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Topics - PyroMan

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General discussion / WO 2014: RandomBot
« on: August 02, 2014, 06:14 PM »
Since WO '14 is announced (which is awesome), i have a question for you guys: do you need RandomBot?
Im not sure that i`ll be able to run it all the time during WO, i have a lot of work these days.
But maybe we can find some trusted guy who i can give a script to keep it alive during WO weeks, in case if hosters need it.

Or if some1 tell me is there is any way to run mIRC scripts on Android, then i would keep it alive for a whole month without probs. Coz i cant keep my PC alive all the time.

2
General discussion / Worms:Armageddon on steam -50% off
« on: July 22, 2014, 12:39 PM »
sup people!
Just noticed that W:A now on sale on Steam. Good chance to get one copy, if someone need :D
http://store.steampowered.com/app/217200/?snr=1_4_4__106_2

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Off Topic / RandomBot
« on: August 12, 2013, 02:48 PM »
commands to get random answers or random numbers:
!YesNo [question] - bot will answer on your question.
!random [number] - bot will give you a random number in equal range.

5 mins ago screenshot:

4
General discussion / [VIDEO] PX Gravity Gun
« on: August 05, 2013, 02:26 PM »
ProjectX Gravity Gun pre-release video

5
Maps n stuff / PX Darts maps
« on: June 28, 2013, 09:52 PM »
Hi guys. Lot of time in Darts takes placing worms on start. 8 worms is pretty much for simgle player even. But for multyplayer games and specially for dS tours it pretty awful amount of time. The best way to save our time - adopt maps to PX stuff.
But before i start to explain how to do that, i will have to say that PX maps can be played in non-PX games. I mean they can be still loaded as regular maps for regular gameplay. online or offline.
So..
To make simplest PX Darts map remix (which is worms autoplacement) you need follow few simple steps:
1. Open map in PX Map editor [attachment=1]
2. In map editor window open map you want to adopt (ctrl+O hehe)
3. Set spawning point on map. To do that need follow few simple steps:
3.1 open dialog box Script->Libraries (Ctrl+L) and select "editorsobj.pxl" and click OK [attachment=2]
3.2 on left panel, select Object Type "SpawnPoint" and click "Create"[attachment=3]
3.3 drag appeared "worm" into place on map you want to be make spawning point [attachment=4]
3.4 set parameters of placed "SpawnPoint" object: "FromWorm" set to 1 (default), "ToWorm" set to 8 (also default), "OffsetPerWorm" set to 0 (default is 20, its a distance between worms when they placed", "Team" set to 0 (default)[attachment=5]
4. Save your map into new place or with new name, or replace existing. Map will still works as original map for non-px gameplay and it still available to be opened in any image editors like photoshop, paint etc. Its besically regular .png file just with additional parameters inside file, that reads only by PX. BTW, when you host this map (for example PNG info is 1 MB, PX stuff is 500KB, so filesize is 1.5MB), if game you hosting isn`t PX one, players on lobby recieve only 1MB. PX stuff doesnt sending. Same with HostingBuddy. When you load it from wmdb, if its regular game, PX stuff won`t transfer.
5. Host a game and disable "Teleport Placement" in scheme, or make additional REGULAR (not px) scheme with that option OFF. Otherwise PX will not place your worms on the point you`ve set in map editor.
6. Make sure PX scheme option isn`t "OFF", but choose "default" to work with regular W:A scheme.
7. Enjoy your map and saved time :P

P.S. if you need to install ProjectX, follow these steps:
1. Make sure you have Worms:Armageddon 3.6.31 installed and WormKit aswell. If you don`t, you can install it on separate folder, other then your latest 3.7.x.x.
2. go to ProjectX official website main page and download latest stable version (0.8.0 nowadays) and extract archive content into you W:A_3.6.31 root folder (e.g. C:\Games\Worms Armageddon)
3. Once you unpacked your archive, you PX does NOT ready to be used. You must update it using PXUpdater.exe, which is located into your W:A root folder.
4. Once it`s updated - you ready to use it, launching worms trough WormKit.
p.p.s. sometimes additional setting changing into PX.ini requires for best PX gaming results.

P.P.P.S. To get PX work best for you, need configure PX.ini, located into W:A root folder.
here is parameters, that works best for me:
  • GameLogging=1 (you can set this to 0, coz its for debugging, for scripters)
  • Windowed=0
  • AAState=0 (AntiAliasing, 1 = 2x, 2 = 4x, 3 = 8x)
  • VSync=0
  • TripleBuffering=0
  • Framelimit=0
  • BackBuffers=1
You can change any of those to get best results for your system.

6
This time im not gonna miss this :D ..hopefully

7
Schemes / TimeTrial SuperSheepRace
« on: March 11, 2013, 06:59 PM »
First of all, its ProjectX scheme.
How it can be time trial? Easely, if u have SuperSheep speed control. Since now - u have it.
Holding Ctrl or DownArrow will slow down SS speed. Holding Shift or UpArrow will speed up your sheep. It works while those keys are holded.

This will allow slow down in hard places and speed up at long easy paths, also will make fly time different all the time, which will make able to use in TTSSR.

This scheme isn`t mine idea, its a result of offtop discussing into this topic: https://www.tus-wa.com/forums/sx-public-forum/our-cool-replays-19851/
So probably its Statik`s idea. I just made it possible with ProjectX.

For TUS this might be interesting for challenges. Or maybe not :) All up to you, guys.

8
Public Forum / Our cool replays
« on: March 11, 2013, 02:15 PM »
I just beated this map:

in one turn, so decided to make this topic and share it with ya all :D
and here is replay itself:
https://www.tus-wa.com/files/file-380/

Will gladly watch your awesome replays ^^

9
General discussion / [VIDEO] Portal Gun in Worms Armageddon!
« on: December 13, 2012, 01:56 AM »
Here is result of hard work and huge inspiration.



http://px.worms2d.info/forum/viewtopic.php?f=13&t=536

10
Challenges / Trick Race challenges RETURN
« on: October 13, 2012, 07:18 AM »
Hello there.
Can we start host trick race maps again, please? Its actually question to trick race mods :)
For example we have a good challenging map by Riviva (Vibrato trick race), some Naruto`s map, Keno, smok (3rd), bulky, Meta, Angus, handgun and others.
Last trick race challenge was hosted over a year ago. It`s time to host a new ones.

11
Make sure u are running this replay wia WormKit.exe with ProjectX installed.

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