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Messages - darKz

Pages: 1 [2] 3 4 ... 162
16
Off Topic / Re: Euro 2016 prediction game (win a copy of WMD!)
« on: June 25, 2016, 09:56 PM »
Will Grigg's not on fire anymore, what a sad day. :(

17
Leagues Complaints / Re: Lukz Avoiding
« on: June 04, 2016, 10:32 AM »
This whole discussion is actually so retarded because the avoiding problem can be fixed really easily: Just include a matchmaking system on the site and make it obligatory to use for classic league. AL or TPL had this, but they made the mistake to still allow people to pick their opponents so in the end only very few people used it (obviously, because many prefer the easy points over a random opponent which could technically be Mablak or Random00).
In the current state where you can play vs anyone at any time, people are gonna avoid certain players, it's bound to happen and the witch hunting is just dumb.

18
Other worms games / Re: Team17 has announced Worms WMD
« on: May 29, 2016, 06:53 PM »
Spoiler! View

There's nothing wrong with the physics of the newer games. What is wrong with the newer games, PRIMARILY, is:

this is the problem with current society. Someone can see himself involved with an activity for almost 20 years but lack of self awareness unable him to make proper judgement.

It's as if people don't even grasp why the schemes we play, Elite, Bng, Roping, Rope racing and a long etcetera only have depth and a learning curve because the physics are complex and most importantly, coherent and predictable providing valid understanding.

This 'problem' that you speak of doesn't exist aside from in your own head. There is nothing wrong with the physics of the new games.
You know what, I'll give you the benefit of the doubt.
If I toss a grenade I wanna be able to predict where it goes after the first bounce. I can do that in W:A.
If I toss a grenade in a newer worms title it either goes wherever the f@#! it wants or it sticks to the floor like it's made of glue.
Worms can't slide in newer titles either, there's schemes in W:A which highly rely on rope knocking (hell, ghost knocking is all about rope knocks), they all couldn't exist in any other worms game.
And what do you even mean by "superior" physics? They may be more realistic in some way, but this is a f@#!ing 2d turn based strategy game made of bazooka shooting worms. It doesn't need realistic physics. But if people want to play it competitively it definitely does need predictable physics.
Ropes are a whole different story though and I'm glad we all seem to agree there.
I imagine you're having trouble understanding what makes this game unique for the competitive community because you haven't been playing this game competitively (I think I remember you saying that yourself, sorry if I'm mistaken).

Bonus showerthought:
Spoiler! View
I'd really like to see what happens if an actual T17 developer took a few weeks off work and got into competitive W:A. Because I don't think the people currently working there know what the f@#! we're all talking about.

19
I don't understand why it is lame to not hide if I gain a lead.
Why should I allow the opponent the chance to beat me if the aim is to win?
It's not lame. People just make up excuses when they lose and try to shift the blame on the scheme or the rules, that's all.

20
Other worms games / Re: Team17 has announced Worms WMD
« on: May 27, 2016, 10:33 PM »
its just stupid to compare t17 with blizzard, they play in total different leagues.
blizzard has a meaningful community being worth implementing advanced marketing ploys, worms armageddon does not.
He didn't compare them only to Blizzard though.
I've been playing a lot of Path of Exile the last few months (more than 1200 hours to be precise) and I know for a fact that Grinding Gear Games have only some 50-ish employees, yet they do an amazing job over there, interacting with their players and asking for input constantly. Didn't know you also played, Alex! :P

Y'all need to understand that the folks over at Team17 are not interested in creating the best possible product, they're interested in making some quick bucks. They have a different philosophy than other (more successful) companies, that much is obvious.

21
Gaming Central / Re: playing on ps4 right now?
« on: May 05, 2016, 05:24 PM »
Out of curiosity, what 10% of consoles aren't overpriced? I can't think of any.

22
No shit, by now I'm actually 100% sure it's Doubletime.  ::) :D

23
I don't have the most amazing singles rating but for what it's worth, I also voted for a reset.

24
This sounds so much like Doubletime with proper grammar. Any chance it's a swedish IP? :D

25
Leagues General / Re: What the f@#! is going on?
« on: April 14, 2016, 11:16 AM »
am i wrong or is TUS getting shittier?
50/50, it's been getting shittier for the past 5 years or so.

26
dt / Re: bye
« on: January 21, 2016, 09:54 AM »
dibzJoined.August 29, 2010, 11:11 PM
dibzQuit. After 320 days.July 16, 2011, 04:59 PM
dibzRejoined. After 128 days.November 21, 2011, 08:37 PM
dibzQuit. After 884 days.April 23, 2014, 10:07 PM
dibzRejoined. After 17 days.May 11, 2014, 04:24 AM
dibzQuit. After 78 days.July 28, 2014, 03:07 PM
dibzRejoined. After 103 days.November 08, 2014, 03:17 PM
dibzQuit. After 438 days.Yesterday at 06:55 PM

It sure adds up! :D
Spoiler! View
Going by simple maths, dibz' estimated rejoin will be on April 4th, 2016 - calling it now.

27
General discussion / Re: Top 5 players & clans of all time
« on: January 09, 2016, 05:13 AM »
U all noobs.

Aenimic
Dw33b
Komo
KRD
M3ntal

Those were the ones I was most impressed with, anyway.

sCa
dt
CF
cFc
SfX

According to how I think they would've finished in a tournament amongst each other at their prime, sorry if I hurt some feelings. Actually scratch that. 8)

28
https://www.humblebundle.com/weekly

Good deal if you wanna grab the Steam version.  ;)

29
Leagues Games Comments / Re: Game #200000, reported by daiNa
« on: November 01, 2015, 05:45 PM »
Congrats Peja for losing the 200.000th TUS match!

30
Gaming Central / Re: Hearthstone
« on: August 25, 2015, 11:43 PM »
3 legends (also 2 playable), about 10 epics and only ~600 dust, didn't get as many rare duplicates. I'm still not sure what to build with that shit though. :D

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