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Messages - StepS

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76
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 20, 2020, 12:02 PM »
Replays from 3.8 are not playable on 3.7.2.1 ? Even if it do not use any features from 3.8?
Yes, because the replay format has been upgraded. The new format now embeds the scheme file size before its data in the replay. If a converter is made it'll need to remove that field. And that will only work if there was at least one 3.7.2.1 user in the game, otherwise there will be a version error.
Last time the format was upgraded in 3.6.30.0, but it had many more changes.

77
General discussion / Activating Stretch in windowed mode on 3.8
« on: July 20, 2020, 12:06 AM »
With 3.8 there is a (currently undocumented) feature to stretch or shrink the in-game window to appear different from the display resolution.

  • Open the registry editor (Win+R -> regedit.exe)
  • Navigate to HKEY_CURRENT_USER\SOFTWARE\Team17SoftwareLTD\WormsArmageddon\Options (paste into the address bar if using Windows 10)
  • Create two REG_DWORD values named WindowXSize and WindowYSize.
  • Edit these values in mode to the size values you want* (e.g. 3840x2160). A common use would be to stretch to the desktop res borderless, so you can specify your desktop resolution.
  • Check and/or edit DisplayXSize and DisplayYSize, this is the actual internal resolution and the one you see in game options. This resolution will be stretched or shrunk to the Window size you specified earlier. Shrinking a higher-resolution to a window of smaller size is actually new and was not possible in D3D9Wnd. So, for example, you can set a 1920x1080 game to run downscaled in a smaller window with borders.

In the future both of these should become more accessible in the game interface.

Note that this does not apply to the menus and for that SuperFrontendHD is currently required.

Another thing to mention is that super-resolution is already supported and you do not need to explicitly specify WindowX/YSize for it. So, if you set the game or video export to something higher than your desktop res, it will automatically be shrunk to fit the desktop. The aspect ratio will be preserved, unlike in D3D9Wnd.

IMPORTANT NOTE: This DOES NOT WORK with OpenGL renderers. They do not support scaling/stretching of any kind. You need to use a Direct3D 9 renderer for this. (DDraw works but is not visually good in my experience)

* Size of the window's client area, excluding the border.

78
Schemes / Re: Schemes changes proposals with new scheme format
« on: July 18, 2020, 07:46 PM »
might need experimentation because there are some differences between retreat time and turn time
Basically no safety (parachute), no re-firing after landing or visible timer.

79
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 07:02 PM »
In windowed mode, losing focuses drops the background music (from mounted CD image files) but can hear the other sfx. Odd one.
This is by design, however I think it would make sense to have multiple levels of "Play Audio in background" in future updates. So you could make it include music streams and work even when minimized. With the default being the current option's ON state.

80
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 03:06 PM »
Yeah tried the reg key tweak, still no audio when minimised
The option does not affect minimization, only leaving the windowed game in background but not minimizing it.

81
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 16, 2020, 10:45 PM »
Someone said that the update would include time-stamps in direct chat XD!
It can be done using reg tweaks or a custom format through registry.

82
General discussion / Re: That's 3.8 out now :)
« on: July 16, 2020, 08:19 PM »
Enjoy :)

So, we gotta contact StepS cuz a lot of things aren't working anymore, how will I use wkRemapKeys now?
RemapKeys and SuperFrontend have been updated, get them from https://worms2d.info

83
Other worms games / Re: Worms Rumble
« on: July 02, 2020, 11:46 AM »
Well the franchise has already been bigger than the "standard" 2D and 3D games, don't forget about Pinball, Blast, and Golf, technically you could consider this a spinoff just like those other games.
But the problem is that they are promoting it as a direct continuation of the series (hence the "Worms 2020" codename).

84
Wormkit Modules / Re: wkKawooshKick 3.7.2.2?
« on: June 27, 2020, 04:00 PM »
KawooshKick is expected to be updated to support 3.8 closer to the release.

85
inb4 oldschoolers boycot 3.8 because the rope doesn't feel the same anymore
That would actually be surprising because the new rendering also decreases input lag.

86
Other worms games / Re: Tether: A worms rope-inspired game
« on: June 21, 2020, 09:18 AM »
Great work!
The only feedback as has been said already, the up/down speed is very slow compared to left/right.

87
To judge something from the changelog (which is quite outdated now and missing several things) is one thing, but to try it is something very different.
Even if you don't take into account all the extended scheme options, you will still want to launch the game every now and then due to how incredibly smooth the ninja rope now is. (especially on 144 Hz, but even on just 60 Hz the difference is huge)
Also, Deadcode isn't stopping any time soon and is expecting to start pushing many smaller updates that will take months rather than years.

Also, as announced previously on Discord, I will be sponsoring several Worms contests after the release of 3.8:
  • Worms Scheme Contest 2020 - starting with a $200 prize pool with the possibility of more contributions
  • Worm Olympics (Summer/Fall/Winter - TBD) - there will be a prize pool and everyone will be able to win a % based on performance. The tournament will feature brand-new schemes from 3.8. More details later when it's 100% finalized.

88
They aren't new and they won't even be RubberWorm options at that point, just base game options.

There are many new options not seen before in any WK module.

89
Wait until 3.8.

90
General discussion / Re: Crate Before Attack - New Shopper Game
« on: May 12, 2020, 10:24 PM »
You can import any PNG map made for WA as long as it's 1920x696 or slightly bigger. Also, it appears that not every map works (frogs don't spawn). Luckily there are lots of maps to choose from.
Very big RR works for me and you can choose to have x1 or x2 scaling. But sometimes it will not load correctly, this is not exactly due to the map size.

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