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Messages - h3oCharles

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1576
Maps Comments / Re: Map #16099, [IndiMask] ArrowRace by KarBoy2314PL
« on: January 25, 2016, 04:02 PM »
So why 4 bit map was posted?  :D

Because I'm bad at making textures.

1577
Maps Comments / Re: Map #16099, [IndiMask] ArrowRace by KarBoy2314PL
« on: January 24, 2016, 08:39 PM »
aeeeee how do I play with indimask nowadays??? it used to require some additional files =P does it still?

It requries wkIndiMask as a WormKit module and a map ready for it. On more about it, look it up at worms2d.info

1578
General discussion / Re: MapGEN v0.6.3
« on: January 24, 2016, 05:51 PM »
How about quad caverns?

That's going to be an interesting spin-off for Team17 scheme :D

While I'm here, I will throw some suggestions:
- Allow custom themes for BnA,
- Add ability to manually type the size of the map,
- Allow generating maps with size less than 1920x696 (that's already here, but instead of adding 1 each roll, add 8)
- Allow scrolling on map size sliders to add/subtract
- Make WxW maps!

EDIT1: Looks like the program crashes when I try to generate WFW map. I'm using win10
Also, you haven't explained every single thing on worms2d.info about the maps. Speaking of which, how does the wkMapGEN WormKit module exactly work?
EDIT2: Ummm... there is something wrong with downloads on worms2d.info page. On the side, there's download for 063, but at the Downloads section there is 064. wat?!

1579
General discussion / Re: Flag color problem
« on: January 24, 2016, 05:31 PM »
Acording to worms2d.info, flags are 256-colored BMP images. Copy-pasting the pixels into Paint and resaving it as that extension should solve the problem.

1580
Maps Comments / Re: Map #16099, [IndiMask] ArrowRace by KarBoy2314PL
« on: January 24, 2016, 05:23 PM »
4 bit image again. Did you even test it before posting?

Yes, I did tested it (duh).

1581
Files Comments / Re: File #911, WWPR Sounds (WA Compatible)
« on: January 10, 2016, 12:13 PM »
It was hilarious when SD came in Team17 game... and every worm was coughing like a baby, lololololol.
Btw, these sounds are cool. I changed timer's, select worm's and worm burning voice back to normal.

If those coughs would be combined with the Classic soundbank from Worms Clan Wars, I think it would have more sense

1582
Files Comments / Re: File #911, WWPR Sounds (WA Compatible)
« on: January 08, 2016, 11:13 PM »
Do you have more than those sound effects? If so, can you update this?

- You should use a sound editor to make a rocket power down and throw power down sounds.
- Changing the front-end effects might be appreciated too

1583
Schemes Comments / Re: Scheme #1831, 1831 submitted by spleen17
« on: October 27, 2015, 05:01 PM »
What is the idea behind this :o

Look closer. The only weapons that are unlocked are (ba)Zooka and Rope

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