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Topics - Shadow-The-Worm

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16
Off Topic / Place your bets: Worms Mania VS Hedgewars
« on: February 10, 2018, 12:39 PM »
Title says it all. Which pack is the best? Place your bets! It's Worms Armageddon + Sonic Mania VS Hedgewars!

17
Heya. I have a map idea for Worms Armageddon. This idea is about making a Metallic Madness Zone (Sonic Mania) map for the Shopper and WxW schemes. The Shopper version of the MMZ (Sonic Mania) map is a free-to-do, so you can skip the Act 2 laser blocks when developing it, while the WxW version requires both act-shared blocks and the Act 2 laser blocks being present in its design. The Act 2 laser blocks would mimic the colored walls in WxW version and you can choose, which color will be used in the Act 2 laser blocks in the WxW version as well. Don't forget to credit the owners of the block sheet and SEGA.

18
Off Topic / Worms Unlimited: Size Lasers and Ledge Ropes.
« on: January 28, 2018, 01:01 PM »
Heya. I have brought another non-weapon idea for Worms Unlimited. The details are, as usually, below:
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1. Size Lasers:
Have you ever thought, what would happen, if Size Beam-like lasers existed in the Worms series? The Size Lasers control the size of worms passing through them. There are 2 colors of Size Lasers: green and red. Green lasers shrink the size of the worms passing through them while Red ones enlarge it instead. The Size Lasers only affect mobility, power and centrain special propeleties (death explosion range, size of the tunnels, etc). of the worms passing through them (no Scout Mine Immunity). Big worms also break Ledge Ropes, should they stand ledged to them for several seconds. The Size Lasers can be easilly destroyed (just destroy a chunk of land surronding a part of the Size Laser to deactivate and "destroy" it). These lasers are harmless for the worms. The Size Lasers only spawn on possible to attach places of the terrain. They can be placed horizontally, diagonally and vertically.

2. Ledge Ropes:
The Ledge Ropes are simple gimmicks, which can help worms to pass through dangerous sections of the terrain without using a Ninja Rope. Normal and small worms can move freely across them, while big worms will cause the Ledge Ropes to break down should one stand on such a rope for several seconds. Useful in passing dangerous sections while saving the Ninja Rope for later use. The Ledge Ropes can be also used for aerial attacks (you still can press Enter with a rope-drop possible weapon on the Ledge Ropes). Press Spacebar to deattach from the Ledge Rope you are attached to.
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So tell me, what do you think about this idea?
NOTE 1: Both Size Lasers and Ledge Ropes can be turned off in the game scheme settings.
NOTE 2: Size Lasers and Ledge Ropes commonly appear in caverns, they are rarely seen on open island terrains.

19
Other worms games / Worms no longer shine!
« on: January 25, 2018, 03:16 AM »
Heya. Title says it all. Worms no longer shine! Even through the Worms series have Worms Armageddon, a shiny game, they no longer shine anyway. Spinoffs kept the Worms series shining from the 2nd Generation and till the 3rd Generation. Since there are no spinoffs in newer generations from 4th Generation onward, Worms have nothing shiny in these generations. WE NEED SPINOFFS! WE NEED MORE SHINY SPINOFFS FOR THE WORMS SERIES! For example, a RPG game with Worms elements and EBF (Epic Battle Fantasy) elements.  Let's name it Worms: Epic Battlefront, for example. Other details are below.
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You can play single player missions (exploring the mission map and fighting in RPG-like fashion), battle locally with your friends and AI players, join in Worms RPG Warfare through WormNET and battle all over the world, purchase hats, shields and souls, and so on. Unlike in the main Worms games, hats aren't just decorative, they are really useful. They can provide ATK boosts to your worms, give your worms special propeleties (evasion, auto-guard, counter, etc.) and affect the Guard command in battle. Shields provide DEF boosts to your worms, allowing you to take less damage from your opponents. Souls give your worms the ability to cast their assigned weapon, or provide positive status effects to your worms. Also, a new mechanic is introduced in this game: Limit Breaks. This mechanic is taken from FF and EBF series, as well, as centrain other RPG games. Worms can activate a Limit Break Weapon once their Limit Break meter is full. The Limit Break Weapons cost full Limit Break Meter. If the Limit Break meter isn't full yet, a normal attack (Bazooka) is automically executed instead. The Coins and Leveling mechanics also return (that's in favor to other RPG-styled games). You can purcase Weapons for Coins and use them in battle by choosing Weapons option and picking them. Normal Weapons cost WP (Weapon Points). Bazooka is an exception for that, this Weapon is a starter, chosen with the Attack command and costs no WP. Leveling is heavier in Worms: Epic Battlefront. You only start with 1 worm and have to level up to unlock extra worms. Most Normal Weapons and all Limit Break Weapons also require to be unlocked through leveling first in the shop. Worms have 4 stats: HP (Health), ATK (Attack), DEF (Defence) and EVA (Evasion). These stats can be upgraded with Stat Cards, worms also recieve some stat boosts when leveled up and with hats and shields. More things might come as the time progresses.
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So what ya think? Do we really need more shiny spinoffs? WA is a shiny game in the main series, but there aren't much spinoffs to enjoy for me.

20
Off Topic / Unbelivable. Unbelivable! UNBELIVABLE!!!
« on: January 05, 2018, 06:46 AM »
I can't belive, that somebody has found a meaning of the first story mod's name in my story mod series titled Shadow's Mods Series. I thought, that nobody will get it unless I'll tell. I thought, that the meaning will remain secret unti I'll reveal it myself.
That guy (and acronym meaning)
https://www.allacronyms.com/UWP/Ultimate_Worms_Project
I have lost all my control. I am soulbroken by XanKriegor. Better make him regret the soulbreaking of my soul. I have lost all my hope and belief. So please, don't drive me nuts. He has driven me nuts all the time. You see, what I have become thanks to XanKriegor bullying me and trying to knock me out of this site, commanding all of you to treat me like a punchbag. I am no longer your helping hand. I am a monster.
Respect before the conflict with XanKriegor: 95%
Respect after the conflict with XanKriegor: 5%

21
Off Topic / A clone of XanKriegor made me really insane on WormNET.
« on: January 02, 2018, 05:45 AM »
Heya. I am here to tell, that another user tried to copy XanKriegor and drive me really insane nuts. XanKriegor has already driven me insane nuts, but this guy didn't even want to listen to The Predictor, making the latter enraged and summoning Undyne, who was summoned to deal with this guy while The Predictor was charging the Elemental Bomb. After watching the replay attached to this post, learn your lesson: "Don't even try to treat my story mods equally to Mew Mew Kissy Cutie 2. Mew Mew Kissy Cutie 2 is trash, but my story mods are at least worth the stand". All my insanity started back here, when GeneralEcchi has shown his hate to me. Now, most of the hate comes from XanKriegor. And the XanKriegor copycat is named Rioyheaz.

22
Off Topic / My LOVE is very high now
« on: November 20, 2017, 02:42 AM »
Man, I am feeling, that things happening each time Xan replies to my topics, increase my LOVE. Do not confuse this with the ordinary love. It is an acronym. It stands for Level of Violence. My LV was 1 when i joined TUS. After GeneralEcchi made me mad, my LV was 16. And now, it is 35. As a result of raising my LV, I lose my control and tell insults and break other speech rules for any dumb reason. When I joined, there was no dumb reasons. When I got mad at GeneralEcchi, there was a 25% chance of telling an insult or breaking a rule. And now, it is 45%. Find a way to decrease my LOVE, so I can control myself normally again. Warnings work on me, but they don't decrease my LV.

23
Off Topic / Man, that feeling...
« on: November 17, 2017, 06:07 AM »
Oh my gosh! That feeling... insanity was charging in the past. And now it is about to break free. I am trying to keep it and discharge it, but I can't do this. All that time I still had kindness. But now, thanks to Xan, I lost it! You have mercy to me. But he doesn't! The disaster is about to happen.

24
Other worms games / UWP v.1.0.0.1/Alpha 1 Release hits 100 downloads.
« on: October 19, 2017, 02:06 PM »
Heya. I am glad to tell you, that Ultimate Worms Project has got 100 downloads on its first public release. Haters of Worms NT, get ready to regret your hate on me, my mods and my company. The Worms NT series are completely FREE, point wares are only used as a method of donating and supporting me and my company. I am not a lazy-boned person, unlike the creators of the original Worms series. The diffrences beetween my mods and their originals are very small, but I never leave my mods unpatched for a long time. If I plan to use a newer version of an original Worms game, I search for it through the web or walt unti the patch comes into existence.

25
Off Topic / Worms Unlimited: Hazards
« on: October 01, 2017, 05:52 AM »
How about adding the hazards feature into Worms Unlimited? This feature is similar to the Sudden Death, but happens beetween turns and can happen before the Sudden Death activates. Each Theme has it's own hazard set. For example, the Outer theme has Meteor Strike (a hazard, which drops 1-3 meteors to the random areas of the map, each meteor detonates with the force of a single Armageddon meteor), Solar Radiation (a hazard, which poisons all worms and burns random sections of the landscape with the effects of a Petrol Bomb), Alien Invasion (a hazard, which summons an UFO and shoots 5 red laser beams at a fixed area), Cresent Frost (a hazard, which makes the terrain slippery for 3 turns and freezes random worms, similar to the Freeze Ray weapon) and Black Hole (a hazard, which attracts all worms to the center for a while, and then gives them a strong repel (45 damage)). What do you think about this idea?

26
Off Topic / Shadow's Mods Bad Apple
« on: August 20, 2017, 07:53 AM »
Heya. I have listened to many songs with the "Bad Apple" title. But, there isn't any Worms-themed "Bad Apples" So, i suggest you to compose one Worms-themed "Bad Apple" Here are the voice actors:
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The Predictor - Papalgamate - https://soundcloud.com/reoruzeke/utau-vcv-bad-apple-yarui-munegi-new-utau-release
Angel - Asriel -
&index=4
Devil - Flowey - link above
Boggy B - Endogeny -

Kenny K - Lemon Bread - link above
Spadge - Papalgamate - 2nd link
Clagnut - Sanstrosity - link above
Don Bosso - Glamour -
&index=3
Tara Pinkle - Undyne - 2nd link

27
Other worms games / UWP v.1.0.0.5/Alpha 2 Release changelog
« on: August 13, 2017, 08:11 AM »
Heya. I am ready to introduce the changelog of the upcoming version of Ultimate Worms Project. Here it is:
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1. The Elementals have the Elite deathmatch rank now (Ultimate Worms Project 1.0.0.5 Beta)
2. 4 leftover human teams were removed (Ultimate Worms Project 1.0.0.5 Checkpoint 2)
3. New Battle Zones and levels (currently not implented)
4. SchemeEddy and TeamEd are now bundled with Ultimate Worms Project (Ultimate Worms Project 1.0.0.5 Checkpoint 2)
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Also, Ultimate Worms Project v.1.0.0.5/Alpha 2 Release will be the last version of Ultimate Worms Project based on Worms Armageddon 3x. Ultimate Worms Project v.1.1.1.1/Alpha 3 Release will be based on Worms Armageddon 4x.

28
Off Topic / Worms Unlimited: The Slime Bunny
« on: July 16, 2017, 05:31 PM »
How about bringing your Furry Slime friend into the Worms universe. The Slime Bunny is a Localized Strike utility, which heals 40% HP, cures poison and gives the Autolife status to any worms near him in the range of a single Mine. Worms with the Autolife status can't be killed or sank in one blow, they will teleport into a random location with 30% HP. The Autolife works only once, similar to the antisink feature of RubberWorm. The ammount of restored HP is determined by the worms' current HP and the Starting Energy setting of the current scheme. The Slime Bunny can reach anywhere on the map, including underground areas. Pretty useful, isn't it?

29
Heya. I really enjoy playing Worms Armageddon (on my UWP build). After COMODO Internet Security (the antivirus that i hate) was updated to the White Theme on my primary PC and white list was reset, i killed (by mistake) my PC, leaving it helpless unti it was repaired. Luckly, i made a backup on GameJolt (the site, that cheated on me). And i downloaded my backup to my alt (broken) PC. When i launched the backup, it had two problems: the replays and the Select Worm utility. The former was fixed with Windows Manual Opening (i chose Worms Armageddon 3.7.2.1 on that list). But the Select Worm was still broken. How i can fix it (without reinstalling Worms Armageddon).

30
So, i have finally released Ultimate Worms Project on GameBanana. Note, that this release is a reboot from GameJolt using GB system. Download the try-out version to try out this fangame (mod, as i call it). Order the ware version, if you want to donate and support further patches and series uploads.And, don't get fooled by the menu and other stuff from WA (when you will visit Local Play, you'll see the teams from SWP, WWP (GBA) and my own WA teams (most of the tournament teams). Take another note on Select Worm and replays (the former can't be fixed (cause i don't know any method to fix that), while the latter can be fixed by enabling WK Launch option in Advanced settings (as always)). Read both the page on GameBanana and the pages on my wiki. The patches will be uploaded once i'll get my main PC set up. The tutorial is going to be on GB page of UWP as a todo for a time.

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