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Messages - PyroMan

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31
Off Topic / Re: RandomBot
« on: August 30, 2013, 07:08 AM »
Quote
This works only for one player (for one string actually). As long as there is only one freebie possible.
Though, the players who already did have freebie can't get it again. :-X Maybe add smth like %% and ^^ too? xd

yes it is implemented with global variable. bot remeber who was freebie previously and will not give it to same name twice in a row. I did not delete that function, it still works.
About star sign: It works for one player only with ** sign, i mean. if you set two players with ** - there is still will be a chance that ** will be replaced from freebie with another ** name. I would fix that easy in loop, by adding additional loop checking for players without ** sign. But the problem is that RandomBot script works not like that. I`ve scripted RandomBot on NEXT day since i first launched mIRC in my life. I was lazy to learn how mIRC arrays works, to use them in loops, so i used "by hand" scripting technique. It`s ok for simple tasks. But for detailed checking and exceptions its pretty tough task. Thats why it will work for only one player with ** sign. Yet.

I will try to learn how mIRC arrays works and maybe rewrite script. So more complicated exceptions will be possible to do.

32
Off Topic / Re: RandomBot
« on: August 29, 2013, 06:34 PM »
Alright, freebie ignoring implemented now and works if player in list has ** in any part of his name.
This works only for one player (for one string actually). As long as there is only one freebie possible.

!pairings a** b c
a** will never be freebie in this case. So mods can specify themself with those double star sign to avoid that situation.


And yeah.. i should write manual, as long as bot is improving. But basic commands bot will write to anyone, if he PM to bot with any message.

33
Off Topic / Re: RandomBot
« on: August 29, 2013, 04:58 PM »
RandomBot's Pairings module is working very well. Few things however can be improved.

1) Pairing with odd numbers. Bot should be able to let mod avoid giving certain players a freebie (You know whom). Probably marking players as "NF" (no freebie) could help.
Example: !pairings A B NF`C D E F... (I hope it's possible method)
Well ofc its possible. But "NF" or anything similar is bad idea, coz some clan names or nick names can contain those letters combination. I think double start sign will work best. "**"
I can implement that.

2) X-ways feature. I can't say this one is required (many pairing tools lack this feature). I imagine it making a randomised list (like here: http://www.random.org/lists/), dividing it by set ammount of players and, you know, sending it to the channel. Example: !x3pairings (or smth :D) A B C D E F...
This one is already implemented, actually.
Bot has next features:
!pairnings [a vs b]
!3pairings [a vs b vs c]
!4pairings [a vs b vs c vs d]
!5pairings [a vs b vs c vs d vs e]
!6pairings [a vs b vs c vs d vs e vs f]
limit 6, becouse there is no chance to host games with more players in one host :)

!grouping [a_&_b]
!3grouping [a_&_b_&_c]
limit 3, becouse same reason, since 3v3 is a W:A limit

i`ve also scripted various results of pairings when there is not exact amount of players for multi-way pairings.

For example:

!4pairings a b c d e
Result: a vs b vs c vs d, e gets free round.
!4pairings a b c d e f
Result: a vs b vs c vs d , e vs f (so one pair will play 1v1 if that kind of lack of players)
!4pairings a b c d e f g
Result: a vs b vs c vs d , e vs f vs g (one host will be with three players, against make a freebie)

and so on.. for various multi-pairings.

34
General discussion / Re: WormOlympics 2013: Discussion
« on: August 29, 2013, 09:46 AM »
Everyone discussing country vs country pairings. But dont forget about clans. All TaG players are from Chile. But not all chileans are in TaG. So apparently pairings Chile TaG vs Chile NONTaG will happen as a rule in case of planned pairings. Keep that in mind.
And speaking of Chile is just as an example. Chile still have some fair mods, i say. They just have their TaG players in Chile only. So controlled pairings is much easier for us to see, coz we all know who are chileans, who are not. And its easy to see in results page on WO aswell.
But continueing about clans, most other clans have their mates in different countries. So cheating pairings is not so obvious, becouse we (participants) can`t know about everyone who is from which clan. Its just harder to see compare to countries. But still. Im not saying about all. Some some of mods may cheat a bit. Someone a little by mixing 1-2 pairs. Someone controlling each player thinking of who will be an opponent for next round etc.

Some people asked me make smart pairings for RandomBot (avoid clan/clan pairs, specially if its same country), or add hostability filter. But in my opinion - those options is a good platform to fool the script and to make hidden cheating.
Here is just an example of tourney i`ve been moding today:
we had 15 players and 10 of them cant host (as they said).
So some cant_host vs cant_host will appear for sure.

But. Imagine if bot script would be with hostability filter: whole clan can "say" that they cant host. Result -> they will never be paired vs each other. Is that fair? I say no.

Coming back to today`s shopper tourney i`ve been moding. We had 15 players and 10 cant host (again).
Did we got some super troubles coz that? i say no. One pair had to use hostingbuddy. Rest was just fine. Still.. some pairs finish fast. Others play very long (like me vs exzo coz rm after draw). Some players free - and they can host for another, and so on. No problem about.

I also have some suggestions about bot improvements. Its like auto-signup and auto informing results. Mod will need just check all and fix if someone decided to joke and posted wrong info. In this case "Auto" means that player sending result to bot. So mod is not beeping while his game. And he can check results by asking it at bot - anytime when he is free.
Same for signups. Bot can store players and their info, create list by own, pair them etc. Mod will just need adjust the list if its wrong somehow. Also add ability to bot to close signups (ignore signups commads) etc.
Also would be cool to relate moding to exact mod name. And store players list for those exact mod if needed. Its just to avoit situations of double modding, when two tourneys are at same time, at same channel. But my mIRC scripting knowledge its not good enough to implement that. But i believe that RandomBot shouldn`t be running on my local PC and shouldn`t use mIRC script anyway. It should use linux scripts. And the possibilities with that i much higher.

In conclusion:
Fairness overall is a way for good and fun tourneys.
Else people who knows or even feels that he is fooled - will be angry and flow that on everyone in different ways. This season of WormOlympics is a good example of that. And creation of some kind of fair system (at least in pairings) was just a NEED as for me. I do believe that relationship between participants and mods are getting better, regards to RandomBot.
That is the main function of it. Think about.

35
Public Forum / Re: New Type of Jumps in W:A unlocked!
« on: August 25, 2013, 07:51 PM »
according to this picture, u can understand why worm can go up "stairs", but cant get down.

36
Public Forum / Re: New Type of Jumps in W:A unlocked!
« on: August 25, 2013, 07:36 PM »
lol its not a freaking terrain on the replay :-X
i dont have mask of the worms sprites so i cant test if its working with terrain too


number 1  = Worm mask. It doesnt related to sprite at all :)

picture from ProjectX wiki page

37
Other worms games / Re: Free copy of Worms Revolution ne1?
« on: August 14, 2013, 07:11 PM »
if there will be anther free copy - i`d like to take it! xd

38
Off Topic / RandomBot
« on: August 12, 2013, 02:48 PM »
commands to get random answers or random numbers:
!YesNo [question] - bot will answer on your question.
!random [number] - bot will give you a random number in equal range.

5 mins ago screenshot:

39
General discussion / Re: WormOlympics 2013: Discussion
« on: August 08, 2013, 11:03 AM »
totally agree with Gabriel, with Impo.
Such people should be banned from wormnet for a month, then for a year, if that will happen again.
That kind of bans is well-known practice at all kind of online games. Asbest insults me aswell, everytime i talk at channel where he also is. Sometimes he do that in pm. I don`t keep that serious and closing eyes on his words. But fact is a fact. He is not only insulting by spelling bad words, he also thinks he is some kind of almighty god and if he not agree with some rule, he will not do anything, will spend hours and insult everyone coz that, untill he agreed/banned/kicked etc. He make people wait 20 mins just becouse he wants that.
so... its not even an "ask", its a "need" to ban him, in my opinion.
When people will get ban from wormnet per months or per years - that will make server clear or that kind of agressors. Becouse when some1 got banned - not only he will learn that lesson. But everyone will.

40
General discussion / Re: [VIDEO] Portal Gun in Worms Armageddon!
« on: August 05, 2013, 02:27 PM »

41
General discussion / [VIDEO] PX Gravity Gun
« on: August 05, 2013, 02:26 PM »
ProjectX Gravity Gun pre-release video

42
Off Topic / Re: Speedtest
« on: July 31, 2013, 07:30 PM »
saying about upload speed, i still owning with my 70.08 Mb/s ;d

43
RwA / Re: Funny Videos :D
« on: July 24, 2013, 04:54 PM »
The only name of this video worth viewing it ;ddd

44
Off Topic / Re: Speedtest
« on: July 24, 2013, 04:45 PM »
lol @impos test dates ;Ddddddd and location ;DDD

45
Off Topic / Re: Speedtest
« on: July 24, 2013, 12:28 PM »

im photographer/videographer, sharing huge files, so that speed is just like fresh water for me - i need that :)

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