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Messages - Boodle2003

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16
General discussion / Custom Maps
« on: December 11, 2022, 11:26 PM »
Since Worms: Armageddon already supports PNG maps, you can put your own images into it as custom maps by putting them in the "User/SavedLevels" folder. Unlike the custom music, Worms can load any map name without limitations.

17
General discussion / Re: Ideas for version 3.9 and/or 4.0 update/patch.
« on: September 05, 2022, 12:37 AM »
The return of the Homing Air Strike, plus a new "Super Sheep Strike"

18
Schemes Comments / Re: CTF scheme, By Pixy
« on: August 29, 2022, 11:28 PM »
WE GOT FLAG! WE GOT FLAG!

19
Schemes Comments / Scheme #6, Mole submitted by Ramone
« on: August 29, 2022, 11:14 PM »
I am a regular to this scheme

20
Schemes Comments / Re: Normal scheme, By Rafka
« on: August 29, 2022, 11:09 PM »
I am a regular for this scheme

21
What about having some wormkit modules check boxes in the advanced options menu? For example:

Download, install and activate:

✅ wkRealTime
✅ wkSuperfrontendHD
✅ wkTerrainSync
✅ wkSoundbankSync
✅ wkSchemeMakersParadise
✅ wkMorePaletteColours
✅ wkWormOrder
✅wkWormNAT2 ✅ wkProjectX
❌ wkShadowTheWormSayingWormsRumble
❌ wkBoggyBSendingNudes
❌ wkSkunkSayingWAIsOnLifeSupportAgain
✅ wkCyberShadow
✅ wkStepSWeapons

You could just integrate all of them.

22
Advanced weapon options (Worms 2 Style)

homing air strike

Remastered sounds

Update scanner and downloader for non-Steam versions

integrated SuperFrontendHD

fixed intro screen for SuperFrontendHD

Booby trapped crates

23
General discussion / Custom Music
« on: August 13, 2022, 05:39 PM »
Did you know...

You can actually import custom music into Worms Armageddon!

Just download/rip your favorite songs in wav format, then rename it to one of the files in the DATA/Streams folder.

Examples:
-ingame-10-mech-workshop
-ingame-04-battlezone
-ingame-09-hell

Now put the new music in the DATA/Streams folder, replace the file in the destination, and voila! You have custom music in the game!

Best of wishes!

-Chris L.

24
Also, it is necessary to enable an extended scheme option "conserve instant utilities" and set Double Damage to infinite ammo to apply it correctly on the map.

By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?

I would recommend downloading the scheme and editing it ingame

25
-Integration of Project X weapons and settings
-The return of the Homing Strike from Worms 2
-Pressing Enter will launch/explode all super sheep should you drop multiple of them
-The Wormpot from World Party
-Mission Editor where you can create new missions for your team or edit existing ones
-Integration of Sound Bank Editor
-Integration of SuperFrontendHD (with widescreen intro fixed)
-Scan for updates, automatically downloaded through the game from the Worms Knowledge Base
-Compatibility with Macintosh and Linux

Note: SuperFrontendHD messes up the game intro by bunching up the sprites. I would really appreciate it if the next update fixes that.

26
An option that allows you to make custom missions

27
Remastered sounds from World Party

Plus the option to toggle Remastered/Original sounds

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