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Topics - Mablak

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31
Challenges Comments / Challenge #647, TTRR Challenge Week 232
« on: July 13, 2016, 04:15 AM »
I pity those who must race this atrocity

32
Leagues Complaints / [SOLVED] #209832
« on: May 29, 2016, 10:17 PM »
Double report, we only played one elite vs TdC. Sorry!

33
Off Topic / Hey worms pals, my EP just came out!
« on: May 07, 2016, 08:27 AM »
We put tons of time/energy into our studio-recorded EP, take a gander! We're CASTLES, because caps lock is cruise control for cool. If you're into indie, alternative, dream pop, or similar genres, you might like it. It's 6 songs, short and listenable:

https://castlespdx.bandcamp.com/releases

If you like it, give us a like on facebook: https://www.facebook.com/castlespdx/, and/or tell a friend... and/or, gulp, buy it! We ship to every country except Slovenia.

34
Leagues Games Comments / Game #185281, reported by daiNa
« on: February 13, 2015, 12:51 AM »
Did you guys somehow get sent back to the year 2000?

35
Maps Comments / Map #11001, OldWinRR by sHaDoWMaN
« on: September 20, 2013, 04:03 AM »
Good idea for a map, more people should try non-linear stuff ;0

36
Challenges Comments / Challenge #254, TCB 61: Grey Matter No.2
« on: August 06, 2013, 09:24 AM »
I would recommend just attempting to solve this challenge, that's the fun part. Anyone looking to get a fast time (aside from ssm apparently) would probably need to look at the solution, should be somewhere over at NNN.

37
Challenges Comments / Challenge #253, TTRR Challenge Week 137
« on: August 03, 2013, 07:56 AM »
I think I must've made this when I was like 15, at least 10 years ago. I still agree with the general message though.

38
Leagues General / Is transparent water legal?
« on: November 26, 2012, 12:16 AM »
Guys, is using this WormKit feature legal? I never knew you could set water to transparent:

http://worms2d.info/Water_color_editor

I'd say we might as well allow it if it's usable, though it's kind of annoying to be relying on WK features.

39
General discussion / Compiling a big map pack, need tips!
« on: September 22, 2012, 06:11 AM »
So I've been working on compiling a fairly encompassing starter map pack, something even more complete than the SfX pack, I thought it would be convenient for the new Steam players and for everyone in general. I've got pretty robust selections when it comes to RR and Roper, everything else could use a little help. I want to make it a fairly classic selection, so that we include every must-have map we can. Individual map suggestions are good, though it's even better if people can upload an author's full selection for a scheme.

Let me just outline what I have for each scheme:

Battle Race- I've got most of the older black and white maps, Bloopy, Djoszee, Walrus, but I need some newer authors. I have Scribe and Dario when it comes to color maps, any other necessary authors?
BnG- Not sure this even needs to be a section, mostly using some older maps.
Boom Race- Only got maps from Bloopy, Hybrid, Jase, Maury, Sic0, and BigBilly, tips appreciated.
Bow and Arrow- Should I include this scheme? If so, I should probably just use someone's BnA folder, if they think they have a pretty solid selection.
Bungee Race- Pretty much just Bloopy, Syc0, and a few Bloopy collaborations.
Capture the Flag- I have maybe 30 CTFs, most obtained through WMDB. This is a section where individual map suggestions would probably help a lot.
Fort- Bloopy, Djoszee, Shayxpere, TJH, and several authors who only have one map. I definitely need all the WWP maps, for starters.
Golf- Just downloaded every map on WMDB, around 50-60 of 'em, I'm guessing that's enough.
Jetpack Race- I have Dario, Bloopy, and just a few other authors with a couple maps.
Parachute Race- I have all the PRs on WMDB and 3 older ones from Bloopy, anyone got some hidden gems?
Rope Race- You name it, I probably have it. Although, I don't really have too many color maps here. I'm keeping Big RRs and Tower RRs in their own section.
Roper- I've got my maps, fab's maps, MrBlacksgy, Bloopy, Markavian, HHC, Camper, luz4k, THeDoGG, Rok, and a bunch more, but toss out any names y'all can.
Shopper- Bloopy, Dogma, Silver86, EusKaDi, and a bunch of older maps. I have 12 FFie maps and 3 DarkOne maps, which are all the ones listed on WMDB, anyone know if there are more?
Mole Shopper- I'm thinking this is the only other form of shopper I should bother including, there are too many types. So many maps too choose from on WMDB, anyone got some suggestions? Considering how easy it is to make these, I probably won't want to include too many.
Super Sheep Race- I just have a smattering of maps, maybe someone could upload all of Cue's maps?
Tower Rope Race- I don't want to put too many maps in here, definitely no more than 50. I have about 30 right now, including several from Cheetah, yuurepoer, and some others. I pretty much just selected from the top 200 most downloaded on WMDB, but you guys should tell me the indispensable ones ;0.
Walk for Weapons- I downloaded all the maps on WMDB, should be plenty.
Warmer- I've got BaZa, franz, KRD, Mablak, nlF, OoO, Alenic, ANO, gAMbOa, and all the X-worms maps we've used since 2004... and also a few classic older maps like Cheesy. I could use some more WxW-style linear warmers, if anyone has a nice bundle.
Wascar- Well, I wouldn't worry about this scheme too much, but if someone has a plump Wascar folder, I'd like to see it ;O.
WxW- I've got barman, Euskadi, Berria, ANO, Silver86, nlF, wnL, Punisher, and several others. Any major authors I'm missing?

So yeah, that covers it, any help would be awesome. I could include a folder for miscellaneous schemes too, possibly. Any schemes people think absolutely need to be covered?

40
Leagues Games Comments / Game #121218, Reported by Mablak
« on: August 19, 2012, 10:45 PM »
Not sure who Mae is, did I get the right guy?

41
Leagues General / Acceptable Input Devices (AIDS)!
« on: August 13, 2012, 04:33 AM »
I just wanted to start a discussion about what sort of input devices, keyboards, gamepads, etc. are acceptable for worms, in terms of hardware as well as software. There's clearly been an evolution in what we deem permissible over the years. A decade ago, people would have scoffed at any form of external program, even the key remapping programs that a chunk of WN now uses. But there was a failure to codify that community consensus in any concrete way, so it's hardly surprising that the definition of cheating didn't remain static. If we want to cement our views on what is/isn't acceptable in WA, it helps to have an explicit set of rules that we can point to for future wormers.

I think we need to establish common ground in regards to the goal of this endeavor; the purpose of defining cheating is simply to make the community a better place. If rules are too lax, current players might leave, and a lot of future players might be deterred from coming to WA. I know that the prevalence of cheating has deterred me from several online games over the years. If the rules are too strict, and we decided that only one kind of keyboard was acceptable or something like that, well, no one would even pay attention to such a rule, and it might create unnecessary blame.

I think there are a number of facets of input devices that we have no reason to care about restricting.
-Sensitivity of buttons, for example, is something that varies from kb to kb; WA started out in a position of not caring about this. And if we were to establish restrictions on response time of keys, there still wouldn't be any easy way for a player to determine how sensitive his/her kb actually is.
-Placement of keys also seems like a trivial matter. If someone wanted to restrict where keys can and can't be placed, it would require quite a few arbitrary rules, like specifying the minimum distance between the spacebar and the f-keys. This would be an unnecessary complication, and we wouldn't be able to find common ground to begin with.
-Plurality of keys, though contested by some, should also be considered irrelevant as long as sensitivity is considered irrelevant. Finger rolling on a perfectly sensitive spacebar yields almost exactly the same results as finger rolling with two spaces, because you can't have the second space register while you're holding down the first. Moreover, allowing this seems to attract people to the game while hardly deterring anyone from leaving, it's hard to argue that it's not beneficial for the community. It's quite possible that some people are more capable of learning to rope this way, and would never have been able to get into roping with just one finger, since a number of people have made this claim.

And next, the things we should, and pretty thoroughly do, care about restricting:
-External programs that don't simply remap keys. I don't think anyone can point to a single external program that we really deem acceptable outside of key remapping. I'm guessing we're mostly in agreement on this. And if CS/DC decided to make remapping part of the game, we could just cleanly say that all external programs are forbidden.
-Single motions/presses that result in multiple inputs sent to WA. Anything external or internal that is a macro, or is macro-like in its consequences, clearly reduces skill in this game.

I'll just propose three rules to cover everything we generally consider unacceptable.
1. No playing with hardware that isn't button-based in nature. There needs to be some form of human pressing for every input you send to the game, except when it comes to cursor movement.
2. Any button you press must result in no more than one input into the game.
3. No using any programs that affect WA, except for key remappers.

Rule 1 could be seen as unnecessary, it's really just there in case someone invents a weird way of tapping that requires too little effort, like using a mouse wheel. Does anyone have any objections to these rules, or any features that should be added?

42
Leagues General / Checking times in RR
« on: June 26, 2012, 12:24 AM »
This discussion has happened before, but I'm not sure why there's still no rule about it. We should add a rule allowing teams to judge times in RR by fractions of a second whenever they wish. It's not a huge problem when you tie by the whole second in 1v1 RRs, since whoever really won is just going to get a tie instead.

But in 2v2 rrs, the team that really won has a chance of turning into the losing team. If one side got times of 31.1 and 30.1 and the other side got times of 30.9 and 30.9, the times would look like 61 versus 60, when it was really 61.2 versus 61.8.

"Times are measured by the whole second you finish on. However, if one team requests it (within 5 minutes of the game being finished), times must be judged exactly, by checking the replay."

Does anybody have any problem with just adding this in?

43
Leagues Games Comments / Game #110268, Reported by Mablak
« on: May 15, 2012, 09:09 AM »
Really important mistake I made: battle axe doesn't hit if you're standing on the lowest point of the worm, if the worm hasn't moved since teleporting. Though if it has, you can be fairly certain it'll hit if you're anywhere on the worm.

It's good for these things to happen though, the only way to internalize details like these is to have painful memories of them.

44
Leagues Complaints / [SOLVED] 109009
« on: May 02, 2012, 03:31 AM »
109009, 109011, and 109012 have Statik, but they need to have Shyguy instead, sorry >_o

I think I just clicked on the first S name I saw

45
Leagues Complaints / [SOLVED] 108119
« on: April 23, 2012, 11:26 PM »
Double report, please delete this

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