Forums
May 20, 2024, 08:20 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Riviva

Pages: 1 ... 5 6 [7] 8 9 ... 17
91
Announcements / Re: HAL is released
« on: January 13, 2013, 09:56 PM »
aerial? I love aerial :) who yet likes aerial join X2a aerial POWA community  https://www.tus-wa.com/groups/X2a/  :)

92
Leagues General / Re: Next scheme for TRL season #13
« on: January 13, 2013, 09:46 PM »
rope rope rope ROPE!!! xD

93
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 06:06 PM »
That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.

So you want an easy scheme like TTRR to be more complex by specifically defining where one has to finish in what way? Besides, as i said, everyone who played more than 2 TTRR's knows, that you can finish your worm in any way, as long as it touches or ends up on the finish. But ok, if you want, this can be added to the rules, it is just that this is as obvious as it is obvious that you have to move your worm from start to finish.

I play for the first time in a league where is ttrr, a fun game ever I did not care how finish the race, but the league just wants to know.. and all

94
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 05:49 PM »
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling.  Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.

Yeah, why don't we apply that to every scheme?

Probably because there are schemes which are a bit more complex than TTRR. :P See BnG for example, it needs to be over regulated to make people play fair.

That's actually not true.
So if a scheme is less complex, its rules don't have to be written? Honestly, I don't know what are you trying to say.

mean   play as you want just do not kill each other!

95
TUS Discussion / Re: 3 communities?
« on: January 13, 2013, 05:44 PM »
if u will pay 10$ to MI so u will have 3 communities like nino, angus or ever profe ;p

I start to like it :D

96
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 05:40 PM »
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling.  Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.

In each league are different rules, Here such I was looking and did not find...
You're right that it is not written in the rules. But imagine how big the rule book would have to be if every eventuality would have to be listed there. ;) And noone would bother reading it either. Therefor the guideline for one should be, if it's allowed in funners, then it's allowed in league games also. Especially in TTRR, as it is played in funners as in league games...

Btw, talking of this, i never liked when peopl touch the finish on the side only. Imo one does have to finish on the finish, or touch the wall behind it. Touching the side feels like cheat really.

enough that either "you have to touch a specific point on the finish line," or "it does not matter how you land and it is included"

97
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 05:31 PM »
That rule should be written somewhere tho, not everyone is an oldschool player. Also that tradition can lead to kinda slippery situations. For example, if Riviva' turn was only about 0.3 seconds longer than Impo's head crash. It wouldn't be really fair, imo.

For me it's not a tradition that bunch of RRers in the past thought about and started spreading it. It's more like common sense here, because look - it's impractical to open the replay and count miliseconds frame by frame every time this situation occurs. And people usually finish their turns like that not due to mistake but it's planned to gain extra seconds.

Really, no need to add rule about it. :o

but should be...

sometimes you have to touch the inscription finish, but here I see that it does not matter how and where you land, only as quickly to the finish line...

98
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 05:28 PM »
If you can do a 46 on such a map, then you sure know also that you can end a map by crushing into the ceiling.  Seriously everyone who played 2-3 TTRR's knows this is a valid way to finish a map. Don't have to be "oldschool" to know.

In each league are different rules, Here such I was looking and did not find...

99
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 05:06 PM »
Can someone show the rule that time is running out at the time of accident? sometimes a lot away from the finish...

100
TUS Discussion / 3 communities?
« on: January 13, 2013, 04:56 PM »
As it is possible that nino has 3 communities? https://www.tus-wa.com/profile/nino/

xDDDDD

101
Leagues Complaints / Re: ttrr time 135314
« on: January 13, 2013, 04:45 PM »
ttrr basics :o

I am not sure what here are the rules...

102
Leagues Complaints / [SOLVED] ttrr time 135314
« on: January 13, 2013, 04:24 PM »
https://www.tus-wa.com/leagues/game-135314/

Please solve the problem to a moderator, in ttrr my time was 46.52 when touched with finish! impo time 45.92 when touched with the ceiling fly down lost second, when time to stop? When you touch finish, or Time stops when the accident?

103
Leagues Games Comments / Game #135303, reported by Mega`Adnan
« on: January 13, 2013, 01:01 PM »
1 fcking hp what the unluck :/

104
General discussion / Re: Barman's Worms Armageddon Compilation 2
« on: January 13, 2013, 09:59 AM »
Good job, now we are waiting for Showcase 2013.

He must earn the replays :D it may take, not happens it every day such shots...

105
Cups and Tournaments Comments / Re: Tournament #517, hysteria for all
« on: January 13, 2013, 09:45 AM »
huskov DON'T SLEEP!

Pages: 1 ... 5 6 [7] 8 9 ... 17