I disagree, for starters, it's not abuse. Let us get that out the way, we should all stop using a literally incorrect term:
Komo, while I agree with the things you are saying in this thread, I completely disagree with the way you usually bring out the "exact definition" of a word. I'm sure you know that most people on these forums don't have English as their first -or native- language. Even if that doesn't mean you are wrong, you usually end up coming as pedantic. Some people might say "but muh crystal generation", but I just felt like pointing this out.
In Spanish, for example, you would say "abusar" to mean you are using something exceedingly. And, to be honest, I don't want to spend 10 years reading the exact definition of English words, because I'm already taking my time and effort to type in a language to make a point, and the "exact definition" of the word won't necessarily give anything of value to a discussion. When you say "telecow" is the wrong term, hell, who cares? It's there and people use it to make their point clear.
It is my opinion, that your opinion is ridiculous, far-fetched, and pathetic, why is that so bad?
It is ridiculous because it is absurd and laughable, it is far-fetched because I have many thousands of hours of experience in both schemes and know they are completely different, and it is pathetic because it is a contemptibly inadequate comparison, in my opinion. I did not call YOU as a person any of these words, I still have a lot of respect for you and simply arguing against your words, not you as a person.
This wording makes one think that hours spent in a scheme necessarily makes you better at understanding things about it; I somewhat disagree with it, but that's besides the point. BnG and Hysteria are completely different things, and a comparison is out of place. I don't want to sound like some Mole Shopper players and say "hysteria is the hardest scheme", but no, dude, the only common factor is that both have "accuracy" in their keys to success, but its weight is completely different in each one.
Even with the things you say, people can force SD. That means you lose about 10 turns doing absolutely nothing, which means you can do the following things:
- Make for good spots for hiding in the late game
- Destroy one side of the map, and take control of the other
- Dig to try and kill the other person
Every game is different.
Being sincere, I avoid abusing the worm rotation when I play Hysteria. I do prefer playing it essentially as an artillery scheme rather than a tactical scheme. In my opinion, the rotation abuse removes the full potential of the scheme to be a complete artillery game. And that is what Hysteria is to me.
While I agree wholeheartedly with this point of view, I really don't think Hysteria is a complete artillery game.
People, we have had this argument for years and years and years. Hysteria has no rules. Telecow makes up for bad starting placements. The whole dream of it being an artillery game is an utopia that lives in funners.