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Messages - readyworm

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16
Files / Re: Worms2 Music for Worms Armageddon
« on: July 25, 2020, 02:03 AM »
I would like to get the Worms World Party ambient tracks in WA. The WWP remastered version uses 22Khz max. Did the dreamcast version of WWP have higher quality audio?

17
Wormkit Modules / Re: Wormkit module for ingame music?
« on: July 25, 2020, 01:30 AM »
This seems to works fine for me on Steam version, 3.8

Thanks for the work Terion!

18
Files / Re: (REQUEST) Worms 2 SFX in Worms Armageddon
« on: July 23, 2020, 05:12 PM »
I much prefer the WWP Remastered SFX.   The front-end and game samples are here if anyone wants them.  Just replace the ones in WA (rename your folders in case you want to revert back)  : https://mega.nz/file/adhBkBxC#B9E7t4kjSG0iW8_ahb-4GZ3LbZu4MLQdY3EoG1Ejlm4

I went through them all and made the changes below :

- Kept the "WORMSELECT.WAV" sample from WA - I think it's better
- Kept the "TIMERTICK.WAV" sample from WA - the WWP Remastered one is too quiet / not as urgent
- The new splash.wav didn't sound like a good fit.  Replaced with the new "changewatertype.wav" in the FeSFX folder. Boosted the volume to fit the game.
- I carefully boosted the 3 explosion sound effects to make them punch more (only slightly... no audible clipping or distortion)


19
Hervorragend!!!

20
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 18, 2020, 11:43 AM »
The update trailer video now has 40,000 views on YouTube with 170 comments, plus nearly 12,000 views on Twitter. :)

However...Team17 claimed on Twitter that the update was for Steam only:

https://twitter.com/WormsTeam17/status/1284115271830167553

Are they so against linking to a community page that they would outright LIE?? Or is their PR department just hopelessly misinformed?

That's really odd!  Maybe T17 only want to drive traffic to their site / channels of revenue for the game and forget about the CD release.  I'd love to know more about the arrangement between T17 and the current maintainers, the story of how they got the source code, the T17 approval process (since it's obviously their IP).  An interview with DC and CS would be great!   I read that T17 described 3.8 as a 'fan-made update', which while technically true I feel it doesn't quite paint the true picture.

22
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 07:37 PM »
In windowed mode, losing focuses drops the background music (from mounted CD image files) but can hear the other sfx. Odd one.
This is by design, however I think it would make sense to have multiple levels of "Play Audio in background" in future updates. So you could make it include music streams and work even when minimized. With the default being the current option's ON state.

Ahh that clears that up. In 3.7.2.1 all audio could be heard when minimised from full screen or if windowed and no focus.  Yeah it would be good to be able to control the bg music volume independently too.  Cheers for the reply!

23
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 04:57 PM »
ctrl+escape will get you minimized totally, without game sounds. When it's your turn taskbar icon will start glowing.
alt+tab will let you do whatever you wanna do outside of the game, while being able to hear sounds.

Alt-Tabbing out of full-screen (back to Windows) loses all sound for me. The blinking taskbar icon worked when it was my turn. Could switch back and fourth a couple of times in an online game then the 3rd time or so it just showed a black screen, no sound. Had to kill wa.exe. 

In windowed mode, losing focuses drops the background music (from mounted CD image files) but can hear the other sfx. Odd one. 

I've got WormNAT2, RemapKeys 1.2.1 and the new Super Front End HD wormkit modules running.

24
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 04:47 PM »
Yeah tried the reg key tweak, still no audio when minimised
The option does not affect minimization, only leaving the windowed game in background but not minimizing it.

Just realised it's the background (CD file) music track that stops playing when the window loses focus.  The other sound FX can still be heard.  When focus is resumed, the background music resumes.  I'm mounting the genuine CD image to play - blackpill no longer works sadly.

25
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 01:22 PM »
Superb! Thanks for all the hard work and keeping this game/community going :)

Everything works fine so far - only thing I've noticed is the audio is muted when the game is minimised from full screen - I've tried the tweaks / advanced settings, no joy. Anyone else getting this?

Yeah, it was fixed for me after going into tweaks and double clicking: PlayAudioInBackground_Enable.reg
Did you do this or?

Yeah tried the reg key tweak, still no audio when minimised

26
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 12:44 PM »
Superb! Thanks for all the hard work and keeping this game/community going :)

Everything works fine so far - only thing I've noticed is the audio is muted when the game is minimised from full screen or if focus is taken away from windowed mode - I've tried the tweaks / advanced settings, no joy. Anyone else getting this?

27
General discussion / Re: Retreat time - bug?
« on: July 11, 2020, 08:37 AM »
That's a good point :)  I'd never played a 0 retreat game before - was wondering why dynamite had retreat on the rope, but not grenades.  Thanks for the reply :)

28
General discussion / Retreat time - bug?
« on: July 10, 2020, 03:42 PM »
I just played a game with a retreat time of 0 for land and rope attacks.  So when I drop a grenade from a rope, I come off the rope instantly and can't move.  However, when dropping dynamite I have the retreat time for land and rope.  Is this a bug?

29
Announcements / Re: Worms Armageddon 3.8.0 changelog sneak peek
« on: July 05, 2020, 08:32 PM »
Just wondering if it's possible to add water colour as an option for a map - I know the water can be changed in-game with the /h2so4 command so hopefully easy to do?

Also, would it be possible to have the option for quitter's worms to be removed from the game (teleport out?)

Great work BTW! Really looking forward to the 3.8 update!

30
Quote
It's not a simple rewrite, maggot. It's what Epic Battle Fantasy series since the fourth main title and BH2 are like. It's complex, yet underrated by many maggots like you.
Chill your boots troll boy  :-X  A rewrite is very complex - that's my point.  Maybe you didn't understand "ambitious rewrite".  I'd love to see a shiny, modern 4.0, but I think 3.8 should evolve into it rather than a ground up rewrite if that's possible. I imagine that would be difficult/impossible with the existing code base though.... and would Team 17 allow it?  You seem to think the work on 3.x is pointless, I'm glad Deadcode/CS don't agree with you.

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