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Messages - Conny

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16
Also with partnership, all movies without rights for music used for example will be deleted/muted

Just use non copyrighted work. Places like Newgrounds.com provides music done by their users that allows you to use their work with a mentioned credit.

17
Well I think let'splays would be a good thing. But only if you're skilled at commenting and you're the type of person people usually listen to. There's nothing more boring than watching a let'splay with some awkward dork pretending to be funny.

About partner and ads: I'm a partner. I can choose to have ads on my videos or not. So, become a partner if you can, in order to be able to use custom thumbnails. These can be very good since people don't click on generic thumbnails (excluding pictures of girls and whatever).

18
General discussion / Re: Updates.. what about them?
« on: January 22, 2013, 10:56 AM »
Nice to see that there's possibilities, at least!

19
Maps Comments / Map #10013, SimCity by Scarlet117
« on: January 21, 2013, 06:30 PM »
pretty!

20
General discussion / Updates.. what about them?
« on: January 21, 2013, 05:52 PM »
Question..

Is it impossible for deadcode/cybershadow to add new content into the game? And I mean things like, weapons and physics. I know we get commands and stuff and a few improvements here and there but is there a limit as to what can be updated for W:A?

The reason I ask is because it'd be nice to see things that's displayed in mods like projectx being added into the actual game. Because it'd make the experience even more rich.

So how about this?

21
Promotion Project / Re: Advertising
« on: January 21, 2013, 05:38 PM »
Are these tutorials up yet?

22
Promotion Project / Re: Advertising
« on: January 21, 2013, 03:34 PM »
My ideas and pointers:
- Youtube channel for wormtube instead of the website = better exposure.
- Dub that big-tutorial.
- Make more let'splays with commentaries.
- Livestream bigger events like tournaments, have commentators.

I kinda wish worms had a in-game voice thing like many games do today (with a turn off/on feature if you don't want it on). It'd make things like tournaments so much more enjoyable, especially if you do let'splays and such.

23
Schemes / Re: G-Shopper?
« on: January 21, 2013, 01:04 PM »
a hybrid with G and normal shopper to allow both too.
Shopper used to be that and was better that way.

Really? Huh.. Yeah I could see that as better for sure.

24
Schemes / Re: Digger!
« on: January 21, 2013, 11:59 AM »
Thank you!

edit: I removed the super weapons because I noticed you'd be able to get anything from the chests. Which is a bad thing in this case. There will only be normal weapons from chests now.

(kinda wish it was 100% editable)

edit2: Ok I've edited the scheme even more now. I think it's more balanced.

25
Schemes / Digger!
« on: January 20, 2013, 07:34 PM »
Hello chaps! I think I thought of something new here, not sure. It might be!

DOWNLOAD
https://www.tus-wa.com/schemes/scheme-895/

The Objective
Use the weapons provided in the crates to dig through the dirt to drown your opponent. All worms are otherwise invincible.

Rules
CAK applies to this scheme.
1-3 Worms per team. (possible to be played by more)

Maps:
They may look all crazy, if you want. As long as the map is boarded and the water is set so that the worms can drown.

26
Schemes / Re: G-Shopper?
« on: January 20, 2013, 01:57 PM »
Yeah I guess not, I just thought I'd share the idea. I'm not sure if someone posted this before.

27
Schemes / Re: I did it? Improved BnG? :o
« on: January 20, 2013, 01:39 PM »
I've always found bng rules redundant. It's one of those schemes where I feel that there's too many rules, even though they make sense.

Anyways, I agree that this should be called something else. Because this is rather different from actual BnG. Mainly because shooting a crate gives you one point, so the bullseye is always easier. Shooting a perfect bullseye on a worm is more difficult because of the damage.

This does look like a lot of fun, though.

28
Schemes / G-Shopper?
« on: January 20, 2013, 01:21 PM »
I'm not sure if this has been done before or not but I was thinking about this the other day.

We all know how a normal Shopper works - CAK. But what if there were variations to this?

G-Shopper (Ground Shopper) is something I thought of. What you simply do is replacing the Attack From Rope rule with a Attack From Ground rule. You go hunt your chests, preferably with rope of course. Then you must attack your opponent from the ground.

I honestly find this to be even more difficult than doing it from the rope.

I suppose you could make a hybrid with G and normal shopper to allow both too.

Just a thought :)

29
Promotion Project / Re: New / Old Gap
« on: January 20, 2013, 01:13 PM »
ummm what is cak?
CBA, AFR, KTL. People shortened it in order to gain extra seconds before getting kicked from the host.

Lol see, this is ridiculous.

30
Dub that damn big-tutorial video already.

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