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Messages - Boodle2003

#1
-Choose what the Nuke can do (set the landscape on fire, sickness, etc.)
-Toggle how many bullets a ranged weapon can have during a turn
-Toggle how long Armageddon lasts
-Control where your worm lands after a Fire Punch
-Storm Seeds: Water rises without the worms getting sick
-EMP: Disable other teams' weapons
-Laser Cannon: Fires a beam from the sky onto the target
-Davidson Curse: Summons a plague onto enemy team that takes 20 health per turn. Named after series creator Andy Davidson.
-Toggle the speed of Fast Walk
-Integrated features from the Digital Eclipse/Anniversary version (not including the GBC port)
-Super Mad Cow: Mad Cow can fly around, explodes 3 times per use
-Super Mole: Mole Bomb can fly around, can dig through landscape
-Upgrade Kamikaze to Super Kamikaze: Kamikaze can fly around
-Mad Bomber: Suicide Bomber explodes into tiny pieces which also explode
-Pinball Launcher: Acts like Bowling Ball, but is smaller and is shot from a launcher
-If you join a game during a match, you will automatically enter Spectator Mode until the match ends
-Slingshot: Acts similar to Longbow but does less damage
-Magic Strike: Magic Bullets are dropped, each Bullet will go after a specific enemy worm
-Super Sheep Strike
-Toggle the ability to manually drop Air Strike projectiles
#2
-Dud Dynamite (explodes if hit with other weapons)
-Dud Grenade (acts similarly to Dud Dynamite)
-Booby Trapped Utility crates
-Sickness can kill worms
-Game mode: Hide and Seek (Players cannot see each other's worms)
-Automatic updates
-Snorkel (Use this to swim around in the water; this is great for when you fall off the map, but it is recommended that you use Teleport to end your turn)
-Catapult
-Fridge Strike (can freeze enemy worms for one turn)
-Lightning Strikes can disable magnets
-Possession (Possess an enemy worm and use them to kill other enemy worms; if the possessed enemy worm dies, your worm returns to its original spot before the possession occurred)
-Machete
-Hammer
-Laser Cannon
-Satellite Strike
-Swarm of Bees
-Surrender forces you to send weapons to enemy team
-Armageddon for Sudden Death
-Game mode: Lights Out (It is completely dark but your worms have a small illumination spot)
-Fake Surrender
-If you are a COW, you'll be frozen until the amount of COW turns end
-Collaboration soundbanks (KND, SMG4, etc.)
-If you are unable to collect crates for a specific amount of turns during a Shopper game, a crate will be dropped near one of your Worms as a Mercy bonus
-In a Race game, a Health Crate will be placed on the finish line; whoever collects the crate ends the round and is declared the winner
-In a Wormopoly game, a Health Crate will be placed at the end of the board; whoever collects the crate ends the round and is declared the winner
-If a player spawns their worm on the Health crate in a Race or Wormopoly game, they'll be placed at the starting line/beginning of the board to prevent cheating
#3
WA 4.0 may be coming out this year! Hopefully all your 4.0 ideas (including mine) are taken into account and implemented into the game. We've all done a great job keeping this game alive!


Note: You can check wormsng to find out the progress of the update while waiting for its release.
#4
-Boxing Gloves (Similar to Fire Punch, but you don't jump upwards)
-Bowling Pin Strike
-Super Sheep Herd
-View Replays from Frontend
-Progress bar on Replays
-Mole Sheep (Super/Aqua Sheep upgrade that allows it to burrow through landscape)
-Replays don't automatically close the game when they end
-If a Worm dies, they can become Ghost Worms. As Ghost Worms, they can haunt the enemy and lower damage to ally Worms. If a Lightning Strike revives that Worm, their Ghost returns to their body.
-Priest Worm (Attacking this worm will summon a Lightning Strike that will hurt your Worm)
-Starburst
-Poison Arrow (Longbow upgrade)
-Gas Mask (Immunity to Nukes, Skunks and SBs)
-Buffalo of Lies
-Sticky Bomb
-Flood
-Gas Canister
-Ferret
-Grenade Launcher
-Holy Hand Grenade Launcher (Grenade Launcher upgrade)
-Homing Pigeon Strike
-Possess (Ghost Worms can possess an enemy worm)
-Laser Gun
-Laser Tag (game mode)
-Nukes can melt Freeze off enemy worm
-Homing Eagle (Homing Pigeon upgrade)
-Safe (Anvil upgrade)
#5
-Flame throwers, Napalm Bombs, exploded crates and oil tanks and Petrol Bombs can melt Freeze off enemy worm
-Toggle double jump/backflip
-Lightning Strikes cannot resurrect enemy worm of user
-Toggle ghost worms to protect other worms (less damage for protected worm)
-Sky "snowflakes" can go upward like bubbles
-Paintball Gun
-Change length of Ninja Rope and/or Bungee
-If you have one worm left and on low health, weapon and utility crates containing Lightning Strike and Scales of Justice will automatically spawn near the worm on your turn
-"Go to Jail" spaces in Wormopoly
-"Chance" and "Community Chest" spaces in Wormopoly
-If you are a cow in Shopper, the game will automatically use Skip Go on one turn
-"Emotes" using the Home key
-Video recordings using Numpad 5
-Custom watermarks in recordings and screenshots
-More Landscape themes
-More importable landscape formats
#6
More update ideas to keep this thread relevant:

-Tank (put anywhere on map, active one turn after placement)
-Go-kart (acts similar to Tank, but smaller and faster and runs on walls)
-Built-in video recorder
-Convert replays to other formats
-Remappable key controls
-Controller support
-Change speed of Fast Walk
-Change amount of turns certain weapons last
-3D effects (Black hole, mushroom cloud, distant meteors, etc.)
-The sky goes black when Sudden Death occurs, regardless of colors
-Nuke takes out at least 30 health at first for all worms
-Nuke disables turrets, go-karts and tanks on the landscape
-Booby trapped crates automatically freeze team of worm who picked it up
-Ability to "roll the dice" in chat with varying effects
-Basketball (works similarly to Bowling Ball except it is light and bouncy)
-Anvils and Magnets can absorb electricity from Lightning Storm if hit, making them shock worms when touched
-Tornado
-Booby trapped Health and Utility crates
-Dud mines when struck by Lightning Storm explode anyway
-Lightning Storm blows up Oil Tanks
-Rails to attach go-karts to (includes loop-de-loops)
-Toggle dud missiles and grenades
-Killer Rabbit (attacks enemy worms at random and explodes manuallly or when timer runs out)
-Fishing Rod (picks up worms, crates and other objects while your worm remains stationary)
-Ninja Rope attaches to crates
-Sick Worms spread sickness to other Worms when touched
-Worm genders
-Toggle separate soundbanks for individual worms
-Specific individual worm details and hobbies
-N64 music pack
-Chainsaw
-Samurai Sword
-Toggle Worms 2 death animation
#7
More requests:
-A photo mode (with the ability to add captions to photos)
-Rat Bomb
-Super Missile (acts like a Super Sheep)
-Ability to customize weapons
-Different worm skins
-BOOBY TRAPPED HEALTH AND UTILITY CRATES
-Meteor Strike (The meteors from Armageddon are dropped similarly to an Air Strike)
-More game modes like Blitz and Sheep Race are registered in the HostingBuddy game mode listing
-Animal and Human weapons (Old Woman, Super Sheep, etc.) can trigger mines
-Turrets can shoot down planes, UFOs and Strike missiles
-Gravestones can explode if damaged enough
-Turrets can shoot sheep and cows, making them explode
-Sniper Rifle (shoots a shotgun at where the arrow is pointed)
-Boggy B (throws grenades at where the arrow is pointed)
-Donor Cards may resurrect receiving worm's teammates (via Lightning Strike)
-Worm Bowling becomes a Game Mode
-Herobrine appears in-game... as a worm (shooting him will pair him up with you)
-Lemmings Pack (Gravestones, Fanfare, Soundbank, etc.)
-Import WA teams into WWP Remastered
-Integrated Mission Editor
-Challenge Mode
-Ability to import user missions and challenges
-Colorblind mode
-Boxing Gloves (rapidly punches worms)
-Horse (runs over worms then explodes)
-Smoke Bomb
-Invisibility remains even after you use weapon, for selected amount of turns
-Freeze lasts for selected amount of turns
-Ninja Ropes pick up crates and bring them to you
-Acid Bucket (works similarly to Petrol Bomb)
-If Damagex2 or Double Turn Time are picked up during Retreat Time, they are saved for next turn
-MP3 and iTunes Compatibility
-Tournaments on WormNET
#8
Quote from: Danger135 on September 09, 2023, 09:21 PM
Quote from: FoxHound on September 07, 2023, 07:19 PM
Make a scheme option that Girders and Arrows will be destructible even if the game is played with indestructible map mode.
Already done in PX.  :P  Btw: https://worms2d.info/WkIndiMask

Part of the integrated PX features for the game I mentioned in this thread
#9
More game ideas:

-Workshop support for Steam version. Because mods.
-More official soundbanks
-Homing Super Sheep
-Flood (water levels rise a bit, no need to wait for Sudden Death)
-Modern console ports
-Custom weapons
-Anvil (Works similarly to the Concrete Donkey, but smaller)
-Mortar Strike
-Wind Storm
-Unlimited Double Damage (They occur only one turn)
-Egg Strike
-Ray Gun
-Satellite Strike (click and drag on the landscape to fire laser for 10s)
-Wormpot
-Recon, Snipe and Reinforcement abilities per game
-Camera Zoom ability so you don't have to change resolutions
-The ability to release a herd of Super Sheeps
-Ram (headbutts worms and explodes manually or when the timer runs out)
-BOOBY TRAPPED CRATES
-HostingBuddy's ability to host more game modes
-MP3 and M4A compatibility
-Upgraded frontend.
-Capture the Flag
-Hide and Seek
-Tag
-Worms' gravestones can explode
-Alien Abduction (Worms get enhanced speed, durability and weapons for up to three turns; they also turn blue)
-Mutation Formula (Works similarly to the Abduction but Worms turn red instead of blue)
-Link your TUS-WA account to the game
-Clicking on user in WormNET shows their TUS-WA info if linked
-TUS-WA users can add each other to Buddy Lists if linked
-TUS-WA Additional Features (Groups, Leagues, Challenges, etc.)
-Quitting an online game three times in a row leads to a five-minute ban
-Rampage (Kill as many worms as possible)
-Knife (works similarly to Prod, but deals damage)
-Firebombing (Air Strikes occur every turn; Sudden Death only)
#10
Back then, I didn't know the graves can explode...
#11
General discussion / Re: Surviving Armageddon
April 17, 2023, 02:57 PM
The meteors randomly spawn at varying angles and locations. Hiding deep within the landscape will still grant your survival, even if everyone else dies for you.
#12
Requests:
-A "Super Kamikaze", a more powerful version of the Kamikaze that lets you control the worm similar to a Super Sheep
-Power levels increased to 10 (They're over 9?!)
-Homing Air Strike moved to Cheats
-Super Sheep Strike (A Mine Strike but with Super Sheeps)
-Challenges for bonus points in Deathmatch
-Bovine Blitz (The jet moves slowly, click at a comfortable position to drop a Mad Cow at that spot)
-Boggy B (Sniper Rifle)
-Mole Launcher
-Integrated SuperFrontendHD
-Integrated WormNAT2
#13
WA 4.0 is in the works! http://wormsng.com/
#14
lmao good reference
#15
General discussion / Re: Custom Music
December 19, 2022, 10:32 PM
Quote from: philie on December 19, 2022, 07:47 PM
aight. or you just turn off w:a music and listen to anything else with another program.  ???
Yeah, that works too...