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April 27, 2024, 09:56 AM

Author Topic: Ideas for version 3.9 and/or 4.0 update/patch.  (Read 24450 times)

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Offline flashR

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #135 on: June 17, 2023, 04:20 PM »
- integrated wkRemapKeys, or would be even better if possible to remap buttons in the game options with no using third-party mods.
- improved chat command /afk to be able to skip a certain number of turns, for example if I type /afk1 , I'll skip next 1 turn.

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #136 on: June 17, 2023, 08:27 PM »
Weapon shot is automatically released at end of turn on rope or land.
Display a ''user is connecting to host lobby in the host's lobby''.
Kicking a user 3 times in a row results in a 5 minute ban.
Option to choose what a died worm leaves behind: Crate, Health Crate, Utility, Sheep, or Petrol Fire.
Multishot is not Infinite, option to choose how many attacks a worm can perform.
Bounce is not infinite, option to choose how many bounce a worm can bounce.
Worms keep bouncing after retreat.
Worms Strike: A barrage of worms drops from above in parachute with X amount of health. These worms are allies of the trigger team. The drop behaves somewhat Identical to MB bomb.
When user drops, player can easily rejoin from channel (Only this person who dropped can see game).
When dropped from bungee, player can fire rope.
Modify the value of how high a worm can jump with fire punch.
Modify the value of how far the energy ball released from dragon ball.

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Offline Lupastic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #137 on: June 17, 2023, 09:10 PM »
Just.. making the possibility of disabling double turntime in utilitycrates from Kaos scheme please : P that would be a nice and simple improvement

Offline Boodle2003

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #138 on: August 16, 2023, 10:20 PM »
More game ideas:

-Workshop support for Steam version. Because mods.
-More official soundbanks
-Homing Super Sheep
-Flood (water levels rise a bit, no need to wait for Sudden Death)
-Modern console ports
-Custom weapons
-Anvil (Works similarly to the Concrete Donkey, but smaller)
-Mortar Strike
-Wind Storm
-Unlimited Double Damage (They occur only one turn)
-Egg Strike
-Ray Gun
-Satellite Strike (click and drag on the landscape to fire laser for 10s)
-Wormpot
-Recon, Snipe and Reinforcement abilities per game
-Camera Zoom ability so you don't have to change resolutions
-The ability to release a herd of Super Sheeps
-Ram (headbutts worms and explodes manually or when the timer runs out)
-BOOBY TRAPPED CRATES
-HostingBuddy's ability to host more game modes
-MP3 and M4A compatibility
-Upgraded frontend.
-Capture the Flag
-Hide and Seek
-Tag
-Worms' gravestones can explode
-Alien Abduction (Worms get enhanced speed, durability and weapons for up to three turns; they also turn blue)
-Mutation Formula (Works similarly to the Abduction but Worms turn red instead of blue)
-Link your TUS-WA account to the game
-Clicking on user in WormNET shows their TUS-WA info if linked
-TUS-WA users can add each other to Buddy Lists if linked
-TUS-WA Additional Features (Groups, Leagues, Challenges, etc.)
-Quitting an online game three times in a row leads to a five-minute ban
-Rampage (Kill as many worms as possible)
-Knife (works similarly to Prod, but deals damage)
-Firebombing (Air Strikes occur every turn; Sudden Death only)
The greatest glory in living lies not in never falling, but in rising every time we fall.

Offline Lancelot

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #139 on: August 17, 2023, 07:33 AM »
More game ideas:

-Workshop support for Steam version. Because mods.
-More official soundbanks
-Homing Super Sheep
-Flood (water levels rise a bit, no need to wait for Sudden Death)
-Modern console ports
-Custom weapons
-Anvil (Works similarly to the Concrete Donkey, but smaller)
-Mortar Strike
-Wind Storm
-Unlimited Double Damage (They occur only one turn)
-Egg Strike
-Ray Gun
-Satellite Strike (click and drag on the landscape to fire laser for 10s)
-Wormpot
-Recon, Snipe and Reinforcement abilities per game
-Camera Zoom ability so you don't have to change resolutions
-The ability to release a herd of Super Sheeps
-Ram (headbutts worms and explodes manually or when the timer runs out)
-BOOBY TRAPPED CRATES
-HostingBuddy's ability to host more game modes
-MP3 and M4A compatibility
-Upgraded frontend.
-Capture the Flag
-Hide and Seek
-Tag
-Worms' gravestones can explode
-Alien Abduction (Worms get enhanced speed, durability and weapons for up to three turns; they also turn blue)
-Mutation Formula (Works similarly to the Abduction but Worms turn red instead of blue)
-Link your TUS-WA account to the game
-Clicking on user in WormNET shows their TUS-WA info if linked
-TUS-WA users can add each other to Buddy Lists if linked
-TUS-WA Additional Features (Groups, Leagues, Challenges, etc.)
-Quitting an online game three times in a row leads to a five-minute ban
-Rampage (Kill as many worms as possible)
-Knife (works similarly to Prod, but deals damage)
-Firebombing (Air Strikes occur every turn; Sudden Death only)

I would also add:

- the ability to customize the variety of crates with super weapons
- the ability to configure a variety of crates with utilities
- the ability to enable in the settings for downloading speechs, fanfare of another player
- the ability to add separate crates that would upgrade a super sheep to an aqua sheep, an ordinary bow improved to a golden bow, grenades to golden grenades, a shotgun and a banana with the same improvements
- expand the list of flags, fanfares, speechs, graves that open in the game. make their number more, which will show the game
- integration wkTerrainSync.dll module into WA
   

Offline Danger135

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #140 on: August 29, 2023, 05:53 PM »
One BIG idea which have old games too:
Independent volume for music and effects.
And could be good to can change it from lobby too (maybe by some keys). Sometime I set low volume in game, and between rounds in lobby I have no possibility to change it. Then when someone will want own in-game music, only set music volume to zero and play own music by mediaplayer or winamp on background. Sound effects will be untouched, it will have own volume bar.
« Last Edit: August 29, 2023, 05:59 PM by Danger135 »
123  My teams use this, this, and this soundbanks.

Offline FoxHound

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #141 on: September 07, 2023, 07:19 PM »
Make a scheme option that Girders and Arrows will be destructible even if the game is played with indestructible map mode.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline King-Gizzard

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #142 on: September 08, 2023, 11:42 AM »
Small QoL change: Use the mouse wheel to scroll through the girder sizes/angle before positioning

Offline Kradie

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #143 on: September 08, 2023, 12:42 PM »
Small QoL change: Use the mouse wheel to scroll through the girder sizes/angle before positioning
Excellent suggestion there. I would like to build on that: Use the mouse wheel to scroll through weapons! 8)
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Offline Danger135

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #144 on: September 09, 2023, 09:21 PM »
Make a scheme option that Girders and Arrows will be destructible even if the game is played with indestructible map mode.
Already done in PX.  :P  Btw: https://worms2d.info/WkIndiMask
123  My teams use this, this, and this soundbanks.

Offline Boodle2003

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #145 on: September 09, 2023, 09:42 PM »
Make a scheme option that Girders and Arrows will be destructible even if the game is played with indestructible map mode.
Already done in PX.  :P  Btw: https://worms2d.info/WkIndiMask

Part of the integrated PX features for the game I mentioned in this thread
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Offline Boodle2003

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #146 on: September 26, 2023, 10:25 PM »
More requests:
-A photo mode (with the ability to add captions to photos)
-Rat Bomb
-Super Missile (acts like a Super Sheep)
-Ability to customize weapons
-Different worm skins
-BOOBY TRAPPED HEALTH AND UTILITY CRATES
-Meteor Strike (The meteors from Armageddon are dropped similarly to an Air Strike)
-More game modes like Blitz and Sheep Race are registered in the HostingBuddy game mode listing
-Animal and Human weapons (Old Woman, Super Sheep, etc.) can trigger mines
-Turrets can shoot down planes, UFOs and Strike missiles
-Gravestones can explode if damaged enough
-Turrets can shoot sheep and cows, making them explode
-Sniper Rifle (shoots a shotgun at where the arrow is pointed)
-Boggy B (throws grenades at where the arrow is pointed)
-Donor Cards may resurrect receiving worm's teammates (via Lightning Strike)
-Worm Bowling becomes a Game Mode
-Herobrine appears in-game... as a worm (shooting him will pair him up with you)
-Lemmings Pack (Gravestones, Fanfare, Soundbank, etc.)
-Import WA teams into WWP Remastered
-Integrated Mission Editor
-Challenge Mode
-Ability to import user missions and challenges
-Colorblind mode
-Boxing Gloves (rapidly punches worms)
-Horse (runs over worms then explodes)
-Smoke Bomb
-Invisibility remains even after you use weapon, for selected amount of turns
-Freeze lasts for selected amount of turns
-Ninja Ropes pick up crates and bring them to you
-Acid Bucket (works similarly to Petrol Bomb)
-If Damagex2 or Double Turn Time are picked up during Retreat Time, they are saved for next turn
-MP3 and iTunes Compatibility
-Tournaments on WormNET
The greatest glory in living lies not in never falling, but in rising every time we fall.

Offline Lupastic

Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #147 on: September 26, 2023, 10:47 PM »
-Ninja Ropes pick up crates and bring them to you

this is the most confusing part of that list ' - ' :D


Offline FoxHound

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #148 on: September 27, 2023, 06:52 AM »
Hot seat time, but for the very first moment when the game starts only and to all players: "map awareness starting round time".

For example, you can set only five seconds of standard hot-seat time, but 30 seconds for the very first moment when the game starts to all players. All players must wait those 30 seconds before the first player starts playing with it's hot-seat time.

Hot seat time, I believe, has its name because when you are playing offline with friends, you need to leave the chair that is hot to your friend sit and play. So for this feature hot-seat time is not the ideal name. I think "map awareness round starting time" would be a good name for this.

Why such a feature would be good? Because there are many games that in the first turn, players make stupid decisions because they are not aware of all the positions, the order of the worms, the possibilities of plays and start playing with little time to think. This is not good for strategy and high level of gameplay. Also, if there's a player with slower internet or connection that arrives in the game later and starts playing Elite which has zero seconds of hot-seat time, this player has little time to think while the other players already thought on a lot of possibilities while the player was still loading the game to join it.

I know, who starts usually has an advantage most of the times, so this situation can counter the advantage of the one who starts, but I still think a scheme option of this idea would be great. This way, all players would be able to equally have some good time to look around the map, analyze all the situation and possibilities before starting to play. If the scheme doesn't need this, you can simply start with zero seconds of "map awareness round starting time".

EDIT: this feature would be great for races with big maps where usually players only have 10 seconds to find the start and often position their worms at a wrong place. It would be good for people who host new schemes, so that they can explain the rules, settings and details, the important stuff, while players can see the whole map and things they wouldn't understand so well explaining in the lobby. It would make things easier for everybody.

EDIT 2: An optional sub-feature would be that during this time, only the host would be able to control the cursor/pointer to point things on the map to explain stuff. He/she would be able to click with the cursor, but it would result in that "dud"/negative/"you can't do this" classic sound of the game.
« Last Edit: September 27, 2023, 07:56 AM by FoxHound »
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'

Offline nadiya8040

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Re: Ideas for version 3.9 and/or 4.0 update/patch.
« Reply #149 on: October 01, 2023, 09:55 PM »
-Ninja Ropes pick up crates and bring them to you

this is the most confusing part of that list ' - ' :D



If you don't know about it, It was a great feature in Worms 4 & Ultimate Mayhem! Maybe an option would be kinda nice though.