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Messages - h3oCharles

Pages: 1 ... 5 6 [7] 8 9 ... 107
91
Leagues Games Comments / Game #235816, reported by Deadcode
« on: February 07, 2023, 01:40 PM »
wtf is this winstreak

92
General discussion / Re: WA 2030?
« on: February 07, 2023, 12:10 PM »
On the other hand, if W:A ever dies, perhaps we're going to see a new iteration of Worms-inspired games by this time. ;)

we all know what happened to WMD

93
General discussion / Re: WA 2030?
« on: February 06, 2023, 02:21 PM »
even if T17's wormnet will die, they'll probs go to the community server

94
Schemes / Re: Replays of different schemes: please, send them to me!
« on: February 01, 2023, 06:15 PM »
if you need ppl to play these schemes with hmu, you know where to look for me

95
General discussion / Re: Activating Stretch in windowed mode on 3.8
« on: January 31, 2023, 11:52 PM »
gonna necro this to say that apparently this used incorrectly can backfire by framerate hitching like crazy
apparently, i was trying to stretch 1080p to 1440p, while i had my resolution set to 1080p

because of this, to ease my way into switching between the resolutions, i made registry edit files
the two examples ill provide is for 1080p and 1440p, the resolution dimensions are written in hex

the most notable usecase i found for this is setting game to 720p and stretching it to 1440p, with a 1440p custom resolution using nvidia drivers - making every pixel 2x in size
it is especially useful for figuring out nudging and notching - an essential skill for figuring out precise shots

96
UC / hb LTK
« on: January 23, 2023, 12:23 AM »
🎂

97
Tech Support / Re: Can't aim second bullet in first shotgun shoot
« on: January 22, 2023, 01:24 PM »
gold shotgun is weird

98
i will always be linking to this https://worms2d.info/4

99
https://worms2d.info/Hosting_Guide
https://steamcommunity.com/sharedfiles/filedetails/?id=328117036

although port forwarding is the default way to do this, WormNAT2 (a WormKit module) is recommended nowadays, there's also a hosting bot called HostingBuddy, but it's clunky in controls

100
crate probabilities on super weapons were historically used for RubberWorm
https://worms2d.info/RubberWorm

also you can make posts in scheme submissions

101
Files Comments / Re: File #2731, WA Schemes
« on: January 10, 2023, 11:14 PM »
in TUS there are map packs, but there's no scheme-equivalent to that

102
Files Comments / File #2731, WA Schemes
« on: January 10, 2023, 06:11 PM »
hmm no scheme packs

103
General discussion / Re: WA is at Games Done Quick! (this Thurs/Fri)
« on: January 10, 2023, 02:36 PM »
WORMS SPEEDRUNNING IS REAL!!!

104
Tech Support / Re: physical keyboard layout translate
« on: January 04, 2023, 04:03 PM »
what keyboard is this? also scancodes exist...?

105
charles.ini
Code: [Select]
[bounds]
cell_size = 200
border_size = 200
wall_size = 4
width = 31
height = 31
vertical_offset = 100
water_level = 0
island_cavern = island
expanded = true

[borders]
left = 100
right = 100
top = 100
bottom = 100
expanded = false

[layout]
start = middle
finish = random_cell
partitions = 1
partition_padding = 1
partition_direction = automatic
expanded = false

[design_palette]
colours = 112
objects = 50
dither = false
dither_objects = true
expanded = false

[design_background]
size_mode = fit_to_cell
cell_multiple_type = auto.
cell_multiple = 1
expanded = false
image = funky_retro

[design_images]
minimum_length = 2
maximum_length = 4
padding = 8
outline_size = 2
outline_images_with_transparency = false
expanded = false
image =
outline_colour = 64,_56,_0

[design_text]
exterior_padding = 8
outline_size = 2
expanded = false
text =
fore_colour = white
back_colour = 64,_56,_0
outline_colour = white

[design_borders]
outline_size = 2
expanded = false
outline_colour = 255,_128,_0

[design_walls]
type = triangular
needles = true
needles_size = 2
needles_length = 100
needles_blend = triangular
directional_outline = false
outline_size = 2
expanded = false
left_outline = 255,_128,_0
right_outline =

[design_embedded_arrows]
embedded_arrows = true
type = trapezium,_2_arrows
inside_borders = true
outline_match = true
interior_match = true
arrow_match = false
expanded = true
outline_colour =
interior_colour =
arrow_colour = black

[design_start]
text = true
orientation = horizontal
padding = 16
expanded = true
font = calibri
fore_colour = black
back_colour = 255,_128,_0

[design_finish]
text = true
orientation = vertical
padding = 16
expanded = true
font = calibri
fore_colour = black
back_colour = 255,_128,_0

[algorithm]
samples = 100
linearity = 25
linearity_direction = horizontal
tmcs_interior = true
tmcs_interior_value = 5
tmcs_edge_connected = true
tmcs_edge_connected_value = 5
tmcs_object_connected = true
tmcs_object_connected_value = 1
empty_components = 0
grid_points = 100
expanded = false

[random_number_generator]
history = 30691765|30807937|30813156|30815140|30816156|30821625|30824875|30826468|30847593|30848609|30849515|30850421|30851312|30863000|30887078|30896500|30899578|30901406|30928828|30969343|30977921|30996140|31004812|31014421|31035671|31057875|31072781|31087843|31127359|31193437|31199250|31216046|31222312|31223390|31224343|31232281|31233046|31233875|31234718|31236328|31237078|31237812|31247484|31252859|31253875|31264953|31271109|31273125|31291171|31310921|31315625|31326031|31336375|31351187|31357500|31366906|31371296|31377437|31393468|31394546|31395859|31396890|31454203|31490703|31492437|31493625|31495234|31496234|31498671
seed = false
seed_value = 31498671
expanded = false

[view]
expanded = true

put that code in a text file, save it and put it in Configurations folder with BRRG.exe
specify seed to 2137 and generate

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