darkside rule, defensive girder could be allowed, too.

What do you think about:
- map restriction (following the path of REM);
- adding firepunch (we already had it in b2b in most of our funners and maybe a2b games too);
- restricting all attacks to zooks and nades?

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